first commit

pull/1374/head
sander 2016-02-22 19:53:55 +01:00
parent 88dc7a08c4
commit fb449cbc82
2 changed files with 95 additions and 47 deletions

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@ -0,0 +1,84 @@
"""
homeassistant.components.scene
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Allows users to set and activate scenes.
For more details about this component, please refer to the documentation at
https://home-assistant.io/components/scene/
"""
import logging
from collections import namedtuple
from homeassistant.const import (
ATTR_ENTITY_ID, SERVICE_TURN_ON, CONF_PLATFORM)
from homeassistant.helpers.entity import Entity
from homeassistant.helpers.entity_component import EntityComponent
DOMAIN = 'scene'
DEPENDENCIES = ['group']
STATE = 'scening'
CONF_ENTITIES = "entities"
SceneConfig = namedtuple('SceneConfig', ['name', 'states'])
def activate(hass, entity_id=None):
""" Activate a scene. """
data = {}
if entity_id:
data[ATTR_ENTITY_ID] = entity_id
hass.services.call(DOMAIN, SERVICE_TURN_ON, data)
def setup(hass, config):
""" Sets up scenes. """
logger = logging.getLogger(__name__)
for entry in config:
if DOMAIN in entry:
if not any(CONF_PLATFORM in key for key in config[entry]):
config[entry] = {'platform': 'homeassistant', 'config': config[entry]}
component = EntityComponent(logger, DOMAIN, hass)
component.setup(config)
def handle_scene_service(service):
""" Handles calls to the switch services. """
target_scenes = component.extract_from_service(service)
for scene in target_scenes:
scene.activate()
hass.services.register(DOMAIN, SERVICE_TURN_ON, handle_scene_service)
return True
class Scene(Entity):
""" A scene is a group of entities and the states we want them to be. """
@property
def should_poll(self):
return False
@property
def name(self):
raise NotImplementedError
@property
def state(self):
return STATE
@property
def entity_ids(self):
""" Entity IDs part of this scene. """
return None
def activate(self):
""" Activates scene. Tries to get entities into requested state. """
raise NotImplementedError

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@ -9,14 +9,12 @@ https://home-assistant.io/components/scene/
import logging
from collections import namedtuple
from homeassistant.components.scene import Scene
from homeassistant.const import (
ATTR_ENTITY_ID, SERVICE_TURN_ON, STATE_OFF, STATE_ON)
ATTR_ENTITY_ID, STATE_OFF, STATE_ON)
from homeassistant.core import State
from homeassistant.helpers.entity import Entity
from homeassistant.helpers.entity_component import EntityComponent
from homeassistant.helpers.state import reproduce_state
DOMAIN = 'scene'
DEPENDENCIES = ['group']
STATE = 'scening'
@ -25,41 +23,21 @@ CONF_ENTITIES = "entities"
SceneConfig = namedtuple('SceneConfig', ['name', 'states'])
def activate(hass, entity_id=None):
""" Activate a scene. """
data = {}
if entity_id:
data[ATTR_ENTITY_ID] = entity_id
hass.services.call(DOMAIN, SERVICE_TURN_ON, data)
def setup(hass, config):
# pylint: disable=unused-argument
def setup_platform(hass, config, add_devices, discovery_info=None):
""" Sets up scenes. """
logger = logging.getLogger(__name__)
scene_configs = config.get(DOMAIN)
scene_configs = config.get("config")
if not isinstance(scene_configs, list) or \
any(not isinstance(item, dict) for item in scene_configs):
any(not isinstance(item, dict) for item in scene_configs):
logger.error('Scene config should be a list of dictionaries')
return False
component = EntityComponent(logger, DOMAIN, hass)
component.add_entities(Scene(hass, _process_config(scene_config))
for scene_config in scene_configs)
def handle_scene_service(service):
""" Handles calls to the switch services. """
target_scenes = component.extract_from_service(service)
for scene in target_scenes:
scene.activate()
hass.services.register(DOMAIN, SERVICE_TURN_ON, handle_scene_service)
add_devices(HomeAssistantScene(hass, _process_config(scene_config))
for scene_config in scene_configs)
return True
@ -92,37 +70,23 @@ def _process_config(scene_config):
return SceneConfig(name, states)
class Scene(Entity):
class HomeAssistantScene(Scene):
""" A scene is a group of entities and the states we want them to be. """
def __init__(self, hass, scene_config):
self.hass = hass
self.scene_config = scene_config
self.update()
@property
def should_poll(self):
return False
@property
def name(self):
return self.scene_config.name
@property
def state(self):
return STATE
@property
def entity_ids(self):
""" Entity IDs part of this scene. """
return self.scene_config.states.keys()
@property
def state_attributes(self):
def device_state_attributes(self):
""" Scene state attributes. """
return {
ATTR_ENTITY_ID: list(self.entity_ids),
ATTR_ENTITY_ID: list(self.scene_config.states.keys()),
}
def activate(self):