279 lines
13 KiB
Markdown
279 lines
13 KiB
Markdown
# Contributing to openHAB VS Code Extension
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In order to join our forces here, you'd need a few things to get started:
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- [Node.js](https://nodejs.org/en/download/) installed
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- [Visual Studio Code](https://code.visualstudio.com/) installed
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- [TypeScript](https://www.typescriptlang.org/docs/home.html) knowledge
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- [Visual Studio Code Extension Authoring](https://code.visualstudio.com/api) knowledge
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## Reporting Issues
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Please report [openHAB VS Code Extension specific issues here](https://github.com/openhab/openhab-vscode/issues),
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while issues that are related to *openHAB2 addons* or *openHAB Core* should be reported in the
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[openHAB2 GitHub repository](https://github.com/openhab/openhab2-addons/issues) or the
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[openHAB Core GitHub repository](https://github.com/openhab/openhab-core), respectively.
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Do not worry, if you are not clear, which category your issue belongs to - we will
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redirect you, if necessary.
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## What's in the folder
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- This folder contains all of the files necessary for the extension
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- `package.json` - this is the manifest file in which most declarations for the extension capabilities are done.
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It defines which commands get registered for the extension, which languages get provided, which views are distributed to vscode,...
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For most new added features an adaption of package-json will be needed.
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- In the `client` folder you can find everything related to features that are available for the user.
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- In the `serverJS` folder you can find the implementation of our local language server, which communicates with client part in background.
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- `client/src/extension.ts` - this is the main extension entry file where you will provide implementations regarding user features like code completion and Item/Things View are.
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The file exports one function, `activate`, which is called the very first time your extension is
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activated (in this case by executing the command). Inside the `activate` function we call `registerCommand`.
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We pass the function containing the implementation of the command as the second parameter to
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`registerCommand`.
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- `snippets` provides autopcompletion snippets which add predefined templates in the editor
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- `meta` holds some metadata like the language definition that is needed for syntax highlighting
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- `.azure-pipelines` holds the configuration we are using for our *continous integration*.
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You can find our builds and artifacts on <https://dev.azure.com/openhab/vscode-openhab/_build?definitionId=2>
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- `webpack`: We use webpack for bundling this extension. The config is shared over different locations. It has a shared part in the repository root which is then used by specific parts for each sub package. In this case `client` and `serverJS` have their own webpack config files.
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## Get up and running straight away
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- Clone your fork of this repository
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- (Optionally) create a new branch addressing an [open issue](https://github.com/openhab/openhab-vscode/issues)
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- From the command line run `code` in the project folder
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- Press `F5` to open a new window with your extension loaded
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- In the new window (`[Extension Development Host]` in the title) open your openHAB config folder
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- Set breakpoints in your code inside `src/extension.ts` to debug your extension
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- Find output from your extension in the debug console
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## Make changes
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- You can relaunch the extension from the debug toolbar after changing code in `src/extension.ts`
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- You can also reload (`Ctrl+R` or `Cmd+R` on Mac) the VS Code window with your extension to load your changes
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## Explore the API
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- You can open the full set of our API when you open the file `node_modules/vscode/vscode.d.ts`
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## Run tests
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- Open the debug viewlet (`Ctrl+Shift+D` or `Cmd+Shift+D` on Mac) and from the launch configuration dropdown pick `Launch Tests`
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- Press `F5` to run the tests in a new window with your extension loaded
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- See the output of the test result in the debug console
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- **TBD** Make changes to `test/extension.test.ts` or create new test files inside the `test` folder
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- By convention, the test runner will only consider files matching the name pattern `**.test.ts`
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- You can create folders inside the `test` folder to structure your tests any way you want
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## Contribution guidelines
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### Pull requests are always welcome
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We are always thrilled to receive pull requests, and do our best to
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process them as fast as possible. Not sure if that typo is worth a pull
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request? Do it! We will appreciate it.
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If your pull request is not accepted on the first try, don't be
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discouraged! If there's a problem with the implementation, hopefully you
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received feedback on what to improve.
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We're trying very hard to keep openHAB lean and focused. We don't want it
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to do everything for everybody. This means that we might decide against
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incorporating a new feature. However, there might be a way to implement
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that feature *on top of* openHAB.
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### Discuss your design on the forum
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We recommend discussing your plans [in the discussion forum](https://community.openhab.org/c/apps-services/vs-code)
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before starting to code - especially for more ambitious contributions.
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This gives other contributors a chance to point you in the right
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direction, give feedback on your design, and maybe point out if someone
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else is working on the same thing.
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### Create issues
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Any significant improvement should be documented as [a GitHub
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issue](https://github.com/openhab/openhab-vscode/issues?labels=enhancement&page=1&state=open) before anybody
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starts working on it.
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### ...but check for existing issues first
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Please take a moment to check that an issue doesn't already exist
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documenting your bug report or improvement proposal. If it does, it
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never hurts to add a quick "+1" or "I have this problem too". This will
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help prioritize the most common problems and requests.
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### Conventions
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Fork the repo and make changes on your fork in a feature branch:
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- If it's a bugfix branch, name it XXX-something where XXX is the number of the
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issue
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- If it's a feature branch, create an enhancement issue to announce your
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intentions, and name it XXX-something where XXX is the number of the issue.
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Submit unit tests for your changes. openHAB has a great test framework built in; use
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it! Take a look at existing tests for inspiration. Run the full test suite on
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your branch before submitting a pull request.
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Update the documentation when creating or modifying features. Test
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your documentation changes for clarity, concision, and correctness, as
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well as a clean documentation build.
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Write clean code. Universally formatted code promotes ease of writing, reading,
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and maintenance.
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Pull requests descriptions should be as clear as possible and include a
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reference to all the issues that they address.
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Pull requests must not contain commits from other users or branches.
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Commit messages must start with a capitalized and short summary (max. 50
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chars) written in the imperative, followed by an optional, more detailed
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explanatory text which is separated from the summary by an empty line.
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Code review comments may be added to your pull request. Discuss, then make the
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suggested modifications and push additional commits to your feature branch. Be
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sure to post a comment after pushing. The new commits will show up in the pull
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request automatically, but the reviewers will not be notified unless you
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comment.
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Before the pull request is merged, make sure that you squash your commits into
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logical units of work using `git rebase -i` and `git push -f`. After every
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commit the test suite should be passing. Include documentation changes in the
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same commit so that a revert would remove all traces of the feature or fix.
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Commits that fix or close an issue should include a reference like `Closes #XXX`
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or `Fixes #XXX`, which will automatically close the issue when merged.
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### Merge approval
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openHAB maintainers use LGTM (Looks Good To Me) in comments on the code review
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to indicate acceptance.
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A change requires LGTMs from an absolute majority of the maintainers of each
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component affected. For example, if a change affects `docs/` and `addons/`, it
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needs an absolute majority from the maintainers of `docs/` AND, separately, an
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absolute majority of the maintainers of `addons/`.
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### Sign your work
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The sign-off is a simple line at the end of the explanation for the
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patch, which certifies that you wrote it or otherwise have the right to
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pass it on as an open-source patch. The rules are pretty simple: if you
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can certify the below (from
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[developercertificate.org](http://developercertificate.org/)):
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```text
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Developer Certificate of Origin
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Version 1.1
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Copyright (C) 2004, 2006 The Linux Foundation and its contributors.
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660 York Street, Suite 102,
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San Francisco, CA 94110 USA
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Everyone is permitted to copy and distribute verbatim copies of this
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license document, but changing it is not allowed.
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Developer's Certificate of Origin 1.1
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By making a contribution to this project, I certify that:
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(a) The contribution was created in whole or in part by me and I
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have the right to submit it under the open source license
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indicated in the file; or
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(b) The contribution is based upon previous work that, to the best
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of my knowledge, is covered under an appropriate open source
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license and I have the right under that license to submit that
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work with modifications, whether created in whole or in part
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by me, under the same open source license (unless I am
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permitted to submit under a different license), as indicated
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in the file; or
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(c) The contribution was provided directly to me by some other
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person who certified (a), (b) or (c) and I have not modified
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it.
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(d) I understand and agree that this project and the contribution
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are public and that a record of the contribution (including all
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personal information I submit with it, including my sign-off) is
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maintained indefinitely and may be redistributed consistent with
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this project or the open source license(s) involved.
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```
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then you just add a line to every git commit message:
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```Signed-off-by: Joe Smith <joe.smith@email.com>```
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using your real name (sorry, no pseudonyms or anonymous contributions.)
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- Note: the above script expects to find your GitHub user name in ``git config --get github.user``
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#### Small patch exception
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There are several exceptions to the signing requirement. Currently these are:
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- Your patch fixes spelling or grammar errors.
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- Your patch is a single line change to documentation.
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### How can I become a maintainer?
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- Step 1: learn the component inside out
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- Step 2: make yourself useful by contributing code, bugfixes, support etc.
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- Step 3: volunteer on [the discussion group](https://community.openhab.org/c/organisation/code) or on [GitHub](https://github.com/openhab/openhab-vscode/issues?labels=question&page=1&state=open)
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Don't forget: being a maintainer is a time investment. Make sure you will have time to make yourself available.
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You don't have to be a maintainer to make a difference on the project!
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## Community Guidelines
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We want to keep the openHAB community awesome, growing and collaborative. We
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need your help to keep it that way. To help with this we've come up with some
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general guidelines for the community as a whole:
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- Be nice: Be courteous, respectful and polite to fellow community members: no
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regional, racial, gender, or other abuse will be tolerated. We like nice people
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way better than mean ones!
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- Encourage diversity and participation: Make everyone in our community
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feel welcome, regardless of their background and the extent of their
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contributions, and do everything possible to encourage participation in
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our community.
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- Keep it legal: Basically, don't get us in trouble. Share only content that
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you own, do not share private or sensitive information, and don't break the
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law.
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- Stay on topic: Make sure that you are posting to the correct channel
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and avoid off-topic discussions. Remember when you update an issue or
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respond to an email you are potentially sending to a large number of
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people. Please consider this before you update. Also remember that
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nobody likes spam.
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## Attributions
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The following icons were used from [Material Design Iconset](material.io/icons/) (available under the Apache License Version 2.0):
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| Item type | Icon name |
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| Color | `ic_format_color_fill_black_24px` |
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| Contact | `ic_flip_black_24px` |
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| DateTime | `ic_access_time_black_24px` |
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| Dimmer | `ic_brightness_medium_black_24px` |
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| Switch | `ic_radio_button_checked_black_24px` |
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| String | `ic_view_headline_black_24px` |
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| Group | `ic_folder_open_black_24px` |
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| Number | `ic_dialpad_black_24px` |
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| Player | `ic_play_circle_outline_black_24px` |
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| Rollershutter | `ic_line_weight_black_24px` |
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| Arrow | `arrow_right_alt` |
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| HTTP | `http` |
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