""" homeassistant.helpers.entity ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Provides ABC for entities in HA. """ from collections import defaultdict from homeassistant.core import NoEntitySpecifiedError from homeassistant.const import ( ATTR_FRIENDLY_NAME, ATTR_UNIT_OF_MEASUREMENT, ATTR_HIDDEN, STATE_ON, STATE_OFF, DEVICE_DEFAULT_NAME, TEMP_CELCIUS, TEMP_FAHRENHEIT) # Dict mapping entity_id to a boolean that overwrites the hidden property _OVERWRITE = defaultdict(dict) class Entity(object): """ ABC for Home Assistant entities. """ # pylint: disable=no-self-use _hidden = False # SAFE TO OVERWRITE # The properties and methods here are safe to overwrite when inherting this # class. These may be used to customize the behavior of the entity. @property def should_poll(self): """ Return True if entity has to be polled for state. False if entity pushes its state to HA. """ return True @property def unique_id(self): """ Returns a unique id. """ return "{}.{}".format(self.__class__, id(self)) @property def name(self): """ Returns the name of the entity. """ return self.get_name() @property def state(self): """ Returns the state of the entity. """ return self.get_state() @property def state_attributes(self): """ Returns the state attributes. """ return {} @property def unit_of_measurement(self): """ Unit of measurement of this entity, if any. """ return None @property def hidden(self): """ Suggestion if the entity should be hidden from UIs. """ return self._hidden @hidden.setter def hidden(self, val): """ Sets the suggestion for visibility. """ self._hidden = bool(val) def update(self): """ Retrieve latest state. """ pass # DEPRECATION NOTICE: # Device is moving from getters to properties. # For now the new properties will call the old functions # This will be removed in the future. def get_name(self): """ Returns the name of the entity if any. """ return DEVICE_DEFAULT_NAME def get_state(self): """ Returns state of the entity. """ return "Unknown" def get_state_attributes(self): """ Returns optional state attributes. """ return None # DO NOT OVERWRITE # These properties and methods are either managed by Home Assistant or they # are used to perform a very specific function. Overwriting these may # produce undesirable effects in the entity's operation. hass = None entity_id = None def update_ha_state(self, force_refresh=False): """ Updates Home Assistant with current state of entity. If force_refresh == True will update entity before setting state. """ if self.hass is None: raise RuntimeError("Attribute hass is None for {}".format(self)) if self.entity_id is None: raise NoEntitySpecifiedError( "No entity id specified for entity {}".format(self.name)) if force_refresh: self.update() state = str(self.state) attr = self.state_attributes or {} if ATTR_FRIENDLY_NAME not in attr and self.name: attr[ATTR_FRIENDLY_NAME] = self.name if ATTR_UNIT_OF_MEASUREMENT not in attr and self.unit_of_measurement: attr[ATTR_UNIT_OF_MEASUREMENT] = self.unit_of_measurement if self.hidden: attr[ATTR_HIDDEN] = self.hidden # overwrite properties that have been set in the config file attr.update(_OVERWRITE.get(self.entity_id, {})) # remove hidden property if false so it won't show up if not attr.get(ATTR_HIDDEN, True): attr.pop(ATTR_HIDDEN) # Convert temperature if we detect one if attr.get(ATTR_UNIT_OF_MEASUREMENT) in (TEMP_CELCIUS, TEMP_FAHRENHEIT): state, attr[ATTR_UNIT_OF_MEASUREMENT] = \ self.hass.config.temperature( state, attr[ATTR_UNIT_OF_MEASUREMENT]) state = str(state) return self.hass.states.set(self.entity_id, state, attr) def __eq__(self, other): return (isinstance(other, Entity) and other.unique_id == self.unique_id) def __repr__(self): return "".format(self.name, self.state) @staticmethod def overwrite_attribute(entity_id, attrs, vals): """ Overwrite any attribute of an entity. This function should receive a list of attributes and a list of values. Set attribute to None to remove any overwritten value in place. """ for attr, val in zip(attrs, vals): if val is None: _OVERWRITE[entity_id.lower()].pop(attr, None) else: _OVERWRITE[entity_id.lower()][attr] = val class ToggleEntity(Entity): """ ABC for entities that can be turned on and off. """ # pylint: disable=no-self-use @property def state(self): """ Returns the state. """ return STATE_ON if self.is_on else STATE_OFF @property def is_on(self): """ True if entity is on. """ return False def turn_on(self, **kwargs): """ Turn the entity on. """ pass def turn_off(self, **kwargs): """ Turn the entity off. """ pass