// generated by jsonenums -type=Level; DO NOT EDIT package types import ( "encoding/json" "fmt" ) var ( _LevelNameToValue = map[string]Level{ "LevelDebug": LevelDebug, "LevelInfo": LevelInfo, "LevelSuccess": LevelSuccess, "LevelWarn": LevelWarn, "LevelError": LevelError, "LevelFatal": LevelFatal, } _LevelValueToName = map[Level]string{ LevelDebug: "LevelDebug", LevelInfo: "LevelInfo", LevelSuccess: "LevelSuccess", LevelWarn: "LevelWarn", LevelError: "LevelError", LevelFatal: "LevelFatal", } ) func init() { var v Level if _, ok := interface{}(v).(fmt.Stringer); ok { _LevelNameToValue = map[string]Level{ interface{}(LevelDebug).(fmt.Stringer).String(): LevelDebug, interface{}(LevelInfo).(fmt.Stringer).String(): LevelInfo, interface{}(LevelSuccess).(fmt.Stringer).String(): LevelSuccess, interface{}(LevelWarn).(fmt.Stringer).String(): LevelWarn, interface{}(LevelError).(fmt.Stringer).String(): LevelError, interface{}(LevelFatal).(fmt.Stringer).String(): LevelFatal, } } } // MarshalJSON is generated so Level satisfies json.Marshaler. func (r Level) MarshalJSON() ([]byte, error) { if s, ok := interface{}(r).(fmt.Stringer); ok { return json.Marshal(s.String()) } s, ok := _LevelValueToName[r] if !ok { return nil, fmt.Errorf("invalid Level: %d", r) } return json.Marshal(s) } // UnmarshalJSON is generated so Level satisfies json.Unmarshaler. func (r *Level) UnmarshalJSON(data []byte) error { var s string if err := json.Unmarshal(data, &s); err != nil { return fmt.Errorf("Level should be a string, got %s", data) } v, ok := _LevelNameToValue[s] if !ok { return fmt.Errorf("invalid Level %q", s) } *r = v return nil }