core/homeassistant/helpers/entity.py

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"""
homeassistant.helpers.entity
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Provides ABC for entities in HA.
"""
from collections import defaultdict
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from homeassistant.core import NoEntitySpecifiedError
from homeassistant.const import (
ATTR_FRIENDLY_NAME, ATTR_UNIT_OF_MEASUREMENT, ATTR_HIDDEN,
STATE_ON, STATE_OFF, DEVICE_DEFAULT_NAME, TEMP_CELCIUS,
TEMP_FAHRENHEIT)
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# Dict mapping entity_id to a boolean that overwrites the hidden property
_OVERWRITE = defaultdict(dict)
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class Entity(object):
""" ABC for Home Assistant entities. """
# pylint: disable=no-self-use
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_hidden = False
# SAFE TO OVERWRITE
# The properties and methods here are safe to overwrite when inherting this
# class. These may be used to customize the behavior of the entity.
@property
def should_poll(self):
"""
Return True if entity has to be polled for state.
False if entity pushes its state to HA.
"""
return True
@property
def unique_id(self):
""" Returns a unique id. """
return "{}.{}".format(self.__class__, id(self))
@property
def name(self):
""" Returns the name of the entity. """
return self.get_name()
@property
def state(self):
""" Returns the state of the entity. """
return self.get_state()
@property
def state_attributes(self):
""" Returns the state attributes. """
return {}
@property
def unit_of_measurement(self):
""" Unit of measurement of this entity, if any. """
return None
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@property
def hidden(self):
""" Suggestion if the entity should be hidden from UIs. """
return self._hidden
@hidden.setter
def hidden(self, val):
""" Sets the suggestion for visibility. """
self._hidden = bool(val)
def update(self):
""" Retrieve latest state. """
pass
# DEPRECATION NOTICE:
# Device is moving from getters to properties.
# For now the new properties will call the old functions
# This will be removed in the future.
def get_name(self):
""" Returns the name of the entity if any. """
return DEVICE_DEFAULT_NAME
def get_state(self):
""" Returns state of the entity. """
return "Unknown"
def get_state_attributes(self):
""" Returns optional state attributes. """
return None
# DO NOT OVERWRITE
# These properties and methods are either managed by Home Assistant or they
# are used to perform a very specific function. Overwriting these may
# produce undesirable effects in the entity's operation.
hass = None
entity_id = None
def update_ha_state(self, force_refresh=False):
"""
Updates Home Assistant with current state of entity.
If force_refresh == True will update entity before setting state.
"""
if self.hass is None:
raise RuntimeError("Attribute hass is None for {}".format(self))
if self.entity_id is None:
raise NoEntitySpecifiedError(
"No entity id specified for entity {}".format(self.name))
if force_refresh:
self.update()
state = str(self.state)
attr = self.state_attributes or {}
if ATTR_FRIENDLY_NAME not in attr and self.name:
attr[ATTR_FRIENDLY_NAME] = self.name
if ATTR_UNIT_OF_MEASUREMENT not in attr and self.unit_of_measurement:
attr[ATTR_UNIT_OF_MEASUREMENT] = self.unit_of_measurement
if self.hidden:
attr[ATTR_HIDDEN] = self.hidden
# overwrite properties that have been set in the config file
attr.update(_OVERWRITE.get(self.entity_id, {}))
# remove hidden property if false so it won't show up
if not attr.get(ATTR_HIDDEN, True):
attr.pop(ATTR_HIDDEN)
# Convert temperature if we detect one
if attr.get(ATTR_UNIT_OF_MEASUREMENT) in (TEMP_CELCIUS,
TEMP_FAHRENHEIT):
state, attr[ATTR_UNIT_OF_MEASUREMENT] = \
self.hass.config.temperature(
state, attr[ATTR_UNIT_OF_MEASUREMENT])
state = str(state)
return self.hass.states.set(self.entity_id, state, attr)
def __eq__(self, other):
return (isinstance(other, Entity) and
other.unique_id == self.unique_id)
def __repr__(self):
return "<Entity {}: {}>".format(self.name, self.state)
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@staticmethod
def overwrite_attribute(entity_id, attrs, vals):
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"""
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Overwrite any attribute of an entity.
This function should receive a list of attributes and a
list of values. Set attribute to None to remove any overwritten
value in place.
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"""
for attr, val in zip(attrs, vals):
if val is None:
_OVERWRITE[entity_id.lower()].pop(attr, None)
else:
_OVERWRITE[entity_id.lower()][attr] = val
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class ToggleEntity(Entity):
""" ABC for entities that can be turned on and off. """
# pylint: disable=no-self-use
@property
def state(self):
""" Returns the state. """
return STATE_ON if self.is_on else STATE_OFF
@property
def is_on(self):
""" True if entity is on. """
return False
def turn_on(self, **kwargs):
""" Turn the entity on. """
pass
def turn_off(self, **kwargs):
""" Turn the entity off. """
pass