mirror of https://github.com/sfeakes/AqualinkD.git
313 lines
8.8 KiB
C
313 lines
8.8 KiB
C
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#include <stdio.h>
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#include <string.h>
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//#define COLOR_LIGHTS_C_
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#include "color_lights.h"
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/*
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Jandy Colors
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Jandy LED Light
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Sam/SL
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Color Logic
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Intelibright
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Haywood Universal Color
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*/
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/****** This list MUST be in order of clight_type enum *******/
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char *_color_light_options[NUMBER_LIGHT_COLOR_TYPES][LIGHT_COLOR_OPTIONS] =
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//char *_color_light_options[NUMBER_LIGHT_COLOR_TYPES][LIGHT_COLOR_OPTIONS] =
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{
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// AqualnkD Colors ignored as no names in control panel.
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{ "Off", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18" },
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{ // Jandy Color
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"Off",
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"Alpine White", // 0x41
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"Sky Blue",
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"Cobalt Blue",
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"Caribbean Blue",
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"Spring Green",
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"Emerald Green",
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"Emerald Rose",
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"Magenta",
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"Garnet Red",
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"Violet",
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"Color Splash"
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},
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{ // Jandy LED
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"Off",
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"Alpine White",
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"Sky Blue",
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"Cobalt Blue",
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"Caribbean Blue",
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"Spring Green",
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"Emerald Green",
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"Emerald Rose",
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"Magenta",
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"Violet",
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"Slow Splash",
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"Fast Splash",
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"USA",
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"Fat Tuesday",
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"Disco Tech"
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},
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{ // SAm/SAL
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"Off",
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"White",
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"Light Green",
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"Green",
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"Cyan",
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"Blue",
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"Lavender",
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"Magenta"
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},
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{ // Color Logic
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"Off",
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"Voodoo Lounge", // 0x41 (both home and sim)
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"Deep Blue Sea", // 0x42 (both gome and sim)
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"Afternoon Skies", // 0x44 home // 0x43 sim // 'Afternoon Sky' on allbutton, Skies on iaqtouch
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"Emerald", // 0x44
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"Sangria",
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"Cloud White", // 0x46
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"Twilight", // 0x4c (home panel) // 0x47
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"Tranquility", // 0x4d (home panel) // 0x48
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"Gemstone", // 0x4e (home panel) // 0x49 (simulator)
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"USA", // 0x4f (home panel) // 0x4a (simulator)
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"Mardi Gras", // 0x50 (home panel) // 0x4b (simulator)
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"Cool Cabaret" // 0x51 (home panel) // 0x4c
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},
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{ // IntelliBrite
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"Off",
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"SAm",
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"Party",
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"Romance",
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"Caribbean",
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"American",
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"Cal Sunset",
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"Royal",
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"Blue",
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"Green",
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"Red",
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"White",
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"Magenta"
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},
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{ // Haywood Universal Color
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"Off",
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"Voodoo Lounge", // 0x41 (both home and sim) // Looks like 28 + <value or index> = 0x41 = 1st index
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"Deep Blue Sea", // 0x42 (both gome and sim)
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"Royal Blue", // // 0x43 home // non
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"Afternoon Skies", // 0x44 home // 0x43 sim // 'Afternoon Sky' on allbutton, Skies on iaqtouch
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"Aqua Green", //
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"Emerald", // 0x44
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"Cloud White", // 0x46
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"Warm Red", //
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"Flamingo", //
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"Vivid Violet", //
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"Sangria", // 0x4b (home panel) // Non existant
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"Twilight", // 0x4c (home panel) // 0x47
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"Tranquility", // 0x4d (home panel) // 0x48
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"Gemstone", // 0x4e (home panel) // 0x49 (simulator)
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"USA", // 0x4f (home panel) // 0x4a (simulator)
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"Mardi Gras", // 0x50 (home panel) // 0x4b (simulator)
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"Cool Cabaret" // 0x51 (home panel) // 0x4c
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},
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{/*Spare 1*/},
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{/*Spare 2*/},
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{/*Spare 3*/},
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{ // Dimmer // From manual this is 0 for off, 128+<value%> so 153 = 25% = 0x99
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"Off",
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"25%", // 0x99 (simulator) = 153 dec
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"50%", // 0xb2 (simulator) = 178 dec same as (0x99 + 25)
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"75%", // 0xcb (simulator) = 203 dec
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"100%" // 0xe4 = 228 dec
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},
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{/* Dimmer with full range */}
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};
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// DON'T FORGET TO CHANGE #define DIMMER_LIGHT_INDEX 10 in color_lights.h
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/*
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void deleteLightOption(int type, int index)
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{
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int arrlen = LIGHT_COLOR_OPTIONS;
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memmove(_color_light_options[type]+index, _color_light_options[type]+index+1, (--arrlen - index) * sizeof *_color_light_options[type]);
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}
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void setColorLightsPanelVersion(uint8_t supported)
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{
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static bool set = false;
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if (set)
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return;
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if ((supported & REP_SUP_CLIT4) == REP_SUP_CLIT4)
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return; // Full panel support, no need to delete anything
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//deleteLightOption(4, 11); // Color Logic "Sangria"
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deleteLightOption(4, 9); // Color Logic "Vivid Violet",
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deleteLightOption(4, 8); // Color Logic "Flamingo"
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deleteLightOption(4, 7); // Color Logic "Warm Red",
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deleteLightOption(4, 4); // Color Logic "Aqua Green"
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deleteLightOption(4, 2); // Color Logic "Royal Blue"
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set = true;
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}
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*/
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bool set_aqualinkd_light_mode_name(char *name, int index, bool isShow)
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{
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static bool reset = false;
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// Reset all options only once.
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if (!reset) {
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reset = true;
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for (int i=1; i<LIGHT_COLOR_OPTIONS; i++) {
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_color_light_options[0][i] = NULL;
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}
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}
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_color_light_options[0][index] = name;
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return true;
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}
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const char *get_currentlight_mode_name(clight_detail light, emulation_type protocol)
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{
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/*
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if (light.lightType == LC_PROGRAMABLE && light.button->led->state == OFF) {
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return "Off";
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}
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*/
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// Programmable light that's on but no mode, just return blank
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if (light.lightType == LC_PROGRAMABLE && light.button->led->state == ON && light.currentValue == 0) {
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return "";
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}
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if (light.currentValue < 0 || light.currentValue > LIGHT_COLOR_OPTIONS ){
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return "";
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}
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// Rename any modes depending on emulation type
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if (protocol == ALLBUTTON) {
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if (strcmp(_color_light_options[light.lightType][light.currentValue],"Afternoon Skies") == 0) {
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return "Afternoon Sky";
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}
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}
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return _color_light_options[light.lightType][light.currentValue];
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}
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// This should not be uses for getting current lightmode name since it doesn;t have full logic
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const char *light_mode_name(clight_type type, int index, emulation_type protocol)
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{
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if (index < 0 || index > LIGHT_COLOR_OPTIONS ){
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return "";
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}
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// Rename any modes depending on emulation type
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if (protocol == ALLBUTTON) {
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if (strcmp(_color_light_options[type][index],"Afternoon Skies") == 0) {
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return "Afternoon Sky";
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}
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}
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return _color_light_options[type][index];
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}
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bool isShowMode(const char *mode)
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{
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if (strcmp(mode, "Color Splash") == 0 ||
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strcmp(mode, "Slow Splash") == 0 ||
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strcmp(mode, "Fast Splash") == 0 ||
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strcmp(mode, "Fat Tuesday") == 0 ||
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strcmp(mode, "Disco Tech") == 0 ||
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strcmp(mode, "Voodoo Lounge") == 0 ||
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strcmp(mode, "Twilight") == 0 ||
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strcmp(mode, "Tranquility") == 0 ||
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strcmp(mode, "Gemstone") == 0 ||
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strcmp(mode, "USA") == 0 ||
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strcmp(mode, "Mardi Gras") == 0 ||
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strcmp(mode, "Cool Cabaret") == 0 ||
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strcmp(mode, "SAm") == 0 ||
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strcmp(mode, "Party") == 0 ||
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strcmp(mode, "Romance") == 0 ||
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strcmp(mode, "Caribbean") == 0 ||
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strcmp(mode, "American") == 0 ||
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strcmp(mode, "Cal Sunset") == 0)
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return true;
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else
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return false;
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}
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void set_currentlight_value(clight_detail *light, int index)
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{
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// Dimmer 2 has different values (range 1 to 100)
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if (light->lightType == LC_DIMMER2) {
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if (index < 0 || index > 100)
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light->currentValue = 0;
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else
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light->currentValue = index;
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} else {
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// We want to leave the last color, so if 0 don't do anything, but set to 0 if bad value
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if (index <= 0 || index > LIGHT_COLOR_OPTIONS) {
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light->currentValue = 0;
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} else if (index > 0 && index < LIGHT_COLOR_OPTIONS) {
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light->currentValue = index;
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//light->lastValue = index;
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}
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}
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}
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// Used for dynamic config JS
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int build_color_lights_js(struct aqualinkdata *aqdata, char* buffer, int size)
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{
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memset(&buffer[0], 0, size);
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int length = 0;
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int i, j;
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length += sprintf(buffer+length, "var _light_program = [];\n");
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if ( strcmp(_color_light_options[0][1], "1") == 0) {
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length += sprintf(buffer+length, "_light_program[0] = light_program;\n");
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i=1;
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} else {
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i=0;
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}
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for (; i < NUMBER_LIGHT_COLOR_TYPES; i++) {
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length += sprintf(buffer+length, "_light_program[%d] = [ ", i);
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for (j=1; j < LIGHT_COLOR_OPTIONS; j++) { // Start a 1 since index 0 is blank
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if (_color_light_options[i][j] != NULL)
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length += sprintf(buffer+length, "\"%s%s\",", _color_light_options[i][j], (isShowMode(_color_light_options[i][j])?" - Show":"") );
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}
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buffer[--length] = '\0';
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length += sprintf(buffer+length, "];\n");
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}
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return length;
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}
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int build_color_light_jsonarray(int index, char* buffer, int size)
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{
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memset(&buffer[0], 0, size);
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int i;
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int length=0;
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for (i=0; i < LIGHT_COLOR_OPTIONS; i++) { // Start a 1 since index 0 is blank
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if (_color_light_options[index][i] != NULL) {
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length += sprintf(buffer+length, "\"%s\",", _color_light_options[index][i] );
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}
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}
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buffer[--length] = '\0';
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return length;
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}
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