milvus/internal/streamingnode/server/walmanager/wal_state.go

239 lines
5.8 KiB
Go

package walmanager
import (
"context"
"fmt"
"sync"
"github.com/milvus-io/milvus/internal/streamingnode/server/wal"
"github.com/milvus-io/milvus/pkg/streaming/util/types"
"github.com/milvus-io/milvus/pkg/util/syncutil"
)
var (
_ currentWALState = (*availableCurrentWALState)(nil)
_ currentWALState = (*unavailableCurrentWALState)(nil)
_ expectedWALState = (*availableExpectedWALState)(nil)
_ expectedWALState = (*unavailableExpectedWALState)(nil)
initialExpectedWALState expectedWALState = &unavailableExpectedWALState{
term: types.InitialTerm,
}
initialCurrentWALState currentWALState = &unavailableCurrentWALState{
term: types.InitialTerm,
err: nil,
}
)
// newAvailableCurrentState creates a new available current state.
func newAvailableCurrentState(l wal.WAL) currentWALState {
return availableCurrentWALState{
l: l,
}
}
// newUnavailableCurrentState creates a new unavailable current state.
func newUnavailableCurrentState(term int64, err error) currentWALState {
return unavailableCurrentWALState{
term: term,
err: err,
}
}
// newAvailableExpectedState creates a new available expected state.
func newAvailableExpectedState(ctx context.Context, channel types.PChannelInfo) expectedWALState {
return availableExpectedWALState{
ctx: ctx,
channel: channel,
}
}
// newUnavailableExpectedState creates a new unavailable expected state.
func newUnavailableExpectedState(term int64) expectedWALState {
return unavailableExpectedWALState{
term: term,
}
}
// walState describe the state of a wal.
type walState interface {
// Term returns the term of the wal.
Term() int64
// Available returns whether the wal is available.
Available() bool
}
// currentWALState is the current (exactly status) state of a wal.
type currentWALState interface {
walState
// GetWAL returns the current wal.
// Return empty if the wal is not available now.
GetWAL() wal.WAL
// GetLastError returns the last error of wal management.
GetLastError() error
}
// expectedWALState is the expected state (which is sent from log coord) of a wal.
type expectedWALState interface {
walState
// GetPChannelInfo returns the expected pchannel info of the wal.
// Return nil if the expected wal state is unavailable.
GetPChannelInfo() types.PChannelInfo
// Context returns the context of the expected wal state.
Context() context.Context
}
// availableCurrentWALState is a available wal state of current wal.
type availableCurrentWALState struct {
l wal.WAL
}
func (s availableCurrentWALState) Term() int64 {
return s.l.Channel().Term
}
func (s availableCurrentWALState) Available() bool {
return true
}
func (s availableCurrentWALState) GetWAL() wal.WAL {
return s.l
}
func (s availableCurrentWALState) GetLastError() error {
return nil
}
// unavailableCurrentWALState is a unavailable state of current wal.
type unavailableCurrentWALState struct {
term int64
err error
}
func (s unavailableCurrentWALState) Term() int64 {
return s.term
}
func (s unavailableCurrentWALState) Available() bool {
return false
}
func (s unavailableCurrentWALState) GetWAL() wal.WAL {
return nil
}
func (s unavailableCurrentWALState) GetLastError() error {
return s.err
}
type availableExpectedWALState struct {
ctx context.Context
channel types.PChannelInfo
}
func (s availableExpectedWALState) Term() int64 {
return s.channel.Term
}
func (s availableExpectedWALState) Available() bool {
return true
}
func (s availableExpectedWALState) Context() context.Context {
return s.ctx
}
func (s availableExpectedWALState) GetPChannelInfo() types.PChannelInfo {
return s.channel
}
type unavailableExpectedWALState struct {
term int64
}
func (s unavailableExpectedWALState) Term() int64 {
return s.term
}
func (s unavailableExpectedWALState) Available() bool {
return false
}
func (s unavailableExpectedWALState) GetPChannelInfo() types.PChannelInfo {
return types.PChannelInfo{}
}
func (s unavailableExpectedWALState) Context() context.Context {
return context.Background()
}
// newWALStateWithCond creates new walStateWithCond.
func newWALStateWithCond[T walState](state T) walStateWithCond[T] {
return walStateWithCond[T]{
state: state,
cond: syncutil.NewContextCond(&sync.Mutex{}),
}
}
// walStateWithCond is the walState with cv.
type walStateWithCond[T walState] struct {
state T
cond *syncutil.ContextCond
}
// GetState returns the state of the wal.
func (w *walStateWithCond[T]) GetState() T {
w.cond.L.Lock()
defer w.cond.L.Unlock()
// Copy the state, all state should be value type but not pointer type.
return w.state
}
// SetStateAndNotify sets the state of the wal.
// Return false if the state is not changed.
func (w *walStateWithCond[T]) SetStateAndNotify(s T) bool {
w.cond.LockAndBroadcast()
defer w.cond.L.Unlock()
if isStateBefore(w.state, s) {
// Only update state when current state is before new state.
w.state = s
return true
}
return false
}
// WatchChanged waits until the state is changed.
func (w *walStateWithCond[T]) WatchChanged(ctx context.Context, s walState) error {
w.cond.L.Lock()
for w.state.Term() == s.Term() && w.state.Available() == s.Available() {
if err := w.cond.Wait(ctx); err != nil {
return err
}
}
w.cond.L.Unlock()
return nil
}
// isStateBefore returns whether s1 is before s2.
func isStateBefore(s1, s2 walState) bool {
// w1 is before w2 if term of w1 is less than w2.
// or w1 is available and w2 is not available in same term.
// because wal should always be available before unavailable in same term.
// (1, true) -> (1, false) is allowed.
// (1, true) -> (2, false) is allowed.
// (1, false) -> (2, true) is allowed.
// (1, false) -> (1, true) is not allowed.
return s1.Term() < s2.Term() || (s1.Term() == s2.Term() && s1.Available() && !s2.Available())
}
// toStateString returns the string representation of wal state.
func toStateString(s walState) string {
return fmt.Sprintf("(%d,%t)", s.Term(), s.Available())
}