148 lines
4.2 KiB
JavaScript
148 lines
4.2 KiB
JavaScript
const { v4 } = require("uuid");
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const { SystemSettings } = require("./systemSettings");
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// Map of events and last sent time to check if the event is on cooldown
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// This will be cleared on server restart - but that is fine since it is mostly to just
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// prevent spamming the logs.
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const TelemetryCooldown = new Map();
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const Telemetry = {
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// Write-only key. It can't read events or any of your other data, so it's safe to use in public apps.
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pubkey: "phc_9qu7QLpV8L84P3vFmEiZxL020t2EqIubP7HHHxrSsqS",
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stubDevelopmentEvents: true, // [DO NOT TOUCH] Core team only.
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label: "telemetry_id",
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/*
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Key value pairs of events that should be debounced to prevent spamming the logs.
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This should be used for events that could be triggered in rapid succession that are not useful to atomically log.
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The value is the number of seconds to debounce the event
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*/
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debounced: {
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sent_chat: 1800,
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agent_chat_sent: 1800,
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agent_chat_started: 1800,
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agent_tool_call: 1800,
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// Document mgmt events
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document_uploaded: 30,
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documents_embedded_in_workspace: 30,
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link_uploaded: 30,
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raw_document_uploaded: 30,
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document_parsed: 30,
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},
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id: async function () {
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const result = await SystemSettings.get({ label: this.label });
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return result?.value || null;
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},
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connect: async function () {
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const client = this.client();
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const distinctId = await this.findOrCreateId();
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return { client, distinctId };
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},
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isDev: function () {
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return process.env.NODE_ENV === "development" && this.stubDevelopmentEvents;
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},
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client: function () {
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if (process.env.DISABLE_TELEMETRY === "true" || this.isDev()) return null;
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const { PostHog } = require("posthog-node");
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return new PostHog(this.pubkey);
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},
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runtime: function () {
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if (process.env.ANYTHING_LLM_RUNTIME === "docker") return "docker";
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if (process.env.NODE_ENV === "production") return "production";
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return "other";
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},
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/**
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* Checks if the event is on cooldown
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* @param {string} event - The event to check
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* @returns {boolean} - True if the event is on cooldown, false otherwise
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*/
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isOnCooldown: function (event) {
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// If the event is not debounced, return false
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if (!this.debounced[event]) return false;
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// If the event is not in the cooldown map, return false
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const lastSent = TelemetryCooldown.get(event);
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if (!lastSent) return false;
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// If the event is in the cooldown map, check if it has expired
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const now = Date.now();
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const cooldown = this.debounced[event] * 1000;
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return now - lastSent < cooldown;
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},
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/**
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* Marks the event as on cooldown - will check if the event is debounced first
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* @param {string} event - The event to mark
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*/
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markOnCooldown: function (event) {
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if (!this.debounced[event]) return;
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TelemetryCooldown.set(event, Date.now());
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},
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sendTelemetry: async function (
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event,
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eventProperties = {},
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subUserId = null,
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silent = false
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) {
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try {
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const { client, distinctId: systemId } = await this.connect();
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if (!client) return;
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const distinctId = !!subUserId ? `${systemId}::${subUserId}` : systemId;
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const properties = { ...eventProperties, runtime: this.runtime() };
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// If the event is on cooldown, return
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if (this.isOnCooldown(event)) return;
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// Silence some events to keep logs from being too messy in production
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// eg: Tool calls from agents spamming the logs.
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if (!silent) {
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console.log(`\x1b[32m[TELEMETRY SENT]\x1b[0m`, {
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event,
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distinctId,
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properties,
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});
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}
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client.capture({
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event,
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distinctId,
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properties,
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});
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} catch {
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return;
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} finally {
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// Mark the event as on cooldown if needed
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this.markOnCooldown(event);
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}
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},
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flush: async function () {
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const client = this.client();
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if (!client) return;
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await client.shutdownAsync();
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},
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setUid: async function () {
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const newId = v4();
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await SystemSettings._updateSettings({ [this.label]: newId });
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return newId;
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},
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findOrCreateId: async function () {
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let currentId = await this.id();
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if (currentId) return currentId;
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currentId = await this.setUid();
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return currentId;
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},
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};
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module.exports = { Telemetry };
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