100 lines
2.4 KiB
Markdown
100 lines
2.4 KiB
Markdown
|
---
|
||
|
layout: tutorial-advanced
|
||
|
---
|
||
|
|
||
|
{% include base.html %}
|
||
|
|
||
|
# Configuring a Thing
|
||
|
|
||
|
You can access to the Thing configuration by clicking on *Configuration*, *Thing Configuration* in the right menu.
|
||
|
|
||
|
The Thing configuration display has 6 panels.
|
||
|
|
||
|
## Configuration panel overview
|
||
|
|
||
|

|
||
|
|
||
|
This panel contains the following information:
|
||
|
* The label giving you the model name of the *Thing*, read-only,
|
||
|
* The overview, giving a description of the *Thing*, coming from the ZWave database, read-only,
|
||
|
* A set of controls, one per actionable *item* that has been created. You can play with the control in order to check that your device is correctly working. The name and the identifier of the *item* are read-only.
|
||
|
|
||
|
>
|
||
|
The name of the item can be modified in the channels panel.
|
||
|
|
||
|
## The properties panel
|
||
|
|
||
|

|
||
|
|
||
|
The properties panel presents the Label of the Thing.
|
||
|
|
||
|
You can change the label making it more informative.
|
||
|
|
||
|
The change is saved as soon as you select the *Save* button at the top of the windows.
|
||
|
|
||
|
## Configuration parameters panel
|
||
|
|
||
|
This panel presents the configuration parameters of the device
|
||
|
|
||
|
The content of this panel depends on the device model.
|
||
|
|
||
|
The use of these parameters are described in the user's manual of the device itself.
|
||
|
|
||
|

|
||
|
|
||
|
When a parameter value is changed, HABmin send it to the device. A *pending* message is displayed at this time.
|
||
|
|
||
|

|
||
|
|
||
|
|
||
|
## Association group panel
|
||
|
|
||
|
<<<< TO BE COMPLETED >>>>
|
||
|
|
||
|
## Device configuration panel
|
||
|
|
||
|
<<<< TO BE COMPLETED >>>>
|
||
|
|
||
|
|
||
|
## Channels panel
|
||
|
|
||
|
This panel is the key panel to configure the *Items*, as the channels are the link between *Things* and *Items*.
|
||
|
|
||
|

|
||
|
|
||
|
Basically, HABmin will create one *Item* per channel.
|
||
|
|
||
|
Each channel follows the same following structure:
|
||
|
|
||
|

|
||
|
|
||
|
Five buttons allow different actions:
|
||
|
|
||
|

|
||
|
|
||
|
HABmin 2 creates and link automatically the needed *items* when a *thing* is created, so creating, deleting and linking action are not often used.
|
||
|
|
||
|
To personalise item information, the *edit linked data* button opens the following window:
|
||
|
|
||
|

|
||
|
|
||
|
This window allows to:
|
||
|
|
||
|
* change the label, making it more informative,
|
||
|
* modify the item type if needed,
|
||
|
* modify the category if needed.
|
||
|
|
||
|
The modification are saved as soon as you select the *Save* button.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|