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@ -81,7 +81,7 @@ The following table gives a top-level description of the most important concepts
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| Channels | are the openHAB (software) connection between “Things” and “Items” (see below) | _see below_ |
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| Channels | are the openHAB (software) connection between “Things” and “Items” (see below) | _see below_ |
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| Items | are the openHAB (software) generated representation of information about the devices | [click for more info on Items]({{base}}/concepts/items.html) |
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| Items | are the openHAB (software) generated representation of information about the devices | [click for more info on Items]({{base}}/concepts/items.html) |
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| Rules | that perform automatic actions (in its simplest form: if "this" happens, openHAB will do "that") | [click for more info on Rules]({{base}}/configuration/rules-dsl.html) |
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| Rules | that perform automatic actions (in its simplest form: if "this" happens, openHAB will do "that") | [click for more info on Rules]({{base}}/configuration/rules-dsl.html) |
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| Sitemap | is the openHAB (software) generated user interface (web site) that presents information and allows for interactions | [click for more info on Sitemaps]({{base}}/ui/sitemaps.html) |
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| Pages | is the openHAB (software) generated user interface (web site) that presents information and allows for interactions | [click for more info on Pages]({{base}}/tutorial/pages_intro.html) |
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While the table above gives an overview, please remember that it is incomplete and a simplification of openHAB for the sake of this overview.
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While the table above gives an overview, please remember that it is incomplete and a simplification of openHAB for the sake of this overview.
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More elements will be introduced in later chapters of the documentation.
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More elements will be introduced in later chapters of the documentation.
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@ -107,7 +107,7 @@ Here you will find a searchable list of several hundred bindings to support as m
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New bindings are regularly added as developers integrate more devices into openHAB.
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New bindings are regularly added as developers integrate more devices into openHAB.
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For each binding, detailed instructions and examples are provided that include guidance on configuration (if any) of the binding itself, the definition of [Things]({{base}}/concepts/things.html) supported by this binding and the Channels these [Things]({{base}}/concepts/things) provide.
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For each binding, detailed instructions and examples are provided that include guidance on configuration (if any) of the binding itself, the definition of [Things]({{base}}/concepts/things.html) supported by this binding and the Channels these [Things]({{base}}/concepts/things) provide.
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In most cases, the description also contains a fully worked out example that includes a definition of [Things]({{base}}/concepts/things) and its Channels, [Items]({{base}}/concepts/items.html) linked to those Channels and the use of these [Items]({{base}}/concepts/items.html) in a sitemap.
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In most cases, the description also contains a fully worked out example that includes a definition of [Things]({{base}}/concepts/things) and its Channels, [Items]({{base}}/concepts/items.html) linked to those Channels and the use of these [Items]({{base}}/concepts/items.html) in a user interface page.
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## While You Are Getting Started
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## While You Are Getting Started
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@ -169,7 +169,7 @@ Here a short list of the steps that you will need to consider to get openHAB up
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1. Add a “channel” to the “thing” if not created by the binding
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1. Add a “channel” to the “thing” if not created by the binding
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1. Define an “item”
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1. Define an “item”
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1. Link the “channel” to your “item”
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1. Link the “channel” to your “item”
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1. Establish a sitemap
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1. Interact with your "item" from a user interface "page"
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Most of the above can be done in openHAB through point-and-click processes in a graphical user interface.
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Most of the above can be done in openHAB through point-and-click processes in a graphical user interface.
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But remember, there is always more than one way to achieve your goal in openHAB.
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But remember, there is always more than one way to achieve your goal in openHAB.
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