--- approvers: - eparis - pmorie title: Configure Containers Using a ConfigMap --- {% capture overview %} This page shows you how to configure an application using a ConfigMap. ConfigMaps allow you to decouple configuration artifacts from image content to keep containerized applications portable. {% endcapture %} {% capture prerequisites %} * {% include task-tutorial-prereqs.md %} {% endcapture %} {% capture steps %} ## Use kubectl to create a ConfigMap Use the `kubectl create configmap` command to create configmaps from [directories](#creating-configmaps-from-directories), [files](#creating-configmaps-from-files), or [literal values](#creating-configmaps-from-literal-values): ```shell kubectl create configmap ``` where \ is the name you want to assign to the ConfigMap and \ is the directory, file, or literal value to draw the data from. The data source corresponds to a key-value pair in the ConfigMap, where * key = the file name or the key you provided on the command line, and * value = the file contents or the literal value you provided on the command line. You can use [`kubectl describe`](/docs/user-guide/kubectl/v1.6/#describe) or [`kubectl get`](/docs/user-guide/kubectl/v1.6/#get) to retrieve information about a ConfigMap. The former shows a summary of the ConfigMap, while the latter returns the full contents of the ConfigMap. ### Create ConfigMaps from directories You can use `kubectl create configmap` to create a ConfigMap from multiple files in the same directory. For example: ```shell kubectl create configmap game-config --from-file=docs/user-guide/configmap/kubectl ``` combines the contents of the `docs/user-guide/configmap/kubectl/` directory ```shell ls docs/user-guide/configmap/kubectl/ game.properties ui.properties ``` into the following ConfigMap: ```shell kubectl describe configmaps game-config Name: game-config Namespace: default Labels: Annotations: Data ==== game.properties: 158 bytes ui.properties: 83 bytes ``` The `game.properties` and `ui.properties` files in the `docs/user-guide/configmap/kubectl/` directory are represented in the `data` section of the ConfigMap. ```shell kubectl get configmaps game-config -o yaml ``` ```yaml apiVersion: v1 data: game.properties: | enemies=aliens lives=3 enemies.cheat=true enemies.cheat.level=noGoodRotten secret.code.passphrase=UUDDLRLRBABAS secret.code.allowed=true secret.code.lives=30 ui.properties: | color.good=purple color.bad=yellow allow.textmode=true how.nice.to.look=fairlyNice kind: ConfigMap metadata: creationTimestamp: 2016-02-18T18:52:05Z name: game-config namespace: default resourceVersion: "516" selfLink: /api/v1/namespaces/default/configmaps/game-config-2 uid: b4952dc3-d670-11e5-8cd0-68f728db1985 ``` ### Create ConfigMaps from files You can use `kubectl create configmap` to create a ConfigMap from an individual file, or from multiple files. For example, ```shell kubectl create configmap game-config-2 --from-file=docs/user-guide/configmap/kubectl/game.properties ``` would produce the following ConfigMap: ```shell kubectl describe configmaps game-config-2 Name: game-config-2 Namespace: default Labels: Annotations: Data ==== game.properties: 158 bytes ``` You can pass in the `--from-file` argument multiple times to create a ConfigMap from multiple data sources. ```shell kubectl create configmap game-config-2 --from-file=docs/user-guide/configmap/kubectl/game.properties --from-file=docs/user-guide/configmap/kubectl/ui.properties ``` ```shell kubectl describe configmaps game-config-2 Name: game-config-2 Namespace: default Labels: Annotations: Data ==== game.properties: 158 bytes ui.properties: 83 bytes ``` #### Define the key to use when creating a ConfigMap from a file You can define a key other than the file name to use in the `data` section of your ConfigMap when using the `--from-file` argument: ```shell kubectl create configmap game-config-3 --from-file== ``` where `` is the key you want to use in the ConfigMap and `` is the location of the data source file you want the key to represent. For example: ```shell kubectl create configmap game-config-3 --from-file=game-special-key=docs/user-guide/configmap/kubectl/game.properties kubectl get configmaps game-config-3 -o yaml ``` ```yaml apiVersion: v1 data: game-special-key: | enemies=aliens lives=3 enemies.cheat=true enemies.cheat.level=noGoodRotten secret.code.passphrase=UUDDLRLRBABAS secret.code.allowed=true secret.code.lives=30 kind: ConfigMap metadata: creationTimestamp: 2016-02-18T18:54:22Z name: game-config-3 namespace: default resourceVersion: "530" selfLink: /api/v1/namespaces/default/configmaps/game-config-3 uid: 05f8da22-d671-11e5-8cd0-68f728db1985 ``` ### Create ConfigMaps from literal values You can use `kubectl create configmap` with the `--from-literal` argument to define a literal value from the command line: ```shell kubectl create configmap special-config --from-literal=special.how=very --from-literal=special.type=charm ``` You can pass in multiple key-value pairs. Each pair provided on the command line is represented as a separate entry in the `data` section of the ConfigMap. ```shell kubectl get configmaps special-config -o yaml ``` ```yaml apiVersion: v1 data: special.how: very special.type: charm kind: ConfigMap metadata: creationTimestamp: 2016-02-18T19:14:38Z name: special-config namespace: default resourceVersion: "651" selfLink: /api/v1/namespaces/default/configmaps/special-config uid: dadce046-d673-11e5-8cd0-68f728db1985 ``` {% endcapture %} {% capture discussion %} ## Understanding ConfigMaps ConfigMaps allow you to decouple configuration artifacts from image content to keep containerized applications portable. The ConfigMap API resource stores configuration data as key-value pairs. The data can be consumed in pods or provide the configurations for system components such as controllers. ConfigMap is similar to [Secrets](/docs/concepts/configuration/secret/), but provides a means of working with strings that don't contain sensitive information. Users and system components alike can store configuration data in ConfigMap. Note: ConfigMaps should reference properties files, not replace them. Think of the ConfigMap as representing something similar to the Linux `/etc` directory and its contents. For example, if you create a [Kubernetes Volume](/docs/concepts/storage/volumes/) from a ConfigMap, each data item in the ConfigMap is represented by an individual file in the volume. The ConfigMap's `data` field contains the configuration data. As shown in the example below, this can be simple -- like individual properties defined using `--from-literal` -- or complex -- like configuration files or JSON blobs defined using `--from-file`. ```yaml kind: ConfigMap apiVersion: v1 metadata: creationTimestamp: 2016-02-18T19:14:38Z name: example-config namespace: default data: # example of a simple property defined using --from-literal example.property.1: hello example.property.2: world # example of a complex property defined using --from-file example.property.file: |- property.1=value-1 property.2=value-2 property.3=value-3 ``` {% endcapture %} {% capture whatsnext %} * See [Using ConfigMap Data in Pods](/docs/tasks/configure-pod-container/configure-pod-configmap). * Follow a real world example of [Configuring Redis using a ConfigMap](/docs/tutorials/configuration/configure-redis-using-configmap/). {% endcapture %} {% include templates/task.md %}