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---
assignees:
- eparis
- pmorie
title: Configure Containers Using a ConfigMap
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redirect_from:
- "/docs/user-guide/configmap/index/"
- "/docs/user-guide/configmap/index.html"
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---
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{% capture overview %}
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This page shows you how to configure an application using a ConfigMap.
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{% endcapture %}
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{% capture prerequisites %}
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* {% include task-tutorial-prereqs.md %}
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{% endcapture %}
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{% capture steps %}
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## Use kubectl to create a ConfigMap
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Use the `kubectl create configmap` command to create configmaps from [directories ](#creating-configmaps-from-directories ), [files ](#creating-configmaps-from-files ), or [literal values ](#creating-configmaps-from-literal-values ):
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```shell
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kubectl create configmap < map-name > < data-source >
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```
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where \<map-name> is the name you want to assign to the ConfigMap and \<data-source> is the directory, file, or literal value to draw the data from.
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The data source corresponds to a key-value pair in the ConfigMap, where
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* key = the file name or the key you provided on the command line, and
* value = the file contents or the literal value you provided on the command line.
You can use [`kubectl describe` ](docs/user-guide/kubectl/v1.6/#describe ) or [`kubectl get` ](docs/user-guide/kubectl/v1.6/#get ) to retrieve information about a ConfigMap. The former shows a summary of the ConfigMap, while the latter returns the full contents of the ConfigMap.
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### Create ConfigMaps from directories
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You can use `kubectl create configmap` to create a ConfigMap from multiple files in the same directory.
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For example:
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```shell
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kubectl create configmap game-config --from-file=docs/user-guide/configmap/kubectl
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```
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combines the contents of the `docs/user-guide/configmap/kubectl/` directory
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```shell
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ls docs/user-guide/configmap/kubectl/
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game.properties
ui.properties
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```
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into the following ConfigMap:
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```shell
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kubectl describe configmaps game-config
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Name: game-config
Namespace: default
Labels: < none >
Annotations: < none >
Data
====
game.properties: 158 bytes
ui.properties: 83 bytes
```
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The `game.properties` and `ui.properties` files in the `docs/user-guide/configmap/kubectl/` directory are represented in the `data` section of the ConfigMap.
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```shell
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kubectl get configmaps game-config-2 -o yaml
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```
```yaml
apiVersion: v1
data:
game.properties: |
enemies=aliens
lives=3
enemies.cheat=true
enemies.cheat.level=noGoodRotten
secret.code.passphrase=UUDDLRLRBABAS
secret.code.allowed=true
secret.code.lives=30
ui.properties: |
color.good=purple
color.bad=yellow
allow.textmode=true
how.nice.to.look=fairlyNice
kind: ConfigMap
metadata:
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creationTimestamp: 2016-02-18T18:52:05Z
name: game-config-2
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namespace: default
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resourceVersion: "516"
selfLink: /api/v1/namespaces/default/configmaps/game-config-2
uid: b4952dc3-d670-11e5-8cd0-68f728db1985
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```
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### Create ConfigMaps from files
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You can use `kubectl create configmap` to create a ConfigMap from an individual file, or from multiple files.
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For example,
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```shell
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kubectl create configmap game-config-2 --from-file=docs/user-guide/configmap/kubectl/game.properties
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```
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would produce the following ConfigMap:
```shell
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kubectl describe configmaps game-config-2
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Name: game-config
Namespace: default
Labels: < none >
Annotations: < none >
Data
====
game.properties: 158 bytes
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```
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You can pass in the `--from-file` argument multiple times to create a ConfigMap from multiple data sources.
```shell
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kubectl create configmap game-config-2 --from-file=docs/user-guide/configmap/kubectl/game.properties --from-file=docs/user-guide/configmap/kubectl/ui.properties
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```
```shell
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kubectl describe configmaps game-config-2
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Name: game-config
Namespace: default
Labels: < none >
Annotations: < none >
Data
====
game.properties: 158 bytes
ui.properties: 83 bytes
```
#### Define the key to use when creating a ConfigMap from a file
You can define a key other than the file name to use in the `data` section of your ConfigMap when using the `--from-file` argument:
```shell
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kubectl create configmap game-config-3 --from-file=< my-key-name > =< path-to-file >
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```
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where `<my-key-name>` is the key you want to use in the ConfigMap and `<path-to-file>` is the location of the data source file you want the key to represent.
For example:
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```shell
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kubectl create configmap game-config-3 --from-file=game-special-key=docs/user-guide/configmap/kubectl/game.properties
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kubectl get configmaps game-config-3 -o yaml
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```
```yaml
apiVersion: v1
data:
game-special-key: |
enemies=aliens
lives=3
enemies.cheat=true
enemies.cheat.level=noGoodRotten
secret.code.passphrase=UUDDLRLRBABAS
secret.code.allowed=true
secret.code.lives=30
kind: ConfigMap
metadata:
creationTimestamp: 2016-02-18T18:54:22Z
name: game-config-3
namespace: default
resourceVersion: "530"
selfLink: /api/v1/namespaces/default/configmaps/game-config-3
uid: 05f8da22-d671-11e5-8cd0-68f728db1985
```
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### Create ConfigMaps from literal values
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You can use `kubectl create configmap` with the `--from-literal` argument to define a literal value from the command line:
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```shell
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kubectl create configmap special-config --from-literal=special.how=very --from-literal=special.type=charm
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```
You can pass in multiple key-value pairs. Each pair provided on the command line is represented as a separate entry in the `data` section of the ConfigMap.
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```shell
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kubectl get configmaps special-config -o yaml
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```
```yaml
apiVersion: v1
data:
special.how: very
special.type: charm
kind: ConfigMap
metadata:
creationTimestamp: 2016-02-18T19:14:38Z
name: special-config
namespace: default
resourceVersion: "651"
selfLink: /api/v1/namespaces/default/configmaps/special-config
uid: dadce046-d673-11e5-8cd0-68f728db1985
```
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{% endcapture %}
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{% capture discussion %}
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## Understanding ConfigMaps
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ConfigMaps allow you to decouple configuration artifacts from image content to keep containerized applications portable.
The ConfigMap API resource stores configuration data as key-value pairs. The data can be consumed in pods or provide the configurations for system components such as controllers. ConfigMap is similar to [Secrets ](/docs/concepts/configuration/secret/ ), but provides a means of working with strings that don't contain sensitive information. Users and system components alike can store configuration data in ConfigMap.
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Note: ConfigMaps should reference properties files, not replace them. Think of the ConfigMap as representing something similar to the a Linux `/etc` directory and its contents. For example, if you create a [Kubernetes Volume ](/docs/concepts/storage/volumes/ ) from a ConfigMap, each data item in the ConfigMap is represented by an individual file in the volume.
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The ConfigMap's `data` field contains the configuration data. As shown in the example below, this can be simple -- like individual properties defined using `--from-literal` -- or complex -- like configuration files or JSON blobs defined using `--from-file` .
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```yaml
kind: ConfigMap
apiVersion: v1
metadata:
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creationTimestamp: 2016-02-18T19:14:38Z
name: example-config
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namespace: default
data:
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# example of a simple property defined using --from-literal
example.property.1: hello
example.property.2: world
# example of a complex property defined using --from-file
example.property.file: |-
property.1=value-1
property.2=value-2
property.3=value-3
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```
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{% endcapture %}
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{% capture whatsnext %}
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* See [Using ConfigMap Data in Pods ](/docs/tasks/configure-pod-container/configure-pod-configmap ).
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* Follow a real world example of [Configuring Redis using a ConfigMap ](/docs/tutorials/configuration/configure-redis-using-configmap/ ).
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{% endcapture %}
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{% include templates/task.md %}