Remove flip code as we are using the code in skin.js now. Instead of setting height to auto, just clear it so that css rules apply.
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b517af6d29
commit
75430dad9e
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@ -594,6 +594,7 @@ function redrawScreen() {
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scaleDiv.hide();
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fit.text('Scale');
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monitors.height(mh.toString() + 'px'); // leave a small gap at bottom
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if (maxfit2(monitors.outerWidth(), monitors.outerHeight()) == 0) { /// if we fail to fix we back out of fit mode -- ??? This may need some better handling
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console.log("Failed to fit, dropping back to scaled mode");
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fitMode=1-fitMode;
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@ -601,17 +602,17 @@ function redrawScreen() {
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} else {
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// switch out of fit mode
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// if we fit, then monitors were absolutely positioned already (or will be) otherwise release them to float
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for ( var i=0; i<numMonitors; i++ ) {
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monitorCanvasObj[monitorPtr[i]].style.position="";
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for (let i=0; i<numMonitors; i++) {
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monitorCanvasObj[monitorPtr[i]].style.position = '';
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}
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monitors.height('auto');
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monitors.height('');
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scaleDiv.show();
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fit.text('fit');
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setScale(currentScale);
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}
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outputUpdate(currentTimeSecs);
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timerFire(); // force a fire in case it's not timing
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}
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} // end function redrawScreen
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function outputUpdate(time) {
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drawSliderOnGraph(time);
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@ -1077,13 +1078,6 @@ function changeDateTime(e) {
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// >>>>>>>>> Initialization that runs on window load by being at the bottom
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function initPage() {
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jQuery(document).ready(function() {
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jQuery("#hdrbutton").click(function() {
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jQuery("#flipMontageHeader").slideToggle("slow");
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jQuery("#hdrbutton").toggleClass('glyphicon-menu-down').toggleClass('glyphicon-menu-up');
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});
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});
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if (!liveMode) {
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load_Frames(events);
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canvas = document.getElementById('timeline');
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