AqualinkD/source/color_lights.c

230 lines
6.7 KiB
C

#include <stdio.h>
#include <string.h>
//#define COLOR_LIGHTS_C_
#include "color_lights.h"
/*
Jandy Colors
Jandy LED Light
Sam/SL
Color Logic
Intelibright
Haywood Universal Color
*/
/****** This list MUST be in order of clight_type enum *******/
const char *_color_light_options[NUMBER_LIGHT_COLOR_TYPES][LIGHT_COLOR_OPTIONS] =
//char *_color_light_options[NUMBER_LIGHT_COLOR_TYPES][LIGHT_COLOR_OPTIONS] =
{
// AqualnkD Colors ignored as no names in control panel.
{ "", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18" },
{ // Jandy Color
"",
"Alpine White", // 0x41
"Sky Blue",
"Cobalt Blue",
"Caribbean Blue",
"Spring Green",
"Emerald Green",
"Emerald Rose",
"Magenta",
"Garnet Red",
"Violet",
"Color Splash"
},
{ // Jandy LED
"",
"Alpine White",
"Sky Blue",
"Cobalt Blue",
"Caribbean Blue",
"Spring Green",
"Emerald Green",
"Emerald Rose",
"Magenta",
"Violet",
"Slow Splash",
"Fast Splash",
"USA",
"Fat Tuesday",
"Disco Tech"
},
{ // SAm/SAL
"",
"White",
"Light Green",
"Green",
"Cyan",
"Blue",
"Lavender",
"Magenta"
},
{ // Color Logic
"",
"Voodoo Lounge", // 0x41 (both home and sim)
"Deep Blue Sea", // 0x42 (both gome and sim)
"Afternoon Skies", // 0x44 home // 0x43 sim // 'Afternoon Sky' on allbutton, Skies on iaqtouch
"Emerald", // 0x44
"Sangria",
"Cloud White", // 0x46
"Twilight", // 0x4c (home panel) // 0x47
"Tranquility", // 0x4d (home panel) // 0x48
"Gemstone", // 0x4e (home panel) // 0x49 (simulator)
"USA", // 0x4f (home panel) // 0x4a (simulator)
"Mardi Gras", // 0x50 (home panel) // 0x4b (simulator)
"Cool Cabaret" // 0x51 (home panel) // 0x4c
},
{ // IntelliBrite
"",
"SAm",
"Party",
"Romance",
"Caribbean",
"American",
"Cal Sunset",
"Royal",
"Blue",
"Green",
"Red",
"White",
"Magenta"
},
{ // Haywood Universal Color
"",
"Voodoo Lounge", // 0x41 (both home and sim) // Looks like 28 + <value or index> = 0x41 = 1st index
"Deep Blue Sea", // 0x42 (both gome and sim)
"Royal Blue", // // 0x43 home // non
"Afternoon Skies", // 0x44 home // 0x43 sim // 'Afternoon Sky' on allbutton, Skies on iaqtouch
"Aqua Green", //
"Emerald", // 0x44
"Cloud White", // 0x46
"Warm Red", //
"Flamingo", //
"Vivid Violet", //
"Sangria", // 0x4b (home panel) // Non existant
"Twilight", // 0x4c (home panel) // 0x47
"Tranquility", // 0x4d (home panel) // 0x48
"Gemstone", // 0x4e (home panel) // 0x49 (simulator)
"USA", // 0x4f (home panel) // 0x4a (simulator)
"Mardi Gras", // 0x50 (home panel) // 0x4b (simulator)
"Cool Cabaret" // 0x51 (home panel) // 0x4c
},
{/*Spare 1*/},
{/*Spare 2*/},
{/*Spare 3*/},
{ // Dimmer // From manual this is 0 for off, 128+<value%> so 153 = 25% = 0x99
"",
"25%", // 0x99 (simulator) = 153 dec
"50%", // 0xb2 (simulator) = 178 dec same as (0x99 + 25)
"75%", // 0xcb (simulator) = 203 dec
"100%" // 0xe4 = 228 dec
}
};
/*
void deleteLightOption(int type, int index)
{
int arrlen = LIGHT_COLOR_OPTIONS;
memmove(_color_light_options[type]+index, _color_light_options[type]+index+1, (--arrlen - index) * sizeof *_color_light_options[type]);
}
void setColorLightsPanelVersion(uint8_t supported)
{
static bool set = false;
if (set)
return;
if ((supported & REP_SUP_CLIT4) == REP_SUP_CLIT4)
return; // Full panel support, no need to delete anything
//deleteLightOption(4, 11); // Color Logic "Sangria"
deleteLightOption(4, 9); // Color Logic "Vivid Violet",
deleteLightOption(4, 8); // Color Logic "Flamingo"
deleteLightOption(4, 7); // Color Logic "Warm Red",
deleteLightOption(4, 4); // Color Logic "Aqua Green"
deleteLightOption(4, 2); // Color Logic "Royal Blue"
set = true;
}
*/
const char *light_mode_name(clight_type type, int index, emulation_type protocol)
{
if (index <= 0 || index > LIGHT_COLOR_OPTIONS ){
return "";
}
// Rename any modes depending on emulation type
if (protocol == ALLBUTTON) {
if (strcmp(_color_light_options[type][index],"Afternoon Skies") == 0) {
return "Afternoon Sky";
}
}
return _color_light_options[type][index];
}
bool isShowMode(const char *mode)
{
if (strcmp(mode, "Color Splash") == 0 ||
strcmp(mode, "Slow Splash") == 0 ||
strcmp(mode, "Fast Splash") == 0 ||
strcmp(mode, "Fat Tuesday") == 0 ||
strcmp(mode, "Disco Tech") == 0 ||
strcmp(mode, "Voodoo Lounge") == 0 ||
strcmp(mode, "Twilight") == 0 ||
strcmp(mode, "Tranquility") == 0 ||
strcmp(mode, "Gemstone") == 0 ||
strcmp(mode, "USA") == 0 ||
strcmp(mode, "Mardi Gras") == 0 ||
strcmp(mode, "Cool Cabaret") == 0 ||
strcmp(mode, "SAm") == 0 ||
strcmp(mode, "Party") == 0 ||
strcmp(mode, "Romance") == 0 ||
strcmp(mode, "Caribbean") == 0 ||
strcmp(mode, "American") == 0 ||
strcmp(mode, "Cal Sunset") == 0)
return true;
else
return false;
}
void set_currentlight_value(clight_detail *light, int index)
{
// We want to leave the last color, so if 0 don't do anything, but set to 0 if bad value
if (index < 0 || index > LIGHT_COLOR_OPTIONS)
light->currentValue = 0;
else if (index > 0 && index < LIGHT_COLOR_OPTIONS)
light->currentValue = index;
}
int build_color_lights_js(struct aqualinkdata *aqdata, char* buffer, int size)
{
memset(&buffer[0], 0, size);
int length = 0;
int i, j;
length += sprintf(buffer+length, "var _light_program = [];\n");
length += sprintf(buffer+length, "_light_program[0] = light_program;\n");
for (i=1; i < NUMBER_LIGHT_COLOR_TYPES; i++) {
length += sprintf(buffer+length, "_light_program[%d] = [ ", i);
for (j=1; j < LIGHT_COLOR_OPTIONS; j++) { // Start a 1 since index 0 is blank
if (_color_light_options[i][j] != NULL)
length += sprintf(buffer+length, "\"%s%s\",", _color_light_options[i][j], (isShowMode(_color_light_options[i][j])?" - Show":"") );
}
buffer[--length] = '\0';
length += sprintf(buffer+length, "];\n");
}
return length;
}