core/homeassistant/helpers/entity.py

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"""
homeassistant.helpers.entity.
Provides ABC for entities in HA.
"""
from collections import defaultdict
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import re
from homeassistant.exceptions import NoEntitySpecifiedError
from homeassistant.util import ensure_unique_string, slugify
from homeassistant.const import (
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ATTR_FRIENDLY_NAME, ATTR_HIDDEN, ATTR_UNIT_OF_MEASUREMENT, ATTR_ICON,
DEVICE_DEFAULT_NAME, STATE_ON, STATE_OFF, STATE_UNKNOWN, STATE_UNAVAILABLE,
TEMP_CELCIUS, TEMP_FAHRENHEIT)
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# Dict mapping entity_id to a boolean that overwrites the hidden property
_OVERWRITE = defaultdict(dict)
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# Pattern for validating entity IDs (format: <domain>.<entity>)
ENTITY_ID_PATTERN = re.compile(r"^(\w+)\.(\w+)$")
def generate_entity_id(entity_id_format, name, current_ids=None, hass=None):
"""Generate a unique entity ID based on given entity IDs or used ids."""
name = name.lower() or DEVICE_DEFAULT_NAME.lower()
if current_ids is None:
if hass is None:
raise RuntimeError("Missing required parameter currentids or hass")
current_ids = hass.states.entity_ids()
return ensure_unique_string(
entity_id_format.format(slugify(name.lower())), current_ids)
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def split_entity_id(entity_id):
"""Split a state entity_id into domain, object_id."""
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return entity_id.split(".", 1)
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def valid_entity_id(entity_id):
"""Test if an entity ID is a valid format."""
return ENTITY_ID_PATTERN.match(entity_id) is not None
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class Entity(object):
"""ABC for Home Assistant entities."""
# pylint: disable=no-self-use
# SAFE TO OVERWRITE
# The properties and methods here are safe to overwrite when inherting this
# class. These may be used to customize the behavior of the entity.
@property
def should_poll(self):
"""
Return True if entity has to be polled for state.
False if entity pushes its state to HA.
"""
return True
@property
def unique_id(self):
"""Return a unique id."""
return "{}.{}".format(self.__class__, id(self))
@property
def name(self):
"""Return the name of the entity."""
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return DEVICE_DEFAULT_NAME
@property
def state(self):
"""Return the state of the entity."""
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return STATE_UNKNOWN
@property
def state_attributes(self):
"""Return the state attributes."""
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return None
@property
def unit_of_measurement(self):
"""Return the unit of measurement of this entity, if any."""
return None
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@property
def icon(self):
"""Return the icon to use in the frontend, if any."""
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return None
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@property
def hidden(self):
"""Return True if the entity should be hidden from UIs."""
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return False
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@property
def available(self):
"""Return True if entity is available."""
return True
def update(self):
"""Retrieve latest state."""
pass
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entity_id = None
# DO NOT OVERWRITE
# These properties and methods are either managed by Home Assistant or they
# are used to perform a very specific function. Overwriting these may
# produce undesirable effects in the entity's operation.
hass = None
def update_ha_state(self, force_refresh=False):
"""
Update Home Assistant with current state of entity.
If force_refresh == True will update entity before setting state.
"""
if self.hass is None:
raise RuntimeError("Attribute hass is None for {}".format(self))
if self.entity_id is None:
raise NoEntitySpecifiedError(
"No entity id specified for entity {}".format(self.name))
if force_refresh:
self.update()
state = str(self.state)
attr = self.state_attributes or {}
if ATTR_UNIT_OF_MEASUREMENT not in attr and \
self.unit_of_measurement is not None:
attr[ATTR_UNIT_OF_MEASUREMENT] = str(self.unit_of_measurement)
if not self.available:
state = STATE_UNAVAILABLE
attr = {}
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if ATTR_FRIENDLY_NAME not in attr and self.name is not None:
attr[ATTR_FRIENDLY_NAME] = str(self.name)
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if ATTR_ICON not in attr and self.icon is not None:
attr[ATTR_ICON] = str(self.icon)
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if self.hidden:
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attr[ATTR_HIDDEN] = bool(self.hidden)
# overwrite properties that have been set in the config file
attr.update(_OVERWRITE.get(self.entity_id, {}))
# remove hidden property if false so it won't show up
if not attr.get(ATTR_HIDDEN, True):
attr.pop(ATTR_HIDDEN)
# Convert temperature if we detect one
if attr.get(ATTR_UNIT_OF_MEASUREMENT) in (TEMP_CELCIUS,
TEMP_FAHRENHEIT):
state, attr[ATTR_UNIT_OF_MEASUREMENT] = \
self.hass.config.temperature(
state, attr[ATTR_UNIT_OF_MEASUREMENT])
state = str(state)
return self.hass.states.set(self.entity_id, state, attr)
def __eq__(self, other):
return (isinstance(other, Entity) and
other.unique_id == self.unique_id)
def __repr__(self):
return "<Entity {}: {}>".format(self.name, self.state)
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@staticmethod
def overwrite_attribute(entity_id, attrs, vals):
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"""
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Overwrite any attribute of an entity.
This function should receive a list of attributes and a
list of values. Set attribute to None to remove any overwritten
value in place.
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"""
for attr, val in zip(attrs, vals):
if val is None:
_OVERWRITE[entity_id.lower()].pop(attr, None)
else:
_OVERWRITE[entity_id.lower()][attr] = val
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class ToggleEntity(Entity):
"""ABC for entities that can be turned on and off."""
# pylint: disable=no-self-use
@property
def state(self):
"""Return the state."""
return STATE_ON if self.is_on else STATE_OFF
@property
def is_on(self):
"""True if entity is on."""
return False
def turn_on(self, **kwargs):
"""Turn the entity on."""
pass
def turn_off(self, **kwargs):
"""Turn the entity off."""
pass
def toggle(self, **kwargs):
"""Toggle the entity off."""
if self.is_on:
self.turn_off(**kwargs)
else:
self.turn_on(**kwargs)