""" Support for MySensors switches. For more details about this platform, please refer to the documentation at https://home-assistant.io/components/switch.mysensors/ """ import logging from homeassistant.components.switch import SwitchDevice from homeassistant.const import ATTR_BATTERY_LEVEL, STATE_OFF, STATE_ON from homeassistant.loader import get_component _LOGGER = logging.getLogger(__name__) DEPENDENCIES = [] def setup_platform(hass, config, add_devices, discovery_info=None): """Setup the mysensors platform for switches.""" # Only act if loaded via mysensors by discovery event. # Otherwise gateway is not setup. if discovery_info is None: return mysensors = get_component('mysensors') for gateway in mysensors.GATEWAYS.values(): # Define the S_TYPES and V_TYPES that the platform should handle as # states. Map them in a dict of lists. pres = gateway.const.Presentation set_req = gateway.const.SetReq map_sv_types = { pres.S_DOOR: [set_req.V_ARMED], pres.S_MOTION: [set_req.V_ARMED], pres.S_SMOKE: [set_req.V_ARMED], pres.S_LIGHT: [set_req.V_LIGHT], pres.S_LOCK: [set_req.V_LOCK_STATUS], } if float(gateway.version) >= 1.5: map_sv_types.update({ pres.S_BINARY: [set_req.V_STATUS, set_req.V_LIGHT], pres.S_SPRINKLER: [set_req.V_STATUS], pres.S_WATER_LEAK: [set_req.V_ARMED], pres.S_SOUND: [set_req.V_ARMED], pres.S_VIBRATION: [set_req.V_ARMED], pres.S_MOISTURE: [set_req.V_ARMED], }) map_sv_types[pres.S_LIGHT].append(set_req.V_STATUS) devices = {} gateway.platform_callbacks.append(mysensors.pf_callback_factory( map_sv_types, devices, add_devices, MySensorsSwitch)) class MySensorsSwitch(SwitchDevice): """Represent the value of a MySensors child node.""" # pylint: disable=too-many-arguments,too-many-instance-attributes def __init__( self, gateway, node_id, child_id, name, value_type, child_type): """Setup class attributes on instantiation. Args: gateway (GatewayWrapper): Gateway object. node_id (str): Id of node. child_id (str): Id of child. name (str): Entity name. value_type (str): Value type of child. Value is entity state. child_type (str): Child type of child. Attributes: gateway (GatewayWrapper): Gateway object node_id (str): Id of node. child_id (str): Id of child. _name (str): Entity name. value_type (str): Value type of child. Value is entity state. battery_level (int): Node battery level. _values (dict): Child values. Non state values set as state attributes. mysensors (module): Mysensors main component module. """ self.gateway = gateway self.node_id = node_id self.child_id = child_id self._name = name self.value_type = value_type self.battery_level = 0 self._values = {} self.mysensors = get_component('mysensors') @property def should_poll(self): """MySensor gateway pushes its state to HA.""" return False @property def name(self): """The name of this entity.""" return self._name @property def device_state_attributes(self): """Return device specific state attributes.""" attr = { self.mysensors.ATTR_PORT: self.gateway.port, self.mysensors.ATTR_NODE_ID: self.node_id, self.mysensors.ATTR_CHILD_ID: self.child_id, ATTR_BATTERY_LEVEL: self.battery_level, } set_req = self.gateway.const.SetReq for value_type, value in self._values.items(): if value_type != self.value_type: try: attr[set_req(value_type).name] = value except ValueError: _LOGGER.error('value_type %s is not valid for mysensors ' 'version %s', value_type, self.gateway.version) return attr @property def is_on(self): """Return True if switch is on.""" if self.value_type in self._values: return self._values[self.value_type] == STATE_ON return False def turn_on(self): """Turn the switch on.""" self.gateway.set_child_value( self.node_id, self.child_id, self.value_type, 1) if self.gateway.optimistic: # optimistically assume that switch has changed state self._values[self.value_type] = STATE_ON self.update_ha_state() def turn_off(self): """Turn the switch off.""" self.gateway.set_child_value( self.node_id, self.child_id, self.value_type, 0) if self.gateway.optimistic: # optimistically assume that switch has changed state self._values[self.value_type] = STATE_OFF self.update_ha_state() @property def available(self): """Return True if entity is available.""" return self.value_type in self._values def update(self): """Update the controller with the latest value from a sensor.""" node = self.gateway.sensors[self.node_id] child = node.children[self.child_id] for value_type, value in child.values.items(): _LOGGER.debug( "%s: value_type %s, value = %s", self._name, value_type, value) if value_type == self.gateway.const.SetReq.V_ARMED or \ value_type == self.gateway.const.SetReq.V_LIGHT or \ value_type == self.gateway.const.SetReq.V_LOCK_STATUS: self._values[value_type] = ( STATE_ON if int(value) == 1 else STATE_OFF) else: self._values[value_type] = value self.battery_level = node.battery_level