minikube/vendor/github.com/c4milo/gotoolkit/queue.go

115 lines
2.8 KiB
Go

// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
package gotoolkit
import "errors"
// Queue defines an interface for implementing Queue data structures.
type Queue interface {
Enqueue(item interface{})
Dequeue() (interface{}, error)
Peek() (interface{}, error)
IsEmpty() bool
Size() uint64
}
// ListQueue implements a queue backed by a linked list, it may be faster than SliceQueue
// but consumes more memory and has worse cache locality than SliceQueue
type ListQueue struct {
first *node
last *node
size uint64
}
// Enqueue adds an element to the end of the queue.
func (q *ListQueue) Enqueue(item interface{}) {
last := new(node)
last.item = item
if q.IsEmpty() {
q.first = last
} else {
oldLast := q.last
oldLast.next = last
}
q.last = last
q.size++
}
// Dequeue removes the first element from the queue.
func (q *ListQueue) Dequeue() (interface{}, error) {
if q.IsEmpty() {
q.last = nil
return nil, errors.New("unable to dequeue element, queue is empty")
}
item := q.first.item
q.first = q.first.next
q.size--
return item, nil
}
// Peek returns the first element in the queue without removing it.
func (q *ListQueue) Peek() (interface{}, error) {
if q.IsEmpty() {
return nil, errors.New("unable to peek element, queue is empty")
}
return q.first.item, nil
}
// IsEmpty returns whether the queue is empty or not.
func (q *ListQueue) IsEmpty() bool {
return q.first == nil
}
// Size returns the number of elements in the queue.
func (q *ListQueue) Size() uint64 {
return q.size
}
// SliceQueue implements a queue backed by a growing slice. Useful for memory
// constrained environments. It also has better cache locality than ListQueue
type SliceQueue struct {
size uint64
backing []interface{}
}
// Enqueue adds an element to the end of the queue.
func (s *SliceQueue) Enqueue(item interface{}) {
s.size++
s.backing = append(s.backing, item)
}
// Peek returns the first element of the queue without removing it from the queue.
func (s *SliceQueue) Peek() (interface{}, error) {
if s.IsEmpty() {
return nil, errors.New("unable to peek element, queue is empty")
}
return s.backing[0], nil
}
// Dequeue removes and return the first element from the queue.
func (s *SliceQueue) Dequeue() (interface{}, error) {
if s.IsEmpty() {
return nil, errors.New("unable to dequeue element, queue is empty")
}
item := s.backing[0]
// https://github.com/golang/go/wiki/SliceTricks
s.backing = append(s.backing[:0], s.backing[1:]...)
s.size--
return item, nil
}
// IsEmpty returns whether or not the queue is empty.
func (s *SliceQueue) IsEmpty() bool {
return len(s.backing) == 0
}
// Size returns the number of elements in the queue.
func (s *SliceQueue) Size() uint64 {
return s.size
}