core/tests/components/harmony/test_connection_changes.py

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Generate switches for harmony activities automatically (#42331) * Adding switch code for harmony activities * Working on-off * Removing poll code for now * Async updates for current activity * Update our state based on events * Notifications we got connected or disconnected * Remove unncessary constructor arg * Initial switch tests * Additional tests for switch transitions * Test transitions for availability * Testing switch state changes * Tests passing * Final tests * Updating manifest. * Correctly mock the return value from a call to the library * Adding new subscriber classes * Update class name and location * Got the refactor working locally. * Tests passing * Tracking state changes * Remove write_to_config_file - this appears to never be read. It was added far back in the past to account for a harmony library change, but nothing ever reads that path. Removing that side effect from tests is a pain - avoid the side effect completely. * Connection changes tested * Clean up temporary code * Update .coveragerc for harmony component Specifically exclude untested files instead of the whole module * Fix linting * test sending activity change commands by id * Improving coverage * Testing channel change commands * Splitting subscriber logic into it's own class * Improve coverage and tighten up .coveragerc * Test cleanups. * re-add config file writing for harmony remote * Create fixture for the mock harmonyclient * Reduce duplication in subscription callbacks * use async_run_job to call callbacks * Adding some tests for async behaviors with subscribers. * async_call_later for delay in marking remote unavailable * Test disconnection handling in harmony remote * Early exit if activity not specified * Use connection state mixin * Lint fix after rebase * Fix isort * super init for ConnectionStateMixin * Adding @mkeesey to harmony CODEOWNERS
2021-01-04 23:21:14 +00:00
"""Test the Logitech Harmony Hub entities with connection state changes."""
from datetime import timedelta
from homeassistant.components.harmony.const import DOMAIN
from homeassistant.const import (
CONF_HOST,
CONF_NAME,
STATE_OFF,
STATE_ON,
STATE_UNAVAILABLE,
)
from homeassistant.util import utcnow
from .const import ENTITY_PLAY_MUSIC, ENTITY_REMOTE, ENTITY_WATCH_TV, HUB_NAME
from tests.common import MockConfigEntry, async_fire_time_changed
async def test_connection_state_changes(mock_hc, hass, mock_write_config):
"""Ensure connection changes are reflected in the switch states."""
entry = MockConfigEntry(
domain=DOMAIN, data={CONF_HOST: "192.0.2.0", CONF_NAME: HUB_NAME}
)
entry.add_to_hass(hass)
await hass.config_entries.async_setup(entry.entry_id)
await hass.async_block_till_done()
data = hass.data[DOMAIN][entry.entry_id]
# mocks start with current activity == Watch TV
assert hass.states.is_state(ENTITY_REMOTE, STATE_ON)
assert hass.states.is_state(ENTITY_WATCH_TV, STATE_ON)
assert hass.states.is_state(ENTITY_PLAY_MUSIC, STATE_OFF)
data._disconnected()
await hass.async_block_till_done()
# Entities do not immediately show as unavailable
assert hass.states.is_state(ENTITY_REMOTE, STATE_ON)
assert hass.states.is_state(ENTITY_WATCH_TV, STATE_ON)
assert hass.states.is_state(ENTITY_PLAY_MUSIC, STATE_OFF)
future_time = utcnow() + timedelta(seconds=10)
async_fire_time_changed(hass, future_time)
await hass.async_block_till_done()
assert hass.states.is_state(ENTITY_REMOTE, STATE_UNAVAILABLE)
assert hass.states.is_state(ENTITY_WATCH_TV, STATE_UNAVAILABLE)
assert hass.states.is_state(ENTITY_PLAY_MUSIC, STATE_UNAVAILABLE)
data._connected()
await hass.async_block_till_done()
assert hass.states.is_state(ENTITY_REMOTE, STATE_ON)
assert hass.states.is_state(ENTITY_WATCH_TV, STATE_ON)
assert hass.states.is_state(ENTITY_PLAY_MUSIC, STATE_OFF)
data._disconnected()
data._connected()
future_time = utcnow() + timedelta(seconds=10)
async_fire_time_changed(hass, future_time)
await hass.async_block_till_done()
assert hass.states.is_state(ENTITY_REMOTE, STATE_ON)
assert hass.states.is_state(ENTITY_WATCH_TV, STATE_ON)
assert hass.states.is_state(ENTITY_PLAY_MUSIC, STATE_OFF)