Small clarification in modeling equipment section (#1475)
Signed-off-by: Mike Kolcun <mike.kolcun@gmail.com>pull/1477/head
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@ -117,7 +117,7 @@ Select where in the model you want to add the Equipment, for instance the kitche
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Select the Thing you want to create the Equipment from, and alter the details of the Equipment item that will be created.
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If you don't find an appropriate Equipment class, choose **Equipment**.
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If you don't find an appropriate Semantic Class, choose **Equipment**.
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Below are all the Channels defined by the Thing.
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Sometimes Things will have hundreds of channels, so here you have the opportunity of choosing which ones will be linked to new Points items.
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