167 lines
5.9 KiB
Python
167 lines
5.9 KiB
Python
"""
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Support for MySensors switches.
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For more details about this platform, please refer to the documentation at
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https://home-assistant.io/components/switch.mysensors/
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"""
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import logging
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from homeassistant.components.switch import SwitchDevice
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from homeassistant.const import ATTR_BATTERY_LEVEL, STATE_OFF, STATE_ON
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from homeassistant.loader import get_component
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_LOGGER = logging.getLogger(__name__)
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DEPENDENCIES = []
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def setup_platform(hass, config, add_devices, discovery_info=None):
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"""Setup the mysensors platform for switches."""
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# Only act if loaded via mysensors by discovery event.
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# Otherwise gateway is not setup.
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if discovery_info is None:
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return
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mysensors = get_component('mysensors')
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for gateway in mysensors.GATEWAYS.values():
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# Define the S_TYPES and V_TYPES that the platform should handle as
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# states. Map them in a dict of lists.
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pres = gateway.const.Presentation
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set_req = gateway.const.SetReq
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map_sv_types = {
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pres.S_DOOR: [set_req.V_ARMED],
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pres.S_MOTION: [set_req.V_ARMED],
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pres.S_SMOKE: [set_req.V_ARMED],
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pres.S_LIGHT: [set_req.V_LIGHT],
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pres.S_LOCK: [set_req.V_LOCK_STATUS],
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}
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if float(gateway.version) >= 1.5:
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map_sv_types.update({
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pres.S_BINARY: [set_req.V_STATUS, set_req.V_LIGHT],
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pres.S_SPRINKLER: [set_req.V_STATUS],
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pres.S_WATER_LEAK: [set_req.V_ARMED],
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pres.S_SOUND: [set_req.V_ARMED],
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pres.S_VIBRATION: [set_req.V_ARMED],
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pres.S_MOISTURE: [set_req.V_ARMED],
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})
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map_sv_types[pres.S_LIGHT].append(set_req.V_STATUS)
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devices = {}
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gateway.platform_callbacks.append(mysensors.pf_callback_factory(
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map_sv_types, devices, add_devices, MySensorsSwitch))
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class MySensorsSwitch(SwitchDevice):
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"""Represent the value of a MySensors child node."""
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# pylint: disable=too-many-arguments,too-many-instance-attributes
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def __init__(
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self, gateway, node_id, child_id, name, value_type, child_type):
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"""Setup class attributes on instantiation.
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Args:
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gateway (GatewayWrapper): Gateway object.
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node_id (str): Id of node.
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child_id (str): Id of child.
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name (str): Entity name.
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value_type (str): Value type of child. Value is entity state.
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child_type (str): Child type of child.
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Attributes:
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gateway (GatewayWrapper): Gateway object
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node_id (str): Id of node.
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child_id (str): Id of child.
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_name (str): Entity name.
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value_type (str): Value type of child. Value is entity state.
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battery_level (int): Node battery level.
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_values (dict): Child values. Non state values set as state attributes.
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mysensors (module): Mysensors main component module.
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"""
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self.gateway = gateway
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self.node_id = node_id
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self.child_id = child_id
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self._name = name
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self.value_type = value_type
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self.battery_level = 0
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self._values = {}
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self.mysensors = get_component('mysensors')
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@property
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def should_poll(self):
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"""MySensor gateway pushes its state to HA."""
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return False
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@property
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def name(self):
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"""The name of this entity."""
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return self._name
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@property
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def device_state_attributes(self):
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"""Return device specific state attributes."""
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attr = {
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self.mysensors.ATTR_PORT: self.gateway.port,
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self.mysensors.ATTR_NODE_ID: self.node_id,
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self.mysensors.ATTR_CHILD_ID: self.child_id,
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ATTR_BATTERY_LEVEL: self.battery_level,
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}
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set_req = self.gateway.const.SetReq
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for value_type, value in self._values.items():
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if value_type != self.value_type:
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try:
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attr[set_req(value_type).name] = value
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except ValueError:
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_LOGGER.error('value_type %s is not valid for mysensors '
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'version %s', value_type,
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self.gateway.version)
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return attr
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@property
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def is_on(self):
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"""Return True if switch is on."""
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if self.value_type in self._values:
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return self._values[self.value_type] == STATE_ON
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return False
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def turn_on(self):
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"""Turn the switch on."""
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self.gateway.set_child_value(
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self.node_id, self.child_id, self.value_type, 1)
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if self.gateway.optimistic:
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# optimistically assume that switch has changed state
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self._values[self.value_type] = STATE_ON
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self.update_ha_state()
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def turn_off(self):
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"""Turn the switch off."""
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self.gateway.set_child_value(
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self.node_id, self.child_id, self.value_type, 0)
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if self.gateway.optimistic:
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# optimistically assume that switch has changed state
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self._values[self.value_type] = STATE_OFF
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self.update_ha_state()
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@property
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def available(self):
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"""Return True if entity is available."""
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return self.value_type in self._values
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def update(self):
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"""Update the controller with the latest value from a sensor."""
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node = self.gateway.sensors[self.node_id]
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child = node.children[self.child_id]
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for value_type, value in child.values.items():
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_LOGGER.debug(
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"%s: value_type %s, value = %s", self._name, value_type, value)
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if value_type == self.gateway.const.SetReq.V_ARMED or \
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value_type == self.gateway.const.SetReq.V_LIGHT or \
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value_type == self.gateway.const.SetReq.V_LOCK_STATUS:
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self._values[value_type] = (
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STATE_ON if int(value) == 1 else STATE_OFF)
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else:
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self._values[value_type] = value
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self.battery_level = node.battery_level
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