core/homeassistant/components/switch/mysensors.py

167 lines
5.9 KiB
Python

"""
Support for MySensors switches.
For more details about this platform, please refer to the documentation at
https://home-assistant.io/components/switch.mysensors/
"""
import logging
from homeassistant.components.switch import SwitchDevice
from homeassistant.const import ATTR_BATTERY_LEVEL, STATE_OFF, STATE_ON
from homeassistant.loader import get_component
_LOGGER = logging.getLogger(__name__)
DEPENDENCIES = []
def setup_platform(hass, config, add_devices, discovery_info=None):
"""Setup the mysensors platform for switches."""
# Only act if loaded via mysensors by discovery event.
# Otherwise gateway is not setup.
if discovery_info is None:
return
mysensors = get_component('mysensors')
for gateway in mysensors.GATEWAYS.values():
# Define the S_TYPES and V_TYPES that the platform should handle as
# states. Map them in a dict of lists.
pres = gateway.const.Presentation
set_req = gateway.const.SetReq
map_sv_types = {
pres.S_DOOR: [set_req.V_ARMED],
pres.S_MOTION: [set_req.V_ARMED],
pres.S_SMOKE: [set_req.V_ARMED],
pres.S_LIGHT: [set_req.V_LIGHT],
pres.S_LOCK: [set_req.V_LOCK_STATUS],
}
if float(gateway.version) >= 1.5:
map_sv_types.update({
pres.S_BINARY: [set_req.V_STATUS, set_req.V_LIGHT],
pres.S_SPRINKLER: [set_req.V_STATUS],
pres.S_WATER_LEAK: [set_req.V_ARMED],
pres.S_SOUND: [set_req.V_ARMED],
pres.S_VIBRATION: [set_req.V_ARMED],
pres.S_MOISTURE: [set_req.V_ARMED],
})
map_sv_types[pres.S_LIGHT].append(set_req.V_STATUS)
devices = {}
gateway.platform_callbacks.append(mysensors.pf_callback_factory(
map_sv_types, devices, add_devices, MySensorsSwitch))
class MySensorsSwitch(SwitchDevice):
"""Represent the value of a MySensors child node."""
# pylint: disable=too-many-arguments,too-many-instance-attributes
def __init__(
self, gateway, node_id, child_id, name, value_type, child_type):
"""Setup class attributes on instantiation.
Args:
gateway (GatewayWrapper): Gateway object.
node_id (str): Id of node.
child_id (str): Id of child.
name (str): Entity name.
value_type (str): Value type of child. Value is entity state.
child_type (str): Child type of child.
Attributes:
gateway (GatewayWrapper): Gateway object
node_id (str): Id of node.
child_id (str): Id of child.
_name (str): Entity name.
value_type (str): Value type of child. Value is entity state.
battery_level (int): Node battery level.
_values (dict): Child values. Non state values set as state attributes.
mysensors (module): Mysensors main component module.
"""
self.gateway = gateway
self.node_id = node_id
self.child_id = child_id
self._name = name
self.value_type = value_type
self.battery_level = 0
self._values = {}
self.mysensors = get_component('mysensors')
@property
def should_poll(self):
"""MySensor gateway pushes its state to HA."""
return False
@property
def name(self):
"""The name of this entity."""
return self._name
@property
def device_state_attributes(self):
"""Return device specific state attributes."""
attr = {
self.mysensors.ATTR_PORT: self.gateway.port,
self.mysensors.ATTR_NODE_ID: self.node_id,
self.mysensors.ATTR_CHILD_ID: self.child_id,
ATTR_BATTERY_LEVEL: self.battery_level,
}
set_req = self.gateway.const.SetReq
for value_type, value in self._values.items():
if value_type != self.value_type:
try:
attr[set_req(value_type).name] = value
except ValueError:
_LOGGER.error('value_type %s is not valid for mysensors '
'version %s', value_type,
self.gateway.version)
return attr
@property
def is_on(self):
"""Return True if switch is on."""
if self.value_type in self._values:
return self._values[self.value_type] == STATE_ON
return False
def turn_on(self):
"""Turn the switch on."""
self.gateway.set_child_value(
self.node_id, self.child_id, self.value_type, 1)
if self.gateway.optimistic:
# optimistically assume that switch has changed state
self._values[self.value_type] = STATE_ON
self.update_ha_state()
def turn_off(self):
"""Turn the switch off."""
self.gateway.set_child_value(
self.node_id, self.child_id, self.value_type, 0)
if self.gateway.optimistic:
# optimistically assume that switch has changed state
self._values[self.value_type] = STATE_OFF
self.update_ha_state()
@property
def available(self):
"""Return True if entity is available."""
return self.value_type in self._values
def update(self):
"""Update the controller with the latest value from a sensor."""
node = self.gateway.sensors[self.node_id]
child = node.children[self.child_id]
for value_type, value in child.values.items():
_LOGGER.debug(
"%s: value_type %s, value = %s", self._name, value_type, value)
if value_type == self.gateway.const.SetReq.V_ARMED or \
value_type == self.gateway.const.SetReq.V_LIGHT or \
value_type == self.gateway.const.SetReq.V_LOCK_STATUS:
self._values[value_type] = (
STATE_ON if int(value) == 1 else STATE_OFF)
else:
self._values[value_type] = value
self.battery_level = node.battery_level