core/homeassistant/components/scene/__init__.py

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"""
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Allow users to set and activate scenes.
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For more details about this component, please refer to the documentation at
https://home-assistant.io/components/scene/
"""
import asyncio
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import logging
from collections import namedtuple
import voluptuous as vol
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from homeassistant.const import (
ATTR_ENTITY_ID, SERVICE_TURN_ON, CONF_PLATFORM)
from homeassistant.helpers import extract_domain_configs
import homeassistant.helpers.config_validation as cv
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from homeassistant.helpers.entity import Entity
from homeassistant.helpers.entity_component import EntityComponent
DOMAIN = 'scene'
DEPENDENCIES = ['group']
STATE = 'scening'
CONF_ENTITIES = "entities"
SCENE_SERVICE_SCHEMA = vol.Schema({
vol.Optional(ATTR_ENTITY_ID): cv.entity_ids,
})
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SceneConfig = namedtuple('SceneConfig', ['name', 'states'])
def activate(hass, entity_id=None):
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"""Activate a scene."""
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data = {}
if entity_id:
data[ATTR_ENTITY_ID] = entity_id
hass.services.call(DOMAIN, SERVICE_TURN_ON, data)
@asyncio.coroutine
def async_setup(hass, config):
"""Setup scenes."""
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logger = logging.getLogger(__name__)
# You are not allowed to mutate the original config so make a copy
config = dict(config)
for config_key in extract_domain_configs(config, DOMAIN):
platform_config = config[config_key]
if not isinstance(platform_config, list):
platform_config = [platform_config]
if not any(CONF_PLATFORM in entry for entry in platform_config):
platform_config = [{'platform': 'homeassistant', 'states': entry}
for entry in platform_config]
config[config_key] = platform_config
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component = EntityComponent(logger, DOMAIN, hass)
yield from component.async_setup(config)
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@asyncio.coroutine
def async_handle_scene_service(service):
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"""Handle calls to the switch services."""
target_scenes = component.async_extract_from_service(service)
print(target_scenes)
print(component.entities)
tasks = [scene.async_activate() for scene in target_scenes]
if tasks:
yield from asyncio.wait(tasks, loop=hass.loop)
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hass.services.async_register(
DOMAIN, SERVICE_TURN_ON, async_handle_scene_service,
schema=SCENE_SERVICE_SCHEMA)
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return True
class Scene(Entity):
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"""A scene is a group of entities and the states we want them to be."""
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@property
def should_poll(self):
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"""No polling needed."""
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return False
@property
def state(self):
"""Return the state of the scene."""
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return STATE
def activate(self):
"""Activate scene. Try to get entities into requested state."""
raise NotImplementedError()
@asyncio.coroutine
def async_activate(self):
"""Activate scene. Try to get entities into requested state.
This method is a coroutine.
"""
yield from self.hass.loop.run_in_executor(None, self.activate)