The goal of this codelab is for you to turn a simple Hello World node.js app into a replicated application running on Kubernetes. We will show you how to take code that you have developed on your machine, turn it into a Docker container image, and then run that image on [Google Container Engine](https://cloud.google.com/container-engine/).
Here’s a diagram of the various parts in play in this codelab to help you understand how pieces fit with one another. Use this as a reference as we progress through the codelab; it should all make sense by the time we get to the end.
Kubernetes is an open source project which can run on many different environments, from laptops to high-availability multi-node clusters, from public clouds to on-premise deployments, from virtual machines to bare metal. Using a managed environment such as Google Container Engine (a Google-hosted version of Kubernetes) will allow you to focus more on experiencing Kubernetes rather than setting up the underlying infrastructure.
If you don't already have a Google Account (Gmail or Google Apps), you must [create one](https://accounts.google.com/SignUp). Then, sign-in to Google Cloud Platform console ([console.cloud.google.com](http://console.cloud.google.com)) and create a new project:
Remember the project ID; it will be referred to later in this codelab as `$PROJECT_ID`.
Make sure you have a Linux terminal available, you will use it to control your cluster via command line. You can use [Google Cloud Shell](https://console.cloud.google.com?cloudshell=true), it has the software this codelab uses pre-installed so that you can skip most of the environment configuration steps below.
It may be helpful to store your project ID into a variable as many commands below use it:
Next, [enable billing](https://console.cloud.google.com/billing) in the Cloud Console in order to use Google Cloud resources and [enable the Container Engine API](https://console.cloud.google.com/project/_/kubernetes/list).
New users of Google Cloud Platform receive a [$300 free trial](https://console.cloud.google.com/billing/freetrial?hl=en). Running through this codelab shouldn’t cost you more than a few dollars of that trial. Google Container Engine pricing is documented [here](https://cloud.google.com/container-engine/pricing).
Next, make sure you [download Node.js](https://nodejs.org/en/download/). You can skip this and the steps for installing Docker and Cloud SDK if you're using Cloud Shell.
Then install [Docker](https://docs.docker.com/engine/installation/), and [Google Cloud SDK](https://cloud.google.com/sdk/).
Finally, after Google Cloud SDK installs, run the following command to install [`kubectl`](http://kubernetes.io/docs/user-guide/kubectl-overview/):
```shell
gcloud components install kubectl
```
You're all set up with an environment that can build container images, run Node apps, run Kubernetes clusters locally, and deploy Kubernetes clusters to Google Container Engine. Let's begin!
You should be able to see your "Hello World!" message at http://localhost:8080/. If using Cloud Shell, use [Web Preview](https://cloud.google.com/shell/docs/using-web-preview) to view the URL.
Next, create a file, also within `hellonode/` named `Dockerfile`. A Dockerfile describes the image that you want to build. Docker container images can extend from other existing images so for this image, we'll extend from an existing Node image.
This "recipe" for the Docker image will start from the official Node.js LTS image found on the Docker registry, expose port 8080, copy our `server.js` file to the image and start the Node server.
**If you recieve a `Connection refused` message from Docker for Mac, ensure you are using the latest version of Docker (1.12 or later). Alternatively, if you are using Docker Toolbox on OSX, make sure you are using the VM's IP and not localhost :**
```shell
$ curl "http://$(docker-machine ip YOUR-VM-MACHINE-NAME):8080"
Now that the image works as intended and is all tagged with your `$PROJECT_ID`, we can push it to the [Google Container Registry](https://cloud.google.com/tools/container-registry/), a private repository for your Docker images accessible from every Google Cloud project (but also from outside Google Cloud Platform) :
If all goes well, you should be able to see the container image listed in the console: *Compute > Container Engine > Container Registry*. We now have a project-wide Docker image available which Kubernetes can access and orchestrate.
Create a cluster via the Console: *Compute > Container Engine > Container Clusters > New container cluster*. Set the name to 'hello-world', leaving all other options default. You should get a Kubernetes cluster with three nodes, ready to receive your container image.
It’s now time to deploy your own containerized application to the Kubernetes cluster! Please ensure that you have [configured](https://cloud.google.com/container-engine/docs/clusters/operations#configuring_kubectl) `kubectl` to use the cluster you just created (make sure the value of `--zone` flag matches the zone you used for the cluster:
**The rest of this document requires both the Kubernetes client and server version to be 1.3. Run `kubectl version` to see your current versions.** For 1.2 see [this document](https://github.com/kubernetes/kubernetes.github.io/blob/release-1.2/docs/hellonode.md).
A Kubernetes **[pod](/docs/user-guide/pods/)** is a group of containers, tied together for the purposes of administration and networking. It can contain a single container or multiple.
As shown in the output, the `kubectl run` created a **[deployment](/docs/user-guide/deployments/)** object. Deployments are the recommended way for managing creation and scaling of pods. In this example, a new deployment manages a single pod replica running the *hello-node:v1* image.
By default, the pod is only accessible by its internal IP within the Kubernetes cluster. In order to make the `hello-node` container accessible from outside the Kubernetes virtual network, you have to expose the pod as a Kubernetes **[service](/docs/user-guide/services/)**.
From our development machine we can expose the pod to the public internet using the `kubectl expose` command combined with the `--type="LoadBalancer"` flag. The flag is needed for the creation of an externally accessible ip:
The flag used in this command specifies that we’ll be using the load-balancer provided by the underlying infrastructure (in this case the [Compute Engine load balancer](https://cloud.google.com/compute/docs/load-balancing/)). Note that we expose the deployment, and not the pod directly. This will cause the resulting service to load balance traffic across all pods managed by the deployment (in this case only 1 pod, but we will add more replicas later).
The Kubernetes master creates the load balancer and related Compute Engine forwarding rules, target pools, and firewall rules to make the service fully accessible from outside of Google Cloud Platform.
Note there are 2 IP addresses listed, both serving port 8080. `CLUSTER_IP` is only visible inside your cloud virtual network. `EXTERNAL_IP` is externally accessible. In this example, the external IP address is 23.251.159.72.
You should now be able to reach the service by pointing your browser to this address: http://EXTERNAL_IP**:8080** or running `curl http://EXTERNAL_IP:8080`
One of the powerful features offered by Kubernetes is how easy it is to scale your application. Suppose you suddenly need more capacity for your application; you can simply tell the deployment to manage a new number of replicas for your pod:
You now have four replicas of your application, each running independently on the cluster with the load balancer you created earlier and serving traffic to all of them.
Note the **declarative approach** here - rather than starting or stopping new instances you declare how many instances you want to be running. Kubernetes reconciliation loops simply make sure the reality matches what you requested and take action if needed.
Here’s a diagram summarizing the state of our Kubernetes cluster:
As always, the application you deployed to production requires bug fixes or additional features. Kubernetes is here to help you deploy a new version to production without impacting your users.
First, let’s modify the application. On the development machine, edit server.js and update the response message:
```javascript
response.end("Hello Kubernetes World!");
```
We can now build and publish a new container image to the registry with an incremented tag:
While this is happening, the users of the services should not see any interruption. After a little while they will start accessing the new version of your application. You can find more details in the [deployment documentation](/docs/user-guide/deployments/).
Hopefully with these deployment, scaling and update features you’ll agree that once you’ve setup your environment (your GKE/Kubernetes cluster here), Kubernetes is here to help you focus on the application rather than the infrastructure.
This user interface allows you to get started quickly and enables some of the functionality found in the CLI as a more approachable and discoverable way of interacting with the system.
Enjoy the Kubernetes graphical dashboard and use it for deploying containerized applications, as well as for monitoring and managing your clusters!
Of course, you can also delete the entire project but note that you must first disable billing on the project. Additionally, deleting a project will only happen after the current billing cycle ends.