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			154 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Markdown
		
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Markdown
		
	
	
## The mbed-events library ##
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The mbed-events library provides a flexible queue for scheduling events.
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``` cpp
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#include "mbed_events.h"
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#include <stdio.h>
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int main() {
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    // creates a queue with the default size
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    EventQueue queue;
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    // events are simple callbacks
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    queue.call(printf, "called immediately\n");
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    queue.call_in(2000, printf, "called in 2 seconds\n");
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    queue.call_every(1000, printf, "called every 1 seconds\n");
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    // events are executed by the dispatch method
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    queue.dispatch();
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}
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```
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The mbed-events library can be used as a normal event loop, or it can be
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backgrounded on a single hardware timer or even another event loop. It is
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both thread and irq safe, and provides functions for easily composing 
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independent event queues.
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The mbed-events library can act as a drop-in scheduler, provide synchronization
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between multiple threads, or just act as a mechanism for moving events out of 
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interrupt contexts.
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### Usage ###
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The core of the mbed-events library is the [EventQueue](EventQueue.h) class,
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which represents a single event queue. The `EventQueue::dispatch` function
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runs the queue, providing the context for executing events.
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``` cpp
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// Creates an event queue enough buffer space for 32 Callbacks. This
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// is the default if no argument was provided. Alternatively the size
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// can just be specified in bytes.
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EventQueue queue(32*EVENTS_EVENT_SIZE);
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// Events can be posted to the underlying event queue with dynamic
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// context allocated from the specified buffer
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queue.call(printf, "hello %d %d %d %d\n", 1, 2, 3, 4);
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queue.call(&serial, &Serial::printf, "hi\n");
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// The dispatch function provides the context for the running the queue
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// and can take a millisecond timeout to run for a fixed time or to just
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// dispatch any pending events
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queue.dispatch();
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```
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The EventQueue class provides several call functions for posting events
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to the underlying event queue. The call functions are thread and irq safe,
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don't need the underlying loop to be running, and provide an easy mechanism
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for moving events out of interrupt contexts.
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``` cpp
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// Simple call function registers events to be called as soon as possible
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queue.call(doit);
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queue.call(printf, "called immediately\n");
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// The call_in function registers events to be called after a delay
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// specified in milliseconds
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queue.call_in(2000, doit_in_two_seconds);
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queue.call_in(300, printf, "called in 0.3 seconds\n");
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// The call_every function registers events to be called repeatedly
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// with a period specified in milliseconds
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queue.call_every(2000, doit_every_two_seconds);
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queue.call_every(400, printf, "called every 0.4 seconds\n");
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```
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The call functions return an id that uniquely represents the event in the 
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the event queue. This id can be passed to `EventQueue::cancel` to cancel
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an in-flight event.
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``` cpp
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// The event id uniquely represents the event in the queue
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int id = queue.call_in(100, printf, "will this work?\n");
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// If there was not enough memory necessary to allocate the event,
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// an id of 0 is returned from the call functions
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if (id) {
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    error("oh no!");
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}
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// Events can be cancelled as long as they have not been dispatched. If the
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// event has already expired, cancel has no side-effects.
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queue.cancel(id);
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```
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For a more fine-grain control of event dispatch, the `Event` class can be
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manually instantiated and configured. An `Event` represents an event as
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a C++ style function object and can be directly passed to other APIs that
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expect a callback.
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``` cpp
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// Creates an event bound to the specified event queue
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EventQueue queue;
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Event<void()> event(&queue, doit);
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// The event can be manually configured for special timing requirements
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// specified in milliseconds
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event.delay(10);
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event.period(10000);
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// Posted events are dispatched in the context of the queue's
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// dispatch function
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queue.dispatch();
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// Events can also pass arguments to the underlying callback when both
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// initially constructed and posted.
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Event<void(int, int)> event(&queue, printf, "recieved %d and %d\n");
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// Events can be posted multiple times and enqueue gracefully until
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// the dispatch function is called.
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event.post(1, 2);
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event.post(3, 4);
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event.post(5, 6);
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queue.dispatch();
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```
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Event queues easily align with module boundaries, where internal state can
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be implicitly synchronized through event dispatch. Multiple modules can
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use independent event queues, but still be composed through the
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`EventQueue::chain` function.
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``` cpp
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// Create some event queues with pending events
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EventQueue a;
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a.call(printf, "hello from a!\n");
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EventQueue b;
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b.call(printf, "hello from b!\n");
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EventQueue c;
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c.call(printf, "hello from c!\n");
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// Chain c and b onto a's event queue. Both c and b will be dispatched
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// in the context of a's dispatch function.
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c.chain(&a);
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b.chain(&a);
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// Dispatching a will in turn dispatch b and c, printing hello from
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// all three queues
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a.dispatch();
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```
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