The zone loader now ignores the Units DB field and detects the coordinate
format by checking for decimal points: decimal values are percentages,
integer-only values are legacy pixels. This fixes motion detection being
broken when zones had Units=Pixels but percentage coordinates (or vice
versa), which resulted in a ~99x99 pixel zone on a 2560x1440 monitor.
The PHP zone view now always forces Units=Percent when saving, since it
always works in percentage space. convertPixelPointsToPercent() now
returns bool to indicate whether conversion occurred.
Tests added for: truncation bug via atoi, correct percentage-to-pixel
conversion, auto-detect heuristic, and resolution independence.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Convert zone coordinates from absolute pixel values to percentages
(0.00-100.00) so zones automatically adapt when monitor resolution
changes. This eliminates the need to manually reconfigure zones after
resolution adjustments.
Changes:
- Add DB migration (zm_update-1.37.81.sql) to convert existing pixel
coords to percentages, recalculate area, and update Units default
- Add Zone::ParsePercentagePolygon() in C++ to parse percentage coords
and convert to pixels at runtime using monitor dimensions
- Backwards compat: C++ Zone::Load() checks Units column and uses old
pixel parser for legacy 'Pixels' zones
- Update PHP coordsToPoints/mapCoords/getPolyArea for float coords,
replace scanline area algorithm with shoelace formula
- Update JS zone editor to work in percentage coordinate space with
SVG viewBox "0 0 100 100" and non-scaling-stroke for consistent
line thickness
- Position zone SVG overlay inside imageFeed container via JS to align
with image only (not status bar)
- Support array of zone IDs in Monitor::getStreamHTML zones option
- Update monitor resize handler: percentage coords don't need rescaling,
only threshold pixel counts are adjusted
- Add 8 Catch2 unit tests for ParsePercentagePolygon
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When zones have Units='Percent' in the database but their Coords contain
pixel values (>100), ParsePercentagePolygon treats them as percentages,
causing wild scaling (e.g., 639% * 1920 / 100 = 12269) followed by
clamping to monitor bounds, producing degenerate full-frame zones.
Add a pre-check in Zone::Load that scans coordinate values before calling
ParsePercentagePolygon. If any value exceeds 100, log a warning and use
ParsePolygonString (pixel path) instead. Also add unit tests for both
ParsePolygonString and ParsePercentagePolygon.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>