core/tests/components/harmony/test_connection_changes.py

68 lines
2.3 KiB
Python

"""Test the Logitech Harmony Hub entities with connection state changes."""
from datetime import timedelta
from homeassistant.components.harmony.const import DOMAIN
from homeassistant.const import (
CONF_HOST,
CONF_NAME,
STATE_OFF,
STATE_ON,
STATE_UNAVAILABLE,
)
from homeassistant.util import utcnow
from .const import ENTITY_PLAY_MUSIC, ENTITY_REMOTE, ENTITY_WATCH_TV, HUB_NAME
from tests.common import MockConfigEntry, async_fire_time_changed
async def test_connection_state_changes(mock_hc, hass, mock_write_config):
"""Ensure connection changes are reflected in the switch states."""
entry = MockConfigEntry(
domain=DOMAIN, data={CONF_HOST: "192.0.2.0", CONF_NAME: HUB_NAME}
)
entry.add_to_hass(hass)
await hass.config_entries.async_setup(entry.entry_id)
await hass.async_block_till_done()
data = hass.data[DOMAIN][entry.entry_id]
# mocks start with current activity == Watch TV
assert hass.states.is_state(ENTITY_REMOTE, STATE_ON)
assert hass.states.is_state(ENTITY_WATCH_TV, STATE_ON)
assert hass.states.is_state(ENTITY_PLAY_MUSIC, STATE_OFF)
data._disconnected()
await hass.async_block_till_done()
# Entities do not immediately show as unavailable
assert hass.states.is_state(ENTITY_REMOTE, STATE_ON)
assert hass.states.is_state(ENTITY_WATCH_TV, STATE_ON)
assert hass.states.is_state(ENTITY_PLAY_MUSIC, STATE_OFF)
future_time = utcnow() + timedelta(seconds=10)
async_fire_time_changed(hass, future_time)
await hass.async_block_till_done()
assert hass.states.is_state(ENTITY_REMOTE, STATE_UNAVAILABLE)
assert hass.states.is_state(ENTITY_WATCH_TV, STATE_UNAVAILABLE)
assert hass.states.is_state(ENTITY_PLAY_MUSIC, STATE_UNAVAILABLE)
data._connected()
await hass.async_block_till_done()
assert hass.states.is_state(ENTITY_REMOTE, STATE_ON)
assert hass.states.is_state(ENTITY_WATCH_TV, STATE_ON)
assert hass.states.is_state(ENTITY_PLAY_MUSIC, STATE_OFF)
data._disconnected()
data._connected()
future_time = utcnow() + timedelta(seconds=10)
async_fire_time_changed(hass, future_time)
await hass.async_block_till_done()
assert hass.states.is_state(ENTITY_REMOTE, STATE_ON)
assert hass.states.is_state(ENTITY_WATCH_TV, STATE_ON)
assert hass.states.is_state(ENTITY_PLAY_MUSIC, STATE_OFF)