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---
layout: blog
title: "KubeInvaders - Gamified Chaos Engineering Tool for Kubernetes"
date: 2020-01-22
slug: kubeinvaders-gamified-chaos-engineering-tool-for-kubernetes
---
**Authors** Eugenio Marzo, Sourcesense
Some months ago, I released my latest project called KubeInvaders. The
first time I shared it with the community was during an Openshift
Commons Briefing session. Kubenvaders is a Gamified Chaos Engineering
tool for Kubernetes and Openshift and helps test how resilient your
Kubernetes cluster is, in a fun way.
It is like Space Invaders, but the aliens are pods.
![](https://github.com/lucky-sideburn/KubeInvaders-kubernetes-post/raw/master/img1.png)
During my presentation at Codemotion Milan 2019, I started saying "of
course you can do it with few lines of Bash, but it is boring."
![](https://github.com/lucky-sideburn/KubeInvaders-kubernetes-post/raw/master/img2.png)
Using the code above you can kill random pods across a Kubernetes cluster, but I
think it is much more fun with the spaceship of KubeInvaders.
I published the code at
[https://github.com/lucky-sideburn/KubeInvaders](https://github.com/lucky-sideburn/KubeInvaders)
and there is a little community that is growing gradually. Some people
love to use it for demo sessions killing pods on a big screen.
![](https://github.com/lucky-sideburn/KubeInvaders-kubernetes-post/raw/master/img3.png)
## How to install KubeInvaders
I defined multiples modes to install it:
1. Helm Chart
[https://github.com/lucky-sideburn/KubeInvaders/tree/master/helm-charts/kubeinvaders](https://github.com/lucky-sideburn/KubeInvaders/tree/master/helm-charts/kubeinvaders)
2. Manual Installation for Openshift using a template
[https://github.com/lucky-sideburn/KubeInvaders\#install-kubeinvaders-on-openshift](https://github.com/lucky-sideburn/KubeInvaders#install-kubeinvaders-on-openshift)
3. Manual Installation for Kubernetes
[https://github.com/lucky-sideburn/KubeInvaders\#install-kubeinvaders-on-kubernetes](https://github.com/lucky-sideburn/KubeInvaders#install-kubeinvaders-on-kubernetes)
The preferred way, of course, is with a Helm chart:
```
# Please set target_namespace to set your target namespace!
helm install --set-string target_namespace="namespace1,namespace2" \
--name kubeinvaders --namespace kubeinvaders ./helm-charts/kubeinvaders
```
## How to use KubeInvaders
Once it is installed on your cluster you can use the following
functionalities:
* Key 'a' — Switch to automatic pilot
* Key 'm' — Switch to manual pilot
* Key 'i' — Show pod's name. Move the ship towards an alien
* Key 'h' — Print help
* Key 'n' — Jump between different namespaces (my favorite feature!)
## Tuning KubeInvaders
At Codemotion Milan 2019, my colleagues and I organized a desk with a
game station for playing KubeInvaders. People had to fight with Kubernetes to
win a t-shirt.
If you have pods that require a few seconds to start, you may lose. It
is possible to set the complexity of the game with these parameters as
environmment variables in the Kubernetes deployment:
* ALIENPROXIMITY — Reduce this value to increase the distance between aliens;
* HITSLIMIT — Seconds of CPU time to wait before shooting;
* UPDATETIME — Seconds to wait before updating pod status (you can set also 0.x Es: 0.5);
The result is a harder game experience against the machine.
## Use cases
Adopting chaos engineering strategies for your production environment is
really useful, because it is the only way to test if a system supports
unexpected destructive events.
KubeInvaders is a game — so please do not take it too seriously! — but it demonstrates
some important use cases:
* Test how resilient Kubernetes clusters are on unexpected pod deletion
* Collect metrics like pod restart time
* Tune readiness probes
## Next steps
I want to continue to add some cool features and integrate it into a
Kubernetes dashboard because I am planning to transform it into a
"Gamified Chaos Engineering and Development Tool for Kubernetes", to help
developer to interact with deployments in a Kubernetes environment. For
example:
* Point to the aliens to get pod logs
* Deploy Helm charts by shooting some particular objects
* Read messages stored in a specific label present in a deployment
Please feel free to contribute to
[https://github.com/lucky-sideburn/KubeInvaders](https://github.com/lucky-sideburn/KubeInvaders)
and stay updated following \#kubeinvaders news [on Twitter](https://twitter.com/luckysideburn).