Clarify item creation recommendation (#1628)
Signed-off-by: Markus Storm <markus.storm@gmx.net>pull/1633/head
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@ -36,7 +36,7 @@ This section does not cover building user interfaces; this subject has its own s
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openHAB 3 provides a _single_ graphical user interface to modify settings, to manage your components and rules, and to provide a UI for users.
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While there are no full-scale starter and migration tutorials available yet, see the [recording of the recent 2020 openHAB virtual meetup](https://www.youtube.com/watch?v=pwZ8AOwRDEk) for a tour of the new Main UI (starting at 26:26).
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While there are no full-scale starter and migration tutorials available yet, see the [recording of the recent 2020 openHAB virtual meetup](https://youtu.be/pwZ8AOwRDEk?t=1586) for a tour of the new Main UI (starting at 26:26).
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::: tip Important changes for openHAB 2 users<br>
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PaperUI and HABmin are no longer supported, they are replaced by the new Main UI.<br>
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@ -78,7 +78,7 @@ _Note there is an option in Main UI to bulk create Items where you can copy'n'pa
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<td>✔️</td>
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<td>✔️</td>
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<td>(✔️)</td>
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<td>items/*.items files</td>
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<td>for starters:<br>Use the semantic model in UI<br>advanced users:<br>import items in UI to use the semantic model<br>only stick with *.items files if you know how to handle tagging and groups for the model</td>
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</tr>
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<tr>
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<td>Define GUI</td>
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@ -106,7 +106,7 @@ _Note there is an option in Main UI to bulk create Items where you can copy'n'pa
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<td>✔️</td>
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<td>✔️</td>
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<td>❌</td>
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<td>Main UI<br>for starters: Blockly<br>(graphically create JS code)<br>for advanced users:<br>rules/*.rules files<br>for rules DSL and JSR223</td>
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<td>for starters:<br>Main UI and Blockly<br>(graphically create JS code)<br>for advanced users:<br>rules/*.rules files<br>for rules DSL and JSR223</td>
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</tr>
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<tr>
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<td>Manage Z-Wave Devices</td>
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