diff --git a/core/src/index/unittest/test_nsg/test_nsg.cpp b/core/src/index/unittest/test_nsg/test_nsg.cpp index c69f4b78fa..5166b21956 100644 --- a/core/src/index/unittest/test_nsg/test_nsg.cpp +++ b/core/src/index/unittest/test_nsg/test_nsg.cpp @@ -42,7 +42,8 @@ class NSGInterfaceTest : public DataGen, public ::testing::Test { SetUp() override { // Init_with_default(); #ifdef MILVUS_GPU_VERSION - knowhere::FaissGpuResourceMgr::GetInstance().InitDevice(DEVICEID, 1024 * 1024 * 200, 1024 * 1024 * 600, 1); + int64_t MB = 1024 * 1024; + knowhere::FaissGpuResourceMgr::GetInstance().InitDevice(DEVICEID, MB * 200, MB * 600, 1); #endif Generate(256, 1000000 / 100, 1); index_ = std::make_shared(); diff --git a/core/src/wrapper/ConfAdapter.cpp b/core/src/wrapper/ConfAdapter.cpp index 89b9c84b9f..03de96a98b 100644 --- a/core/src/wrapper/ConfAdapter.cpp +++ b/core/src/wrapper/ConfAdapter.cpp @@ -134,7 +134,7 @@ IVFPQConfAdapter::Match(const TempMetaConf& metaconf) { /* * Faiss 1.6 - * Only 1, 2, 3, 4, 6, 8, 10, 12, 16, 20, 24, 28, 32 dims per sub-quantizer are currently supporte with + * Only 1, 2, 3, 4, 6, 8, 10, 12, 16, 20, 24, 28, 32 dims per sub-quantizer are currently supported with * no precomputed codes. Precomputed codes supports any number of dimensions, but will involve memory overheads. */ static std::vector support_dim_per_subquantizer{32, 28, 24, 20, 16, 12, 10, 8, 6, 4, 3, 2, 1}; @@ -152,8 +152,10 @@ IVFPQConfAdapter::Match(const TempMetaConf& metaconf) { if (resset.empty()) { // todo(linxj): throw exception here. - WRAPPER_LOG_ERROR << "The dims of PQ is wrong!"; - throw WrapperException("The dims of PQ is wrong!"); + WRAPPER_LOG_ERROR << "The dims of PQ is wrong : only 1, 2, 3, 4, 6, 8, 10, 12, 16, 20, 24, 28, 32 dims per sub-" + "quantizer are currently supported with no precomputed codes."; + throw WrapperException("The dims of PQ is wrong : only 1, 2, 3, 4, 6, 8, 10, 12, 16, 20, 24, 28, 32 dims " + "per sub-quantizer are currently supported with no precomputed codes."); // return nullptr; } static int64_t compression_level = 1; // 1:low, 2:high