The QML files are typically not translated like other Mycroft resources,
they have internal translation tools. And at times there are other
resources that don't need to be translated all the time, for example
color strings like "AliceBlue" which might be used by non-English
speakers.
So now the translation mechanism looks for resource file X as follows:
1) Look for <res_dir>/<lang>/X
2) Look for <res_dir>/X
3) Look for anywhere under locale/<lang>/.../X
And now the show_page() method starts looking for resources under the skill/ui folder.
is kept in order, but old namespaces/skills are never culled.
* The active namespace list is synced on a GUIConnection level
* QML display requests now are sent as a list instead of a single entry, i.e.
with "gui_urls" instead of "gui_url". Currently a skill can only send a single
QML, however.
* Change CLI GUI client to handle "gui_urls" instead of "gui_url"
The GUI client built-in to the CLI now has these features:
* Activate/deactivate via Ctrl+G
* GUI 'window' shows active page title and all namespace variables
* Add fool-proof primitive draw(x,y, msg) that takes care of clipping, and padding
Further fleshing out of the GUI mechanisms
* Support for data and page from Mycroft -> GUIConnection
* Add a 'reconnecting' event for the messagebus
* Add MycroftSkill.show_url()
* Plumb MycroftSkill.gui into the messagebus
* Implement MycroftSkill.gui dictionary
CLI extensions for the GUI:
* Can now act as a simple GUIConnection
* Minor revamp of messagebus connection, provides kinder handling when
messagebus isn't found or ready.
* BUGFIX: An empty filter would filter ALL messages
* BUGFIX: Input wider than the screen would cause a crash
* BUGFIX: "filter" or "find" with no param would filer "filter" or find "find"
Still very much a work in progress.
For understand and testing, here is the sequence:
STEP 1: GUI announces itself
* Connect to the main Mycroft messagebus
* Send: "mycroft.gui.connected" with data { "gui_id": XXX } where XXX is a uniq ID (uuid)
STEP 2: Mycroft creates GUI socket
* Mycroft extracts the gui_id
* Mycroft prepares a socket and announces its availability on the Mycroft messagebus with:
self.bus.emit(Message("mycroft.gui.port",
{"port": self.GUIs[gui_id].port,
"gui_id": gui_id}))
STEP 3: GUI connects
In python, a very minimal test socket handler on the GUI side would look like this
from websocket import create_connection
port = 18181 (from the message above)
ws = create_connection("ws://0.0.0.0:"+port+"/gui")
ws.send("Hello, World")
print("Sent")
print("Receiving...")
result = ws.recv()
print("Received '%s'" % result)
ws.close()
Enclosures
* Create a mechanism to instantiate unique Enclosure classes, depending on the platform found in the SYSTEM mycroft.conf
* Implement a generic Enclosure, which support the new GUI protocol
* Implement a Mark 1 Enclosure (expects the serial connection to an Arduino)
* Implement the start of a Mark II enclosure
* Implement a generic enclosure (no screen)
* Implement the GUI announcement and protocol basics
MycroftSkill
* Implement the basis of the GUI-controlling interfaces. Namely:
- MycroftSkill.show_text()
- MycroftSkill.show_image()
- MycroftSkill.show_html()
- MycroftSkill.show_page()
- MycroftSkill.gui to set values for page displays.
Configuration
* Add "gui_websocket" to the mycroft.config.py
Add tests for dialogs with multiple lines, remove comment test as it didn't work
Also fix unittest for unknown templates
==== Fixed Issues ====
1829
==== Tech Notes ====
NONE - explain new algorithms in detail, tool changes, etc.
==== Documentation Notes ====
NONE - description of a new feature or notes on behavior changes
==== Localization Notes ====
NONE - point to new strings, language specific functions, etc.
==== Environment Notes ====
NONE - new package requirements, new files being written to disk, etc.
==== Protocol Notes ====
NONE - message types added or changed, new signals, APIs, etc.
This is the template for commits to mycroft-core and also an example of
a commit message. To use this template, change the first line (think of
it as a "headline" for the commit) and then edit this message with a
longer description of the change. To be nice, keep lines to 72
characters or less (The first two lines of this template are exactly
that length). Also use imperative writing, e.g. "Fix broken code" or
"Implement my new feature", not "Fixes the broken code" or
"Implemented my new feature".
Sections below can then be filled out and edited as appropriate.
Unused sections can optionally be removed.
Please fill this out carefully. This moment is when the code is
clearest in the mind of you, the foremost expert in this change.
Please pause to think of side effects and impacts.
==== Fixed Issues ====
NONE - replace with associated issue numbers, e.g. #123, #304
==== Tech Notes ====
NONE - explain new algorithms in detail, tool changes, etc.
==== Documentation Notes ====
NONE - description of a new feature or notes on behavior changes
==== Localization Notes ====
NONE - point to new strings, language specific functions, etc.
==== Environment Notes ====
NONE - new package requirements, new files being written to disk, etc.
==== Protocol Notes ====
NONE - message types added or changed, new signals, APIs, etc.
==== Fixed Issues ====
1829
==== Tech Notes ====
NONE - explain new algorithms in detail, tool changes, etc.
==== Documentation Notes ====
NONE - description of a new feature or notes on behavior changes
==== Localization Notes ====
NONE - point to new strings, language specific functions, etc.
==== Environment Notes ====
NONE - new package requirements, new files being written to disk, etc.
==== Protocol Notes ====
NONE - message types added or changed, new signals, APIs, etc.
The CommonPlaySkill base class provides an easy base class for any
skill wishing to use the "Common Play" framework. This allows multiple
skills to jointly handle requests such as "play Janet Joplin",
"play my Sled Zepplin playlist", "play NPS news" or "play Strump's
speech to the UN". Previously the "wildcard" intents needed to handle
this were basically impossible -- only one skill got a shot at handling
the request. Now several skills to search their service to see if they
have anything that can service the request. The service with which
reports the highest confidence gets invoked.
The CommonPlaySkill makes it easy to implement this. Simply derive a
skill from CommonPlaySkill (instead of MycroftSkill) and override
the two required methods CPS__match_query_phrase() and CPS__start().
The skill can then use self.CPS__play(url) to begin playback, or invoke
a unique player to interact with a custom service.
Fix trillion being saved with wrong number (10e10 instead of 10e12)
==== Fixed Issues ====
1718
==== Tech Notes ====
NONE - explain new algorithms in detail, tool changes, etc.
==== Documentation Notes ====
NONE - description of a new feature or notes on behavior changes
==== Localization Notes ====
NONE - point to new strings, language specific functions, etc.
==== Environment Notes ====
NONE - new package requirements, new files being written to disk, etc.
==== Protocol Notes ====
NONE - message types added or changed, new signals, APIs, etc.
==== Fixed Issues ====
==== Tech Notes ====
NONE - explain new algorithms in detail, tool changes, etc.
==== Documentation Notes ====
NONE - description of a new feature or notes on behavior changes
==== Localization Notes ====
NONE - point to new strings, language specific functions, etc.
==== Environment Notes ====
NONE - new package requirements, new files being written to disk, etc.
==== Protocol Notes ====
NONE - message types added or changed, new signals, APIs, etc.
This makes a cross context call be treated as one level when calculating the probability. this makes previous contexes not be completely invalidated when a cross context call is sent.
The delay while loading files have caused the Mark-1 Button to respond very slowly. This moves the sleep out of the loading section and is handled by the token refresh instead.
* Make the combo lock handle multiple users
On the Mark-1 the locking would fail since the first time the lock is
accessed the process is run under root (script checking the enclosure
version). This caused the locking to fail since the normal mycroft
processes got an access error (lock-file owned by root)
This change creates lock-files and sets the permissions to 0o777
if the file doesn't exist so it's accessible for all users
Also added an Apache license header