Updated external content (Jenkins build 694)
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@ -45,7 +45,7 @@ to common openHAB functionality within rules including items, things, actions, l
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This add-on includes by default the [openhab-js](https://github.com/openhab/openhab-js/) NPM library and exports it's namespaces onto the global namespace. This allows the use of `items`, `actions`, `cache` and other objects without the need to explicitly import using `require()`. This functionality can be disabled for users who prefer to manage their own imports via the add-on configuration options.
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This add-on includes by default the [openhab-js](https://github.com/openhab/openhab-js/) NPM library and exports it's namespaces onto the global namespace. This allows the use of `items`, `actions`, `cache` and other objects without the need to explicitly import using `require()`. This functionality can be disabled for users who prefer to manage their own imports via the add-on configuration options.
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## UI Based Rules
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## UI Based Rules
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@ -57,17 +57,17 @@ Advanced users, or users migrating scripts from existing systems may want to use
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Using the openHAB UI, first create a new rule and set a trigger condition
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Using the openHAB UI, first create a new rule and set a trigger condition
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### Adding Actions
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### Adding Actions
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Select "Add Action" and then select "ECMAScript 262 Edition 11". Its important this is "Edition 11" or higher, earlier versions will not work. This will bring up a empty script editor where you can enter your javascript.
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Select "Add Action" and then select "ECMAScript 262 Edition 11". Its important this is "Edition 11" or higher, earlier versions will not work. This will bring up a empty script editor where you can enter your javascript.
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You can now write rules using standard ES6 Javascript along with the included openHAB [standard library](#standard-library).
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You can now write rules using standard ES6 Javascript along with the included openHAB [standard library](#standard-library).
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For example, turning a light on:
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For example, turning a light on:
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```javascript
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```javascript
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@ -594,7 +594,7 @@ Additionally all the above triggers have the following functions:
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//Basic rule, when the BedroomLight1 is changed, run a custom function
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//Basic rule, when the BedroomLight1 is changed, run a custom function
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rules.when().item('BedroomLight1').changed().then(e => {
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rules.when().item('BedroomLight1').changed().then(e => {
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console.log("BedroomLight1 state", e.newState)
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console.log("BedroomLight1 state", e.newState)
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}.build();
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}).build();
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//turn on the kitchen light at SUNSET
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//turn on the kitchen light at SUNSET
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rules.when().timeOfDay("SUNSET").then().sendOn().toItem("KitchenLight").build("Sunset Rule","turn on the kitchen light
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rules.when().timeOfDay("SUNSET").then().sendOn().toItem("KitchenLight").build("Sunset Rule","turn on the kitchen light
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@ -10,7 +10,7 @@
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<category>PowerOutlet</category>
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<category>PowerOutlet</category>
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<channels>
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<channels>
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<channel id="switch" typeId="system.power"/>
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<channel id="brightness" typeId="system.brightness"/>
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<channel id="led" typeId="led"/>
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<channel id="led" typeId="led"/>
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<channel id="rssi" typeId="rssi"/>
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<channel id="rssi" typeId="rssi"/>
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</channels>
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</channels>
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@ -103,6 +103,13 @@
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<state pattern="%.1f %unit%" readOnly="true"/>
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<state pattern="%.1f %unit%" readOnly="true"/>
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</channel-type>
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</channel-type>
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<channel-type id="pm25">
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<item-type>Number:Density</item-type>
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<label>Air Quality</label>
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<description>Current Air Quality measured in PM 2.5</description>
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<state pattern="%.1f %unit%" readOnly="true"/>
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</channel-type>
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<channel-type id="waterLevel">
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<channel-type id="waterLevel">
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<item-type>Number</item-type>
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<item-type>Number</item-type>
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<label>Water Level</label>
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<label>Water Level</label>
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@ -113,6 +120,7 @@
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<option value="1">Refill tank</option>
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<option value="1">Refill tank</option>
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<option value="2">OK</option>
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<option value="2">OK</option>
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<option value="3">Full</option>
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<option value="3">Full</option>
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<option value="4">Max</option>
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</options>
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</options>
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</state>
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</state>
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</channel-type>
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</channel-type>
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@ -152,4 +160,11 @@
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<state pattern="%d" readOnly="true"/>
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<state pattern="%d" readOnly="true"/>
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</channel-type>
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</channel-type>
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<channel-type id="serviceTime">
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<item-type>Number:Time</item-type>
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<label>Service Time</label>
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<description>Service time in minutes</description>
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<state pattern="%d" readOnly="true"/>
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</channel-type>
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</thing:thing-descriptions>
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</thing:thing-descriptions>
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@ -49,6 +49,7 @@
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<channel id="automatic" typeId="automatic"/>
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<channel id="automatic" typeId="automatic"/>
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<channel id="temperature" typeId="temperature"/>
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<channel id="temperature" typeId="temperature"/>
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<channel id="humidity" typeId="humidity"/>
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<channel id="humidity" typeId="humidity"/>
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<channel id="pm25" typeId="pm25"/>
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<channel id="waterLevel" typeId="waterLevel"/>
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<channel id="waterLevel" typeId="waterLevel"/>
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<channel id="fanRPM" typeId="fanRPM"/>
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<channel id="fanRPM" typeId="fanRPM"/>
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<channel id="cleanMode" typeId="cleanMode"/>
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<channel id="cleanMode" typeId="cleanMode"/>
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@ -56,6 +57,7 @@
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<channel id="operationTime" typeId="operationTime"/>
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<channel id="operationTime" typeId="operationTime"/>
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<channel id="discReplaceTime" typeId="discReplaceTime"/>
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<channel id="discReplaceTime" typeId="discReplaceTime"/>
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<channel id="cleaningTime" typeId="cleaningTime"/>
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<channel id="cleaningTime" typeId="cleaningTime"/>
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<channel id="serviceTime" typeId="serviceTime"/>
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</channels>
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</channels>
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<representation-property>macAddress</representation-property>
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<representation-property>macAddress</representation-property>
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