Disconnect and Reconnect in PrimeCapture instead of in constructor and descructor. Fixes camera not reconnecting.
parent
9935e4011c
commit
ee6dff8cd4
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@ -103,8 +103,6 @@ void RemoteCameraRtsp::Initialise() {
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buffer.size(max_size);
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buffer.size(max_size);
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FFMPEGInit();
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FFMPEGInit();
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Connect();
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}
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}
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void RemoteCameraRtsp::Terminate() {
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void RemoteCameraRtsp::Terminate() {
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@ -126,6 +124,9 @@ int RemoteCameraRtsp::Disconnect() {
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}
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}
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int RemoteCameraRtsp::PrimeCapture() {
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int RemoteCameraRtsp::PrimeCapture() {
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if (rtspThread) Disconnect();
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Connect();
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Debug(2, "Waiting for sources");
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Debug(2, "Waiting for sources");
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for (int i = 100; i && !zm_terminate && !rtspThread->hasSources(); i--) {
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for (int i = 100; i && !zm_terminate && !rtspThread->hasSources(); i--) {
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std::this_thread::sleep_for(Microseconds(10000));
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std::this_thread::sleep_for(Microseconds(10000));
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