core/homeassistant/components/scene/__init__.py

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"""Allow users to set and activate scenes."""
import importlib
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import logging
import voluptuous as vol
from homeassistant.core import DOMAIN as HA_DOMAIN
from homeassistant.const import CONF_PLATFORM, SERVICE_TURN_ON
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from homeassistant.helpers.entity import Entity
from homeassistant.helpers.entity_component import EntityComponent
from homeassistant.helpers.state import HASS_DOMAIN
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# mypy: allow-untyped-defs, no-check-untyped-defs
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DOMAIN = "scene"
STATE = "scening"
STATES = "states"
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def _hass_domain_validator(config):
"""Validate platform in config for homeassistant domain."""
if CONF_PLATFORM not in config:
config = {CONF_PLATFORM: HASS_DOMAIN, STATES: config}
return config
def _platform_validator(config):
"""Validate it is a valid platform."""
try:
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platform = importlib.import_module(
".{}".format(config[CONF_PLATFORM]), __name__
)
except ImportError:
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try:
platform = importlib.import_module(
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"homeassistant.components.{}.scene".format(config[CONF_PLATFORM])
)
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except ImportError:
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raise vol.Invalid("Invalid platform specified") from None
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if not hasattr(platform, "PLATFORM_SCHEMA"):
return config
return platform.PLATFORM_SCHEMA(config)
PLATFORM_SCHEMA = vol.Schema(
vol.All(
_hass_domain_validator,
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vol.Schema({vol.Required(CONF_PLATFORM): str}, extra=vol.ALLOW_EXTRA),
_platform_validator,
),
extra=vol.ALLOW_EXTRA,
)
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async def async_setup(hass, config):
"""Set up the scenes."""
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logger = logging.getLogger(__name__)
component = hass.data[DOMAIN] = EntityComponent(logger, DOMAIN, hass)
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await component.async_setup(config)
# Ensure Home Assistant platform always loaded.
await component.async_setup_platform(
HA_DOMAIN, {"platform": "homeasistant", STATES: []}
)
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component.async_register_entity_service(SERVICE_TURN_ON, {}, "async_activate")
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return True
async def async_setup_entry(hass, entry):
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"""Set up a config entry."""
return await hass.data[DOMAIN].async_setup_entry(entry)
async def async_unload_entry(hass, entry):
"""Unload a config entry."""
return await hass.data[DOMAIN].async_unload_entry(entry)
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class Scene(Entity):
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"""A scene is a group of entities and the states we want them to be."""
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@property
def should_poll(self):
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"""No polling needed."""
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return False
@property
def state(self):
"""Return the state of the scene."""
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return STATE
def activate(self):
"""Activate scene. Try to get entities into requested state."""
raise NotImplementedError()
def async_activate(self):
"""Activate scene. Try to get entities into requested state.
This method must be run in the event loop and returns a coroutine.
"""
return self.hass.async_add_job(self.activate)