velero/design/wait-for-additional-items.md

11 KiB

Wait for AdditionalItems to be ready on Restore

When a velero RestoreItemAction plugin returns a list of resources via AdditionalItems, velero restores these resources before restoring the current resource. There is a race condition here, as it is possible that after running the restore on these returned items, the current item's restore might execute before the additional items are available. Depending on the nature of the dependency between the current item and the additional items, this could cause the restore of the current item to fail.

Goals

  • Enable Velero to ensure that Additional items returned by a restore plugin's Execute func are ready before restoring the current item
  • Augment the RestoreItemAction plugin interface to allow the plugins to determine when an additional item is ready, since doing so requires knowledge specific to the resource type.

Background

Because Velero does not wait after restoring additional items to restore the current item, in some cases the current item restore will fail if the additional items are not yet ready. Velero (and the RestoreItemAction plugins) need to implement this "wait until ready" functionality.

High-Level Design

After each RestoreItemAction execute call (and following restore of any returned additional items) , we need to wait for these returned Additional Items to be ready before restoring the current item. In order to do this, we also need to extend the RestoreItemActionExecuteOutput struct to allow the plugin which returned additional items to determine whether they are ready.

Detailed Design

restoreItem Changes

When each RestoreItemAction Execute() call returns, the RestoreItemActionExecuteOutput struct contains a slice of AdditionalItems which must be restored before this item can be restored. After restoring these items, Velero needs to be able to wait for them to be ready before moving on to the next item. Right after looping over the additional items at https://github.com/vmware-tanzu/velero/blob/main/pkg/restore/restore.go#L960-L991

we still have a reference to the additional items (GroupResource and namespaced name), as well as a reference to the RestoreItemAction plugin which required it.

At this point, if the RestoreItemActionExecuteOutput includes a non-nil AdditionalItemsReadyFunc we need to call a func similar to crdAvailable which we will call itemsAvailable https://github.com/vmware-tanzu/velero/blob/main/pkg/restore/restore.go#L623 This func should also be defined within restore.go

Instead of the one minute CRD timeout, we'll use a timeout specific to waiting for additional items. There will be a new field added to serverConfig, additionalItemsReadyTimeout, with a defaultAdditionalItemsReadyTimeout const set to 10 minutes. In addition, each plugin will be able to define an override for the global server-level value, which will be added as another optional field in the RestoreItemActionExecuteOutput struct. Instead of the IsUnstructuredCRDReady call, we'll call the returned AdditionalItemsReadyFunc passing in the same AdditionalItems slice as an argument (with items which failed to restore filtered out). If this func returns an error, then itemsAvailable will propagate the error, and restoreItem will handle it the same way it handles an error return on restoring an additional item. If the timeout is reached without ready returning true, velero will continue on to attempt restore of the current item.

RestoreItemActionExecuteOutput changes

Two new fields will be added to RestoreItemActionExecuteOutput, both optional. AdditionalItemsReadyTimeout, if specified, will override serverConfig.additionalItemsReadyTimeout. If the new func field AdditionalItemsReadyFunc is non-nil, then restoreItem will call itemsAvailable which will invoke the plugin func AdditionalItemsReadyFunc and wait until the func returns true or the timeout is reached. If AdditionalItemsReadyFunc is nil (the default case), then current velero behavior will be followed. Existing plugins which do not need to signal to wait for AdditionalItems won't need to change their Execute() functions.

In addition, a new func, WithItemsWait(readyFunc *func) will be added to RestoreItemActionExecuteOutput similar to WithoutRestore() which will set AdditionalItemsReadyFunc to readyfunc. This will allow a plugin to include waiting for AdditionalItems like this:

func AreItemsReady (restore *api.Restore, additionalItems []ResourceIdentifier) (bool, error) {
	...
	return true, nil
}
func (p *RestorePlugin) Execute(input *velero.RestoreItemActionExecuteInput) (*velero.RestoreItemActionExecuteOutput, error) {
	...
	return velero.NewRestoreItemActionExecuteOutput(input.Item).WithItemsWait(AreItemsReady), nil
}

// RestoreItemActionExecuteOutput contains the output variables for the ItemAction's Execution function.
type RestoreItemActionExecuteOutput struct {
	// UpdatedItem is the item being restored mutated by ItemAction.
	UpdatedItem runtime.Unstructured

	// AdditionalItems is a list of additional related items that should
	// be restored.
	AdditionalItems []ResourceIdentifier

	// SkipRestore tells velero to stop executing further actions
	// on this item, and skip the restore step. When this field's
	// value is true, AdditionalItems will be ignored.
	SkipRestore bool

	// AdditionalItemsReadyFunc is a func which returns true if
	// the additionalItems passed into the func are
	// ready/available. A nil value for this func means that
	// velero will not wait for the items to be ready before
	// attempting to restore the current item.
	AdditionalItemsReadyFunc func(restore *api.Restore, []ResourceIdentifier) (bool, error)

	// AdditionalItemsReadyTimeout will override serverConfig.additionalItemsReadyTimeout
	// if specified. This value specifies how long velero will wait
	// for additional items to be ready before moving on.
	AdditionalItemsReadyTimeout *time.Duration
}

// WithoutRestore returns SkipRestore for RestoreItemActionExecuteOutput
func (r *RestoreItemActionExecuteOutput) WithItemsWait(
	readyFunc func(*api.Restore, []ResourceIdentifier)
) *RestoreItemActionExecuteOutput {
	r.AdditionalItemsReadyFunc = readyFunc
	return r
}

Earlier iteration (no longer the current implementation plan)

What follows is the first iteration of the design. Everything from here is superseded by the content above. The options below require either breaking backwards compatibility or dealing with runtime casting and optional interfaces. Adding the func pointer to RestoreItemActionExecuteOutput resolves the problem without requiring either.

RestoreItemActionExecuteOutput changes

A new boolean field will be added to RestoreItemActionExecuteOutput. If WaitForAdditionalItems is true, then restoreItem will call itemsAvailable which will invoke the plugin func AreAdditionalItemsReady and wait until the func returns true or the timeout is reached. If WaitForAdditionalItems is false (the default case), then current velero behavior will be followed. Existing plugins which do not need to signal to wait for AdditionalItems won't need to change their Execute() functions.

In addition, a new func, WithItemsWait() will be added to RestoreItemActionExecuteOutput similar to WithoutRestore() which will set the WaitForAdditionalItems bool to true.

// RestoreItemActionExecuteOutput contains the output variables for the ItemAction's Execution function.
type RestoreItemActionExecuteOutput struct {
        // UpdatedItem is the item being restored mutated by ItemAction.
        UpdatedItem runtime.Unstructured

        // AdditionalItems is a list of additional related items that should
        // be restored.
        AdditionalItems []ResourceIdentifier

        // SkipRestore tells velero to stop executing further actions
        // on this item, and skip the restore step. When this field's
        // value is true, AdditionalItems will be ignored.
        SkipRestore bool

        // WaitForAdditionalItems determines whether velero will wait
	// until AreAdditionalItemsReady returns true before restoring
	// this item. If this field's value is true, then after restoring
	// the returned AdditionalItems, velero will not restore this item
	// until AreAdditionalItemsReady returns true or the timeout is
        // reached. Otherwise, AreAdditionalItemsReady is not called.
        WaitForAdditionalItems bool
}

RestoreItemAction plugin interface changes

In order to implement the AreAdditionalItemsReady plugin func, there are two different approaches we could take.

The first would be to simply add another entry to the RestoreItemAction interface:

type RestoreItemAction interface {
        // AppliesTo returns information about which resources this action should be invoked for.
        // A RestoreItemAction's Execute function will only be invoked on items that match the returned
        // selector. A zero-valued ResourceSelector matches all resources.
        AppliesTo() (ResourceSelector, error)

        // Execute allows the ItemAction to perform arbitrary logic with the item being restored,
        // including mutating the item itself prior to restore. The item (unmodified or modified)
        // should be returned, along with an optional slice of ResourceIdentifiers specifying additional
        // related items that should be restored, a warning (which will be logged but will not prevent
        // the item from being restored) or error (which will be logged and will prevent the item
        // from being restored) if applicable.
        Execute(input *RestoreItemActionExecuteInput) (*RestoreItemActionExecuteOutput, error)

	// AreAdditionalItemsReady allows the ItemAction to communicate whether the passed-in 
	// slice of AdditionalItems (previously returned by Execute())
	// are ready. Returns true if all items are ready, and false otherwise
	AreAdditionalItemsReady(restore *api.Restore, AdditionalItems []ResourceIdentifier) (bool, error)
}

The downside of this approach is that it is not backwards compatible, and every RestoreItemAction plugin will have to implement the new func, simply to return true in most cases, since the plugin will either never return AdditionalItems from Execute or not have any special readiness requirements.

The alternative to this would be to define an additional interface for the optional func, leaving the RestoreItemAction interface alone.

type RestoreItemActionReadyCheck interface {
	// AreAdditionalItemsReady allows the ItemAction to communicate whether the passed-in 
	// slice of AdditionalItems (previously returned by Execute())
	// are ready. Returns true if all items are ready, and false otherwise
	AreAdditionalItemsReady(restore *api.Restore, AdditionalItems []ResourceIdentifier) (bool, error)
}

In this case, existing plugins which do not need this functionality can remain as-is, while plugins which want to make use of this functionality will just need to implement the optional func. With the optional interface approach, itemsAvailable will only wait if the plugin can be type-asserted to the new interface:

	if actionWithReadyCheck, ok := action.(RestoreItemActionReadyCheck); ok {
		// wait for ready/timeout
	} else {
		return true, nil
	}