[jsscripting] Update openhab-js to 2.0.3 (#13385)
* [jsscripting] Update openhab-js to 2.0.3 * [jsscripting] Update README Signed-off-by: Florian Hotze <florianh_dev@icloud.com>pull/13325/head^2
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@ -6,10 +6,10 @@ Also included is [openhab-js](https://github.com/openhab/openhab-js/), a fairly
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to common openHAB functionality within rules including items, things, actions, logging and more.
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- [Configuration](#configuration)
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- [UI Based Rules](#ui-based-rules)
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- [UI Based Rules](#ui-based-rules)
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- [Adding Triggers](#adding-triggers)
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- [Adding Actions](#adding-actions)
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- [Event Object](#event-object)
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- [UI Event Object](#ui-event-object)
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- [Scripting Basics](#scripting-basics)
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- [Require](#require)
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- [Console](#console)
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@ -26,37 +26,39 @@ to common openHAB functionality within rules including items, things, actions, l
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- [File Based Rules](#file-based-rules)
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- [JSRule](#jsrule)
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- [Rule Builder](#rule-builder)
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- [Event Object](#event-object-1)
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- [Event Object](#event-object)
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- [Initialization hook: scriptLoaded](#initialization-hook-scriptloaded)
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- [Deinitialization hook: scriptUnloaded](#deinitialization-hook-scriptunloaded)
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- [Advanced Scripting](#advanced-scripting)
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- [@runtime](#runtime)
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## Configuration
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This add-on includes by default the [openhab-js](https://github.com/openhab/openhab-js/) NPM library and exports it's namespaces onto the global namespace.
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This add-on includes by default the [openhab-js](https://github.com/openhab/openhab-js/) NPM library and exports its namespaces onto the global namespace.
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This allows the use of `items`, `actions`, `cache` and other objects without the need to explicitly import using `require()`.
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This functionality can be disabled for users who prefer to manage their own imports via the add-on configuration options.
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This functionality can be disabled for users who prefer to manage their own imports via the add-on configuration options.
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![openHAB Rule Configuration](doc/settings.png)
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## UI Based Rules
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<!-- Paste the copied docs from openhab-js under this comment. -->
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### UI Based Rules
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The quickest way to add rules is through the openHAB Web UI.
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Advanced users, or users migrating scripts from existing systems may want to use [File Based Rules](#file-based-rules) for managing rules using files in the user configuration directory.
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### Adding Triggers
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Using the openHAB UI, first create a new rule and set a trigger condition.
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![openHAB Rule Configuration](doc/rule-config.png)
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### Adding Actions
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Select "Add Action" and then select "Run Script" with "ECMAScript 262 Edition 11".
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It’s important this is "Edition 11" or higher, earlier versions will not work.
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This will bring up a empty script editor where you can enter your JavaScript.
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This will bring up an empty script editor where you can enter your JavaScript.
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![openHAB Rule Engines](doc/rule-engines.png)
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@ -65,17 +67,20 @@ You can now write rules using standard ES6 JavaScript along with the included op
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![openHAB Rule Script](doc/rule-script.png)
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For example, turning a light on:
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```javascript
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items.getItem("KitchenLight").sendCommand("ON");
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console.log("Kitchen Light State", items.getItem("KitchenLight").state);
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```
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Sending a notification
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```javascript
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actions.NotificationAction.sendNotification("romeo@montague.org", "Balcony door is open");
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```
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Querying the status of a thing
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```javascript
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const thingStatusInfo = actions.Things.getThingStatusInfo("zwave:serial_zstick:512");
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console.log("Thing status",thingStatusInfo.getStatus());
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@ -83,16 +88,16 @@ console.log("Thing status",thingStatusInfo.getStatus());
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See [openhab-js](https://openhab.github.io/openhab-js) for a complete list of functionality.
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### Event Object
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### UI Event Object
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**NOTE**: Note that `event` object is different in UI based rules and file based rules! This section is only valid for UI based rules. If you use file based rules, refer to [file based rules event object documentation](#event-object-1).
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**NOTE**: Note that `event` object is different in UI based rules and file based rules! This section is only valid for UI based rules. If you use file based rules, refer to [file based rules event object documentation](#event-object).
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When you use "Item event" as trigger (i.e. "[item] received a command", "[item] was updated", "[item] changed"), there is additional context available for the action in a variable called `event`.
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This tables gives an overview over the `event` object for most common trigger types:
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| Property Name | Type | Trigger Types | Description | Rules DSL Equivalent |
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| -------------- | -------------------------------------------------------------------------------------------------------------------- | -------------------------------------- | ------------------------------------------------------------------------------------------------------------- | ---------------------- |
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|----------------|----------------------------------------------------------------------------------------------------------------------|----------------------------------------|---------------------------------------------------------------------------------------------------------------|------------------------|
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| `itemState` | sub-class of [org.openhab.core.types.State](https://www.openhab.org/javadoc/latest/org/openhab/core/types/state) | `[item] changed`, `[item] was updated` | State that triggered event | `triggeringItem.state` |
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| `oldItemState` | sub-class of [org.openhab.core.types.State](https://www.openhab.org/javadoc/latest/org/openhab/core/types/state) | `[item] changed` | Previous state of Item or Group that triggered event | `previousState` |
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| `itemCommand` | sub-class of [org.openhab.core.types.Command](https://www.openhab.org/javadoc/latest/org/openhab/core/types/command) | `[item] received a command` | Command that triggered event | `receivedCommand` |
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@ -129,7 +134,7 @@ The library search will look in the path `automation/js/node_modules` in the use
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### Console
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The JS Scripting binding supports the standard `console` object for logging.
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Script debug logging is enabled by default at the `INFO` level, but can be configured using the [console logging]({{base}}/administration/logging.html) commands.
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Script debug logging is enabled by default at the `INFO` level, but can be configured using the console logging commands.
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```text
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log:set DEBUG org.openhab.automation.script
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@ -142,6 +147,7 @@ console.loggerName = "custom"
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```
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Supported logging functions include:
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- `console.log(obj1 [, obj2, ..., objN])`
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- `console.info(obj1 [, obj2, ..., objN])`
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- `console.warn(obj1 [, obj2, ..., objN])`
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@ -152,22 +158,21 @@ Supported logging functions include:
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Where `obj1 ... objN` is a list of JavaScript objects to output.
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The string representations of each of these objects are appended together in the order listed and output.
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See https://developer.mozilla.org/en-US/docs/Web/API/console for more information about console logging.
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See <https://developer.mozilla.org/en-US/docs/Web/API/console> for more information about console logging.
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### Timers
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#### SetTimeout
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The global `setTimeout()` method sets a timer which executes a function or specified piece of code once the timer expires.
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```javascript
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var timeoutID = setTimeout(function[, delay, arg1, arg2, ...]);
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var timeoutID = setTimeout(function[, delay]);
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var ohTimer = setTimeout(callbackFunction, delay);
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```
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The global `clearTimeout()` method cancels a timeout previously established by calling `setTimeout()`.
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See https://developer.mozilla.org/en-US/docs/Web/API/setTimeout for more information about `setTimeout()`.
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The openHAB implementation of `setTimeout()` differs from the [HTML DOM API's `setTimeout()`](https://developer.mozilla.org/en-US/docs/Web/API/setTimeout).
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openHAB does not return the integer timeoutID as standard JS does, instead it returns an instance of [openHAB Timer](#openhab-timer).
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#### SetInterval
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The setInterval() method repeatedly calls a function or executes a code snippet, with a fixed time delay between each call.
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```javascript
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var intervalID = setInterval(func, [delay, arg1, arg2, ...]);
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var intervalID = setInterval(function[, delay]);
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var ohIntervalTimer = setInterval(callbackFunction, delay);
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```
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The global `clearInterval()` method cancels a timed, repeating action which was previously established by a call to `setInterval()`.
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NOTE: Timers will not be canceled if a script is deleted or modified, it is up to the user to manage timers. See using the [cache](#cache) namespace as well as [ScriptLoaded](#scriptloaded) and [ScriptUnLoaded](#scriptunloaded) for a convenient way of managing persisted objects, such as timers between reloads or deletions of scripts.
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See https://developer.mozilla.org/en-US/docs/Web/API/setInterval for more information about `setInterval()`.
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NOTE: Timers will not be canceled if a script is deleted or modified, it is up to the user to manage timers.
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See using the [cache](#cache) namespace as well as [ScriptLoaded](#initialization-hook-scriptloaded) and [ScriptUnLoaded](#deinitialization-hook-scriptunloaded) for a convenient way of managing persisted objects, such as timers between reloads or deletions of scripts.
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The openHAB implementation of `setInterval()` differs from the [HTML DOM API's `setInterval()`](https://developer.mozilla.org/en-US/docs/Web/API/setInterval).
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openHAB does not return the integer timeoutID as standard JS does, instead it returns an instance of [openHAB Timer](#openhab-timer).
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#### openHAB Timer
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A native openHAB Timer instance has the following methods:
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* `cancel()`: Cancels the timer. ⇒ `boolean`: true, if cancellation was successful
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* `getExecutionTime()`: The scheduled execution time or null if timer was cancelled. ⇒ `time.ZonedDateTime` or `null`
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* `isActive()`: Whether the scheduled execution is yet to happen. ⇒ `boolean`
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* `isCancelled()`: Whether the timer has been cancelled. ⇒ `boolean`
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* `isRunning()`: Whether the scheduled code is currently executed. ⇒ `boolean`
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* `hasTerminated()`: Whether the scheduled execution has already terminated. ⇒ `boolean`
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* `reschedule(time.ZonedDateTime)`: Reschedules a timer to a new starting time. This can also be called after a timer has terminated, which will result in another execution of the same code. ⇒ `boolean`: true, if rescheduling was successful
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- `cancel()`: Cancels the timer. ⇒ `boolean`: true, if cancellation was successful
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- `getExecutionTime()`: The scheduled execution time or null if timer was cancelled. ⇒ `time.ZonedDateTime` or `null`
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- `isActive()`: Whether the scheduled execution is yet to happen. ⇒ `boolean`
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- `isCancelled()`: Whether the timer has been cancelled. ⇒ `boolean`
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- `isRunning()`: Whether the scheduled code is currently executed. ⇒ `boolean`
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- `hasTerminated()`: Whether the scheduled execution has already terminated. ⇒ `boolean`
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- `reschedule(time.ZonedDateTime)`: Reschedules a timer to a new starting time. This can also be called after a timer has terminated, which will result in another execution of the same code. ⇒ `boolean`: true, if rescheduling was successful
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Examples:
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```javascript
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var timer = setTimeout(() => { console.log('Timer expired.'); }, 10000); // Would log 'Timer expired.' in 10s.
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if (timer.isActive()) console.log('Timer is waiting to execute.');
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@ -225,14 +231,14 @@ The items namespace allows interactions with openHAB items.
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See [openhab-js : items](https://openhab.github.io/openhab-js/items.html) for full API documentation.
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* items : <code>object</code>
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* .getItem(name, nullIfMissing) ⇒ <code>Item</code>
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* .getItems() ⇒ <code>Array.<Item></code>
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* .getItemsByTag(...tagNames) ⇒ <code>Array.<Item></code>
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* .addItem([itemConfig](#itemconfig))
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* .removeItem(itemOrItemName) ⇒ <code>Boolean</code>
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* .replaceItem([itemConfig](#itemconfig))
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* .safeItemName(s) ⇒ <code>String</code>
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- items : <code>object</code>
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- .getItem(name, nullIfMissing) ⇒ <code>Item</code>
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- .getItems() ⇒ <code>Array.<Item></code>
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- .getItemsByTag(...tagNames) ⇒ <code>Array.<Item></code>
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- .addItem([itemConfig](#itemconfig))
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- .removeItem(itemOrItemName) ⇒ <code>Boolean</code>
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- .replaceItem([itemConfig](#itemconfig))
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- .safeItemName(s) ⇒ <code>String</code>
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```javascript
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const item = items.getItem("KitchenLight");
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Calling `getItem(...)` returns an `Item` object with the following properties:
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* Item : <code>object</code>
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* .type ⇒ <code>String</code>
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* .name ⇒ <code>String</code>
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* .label ⇒ <code>String</code>
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* .history ⇒ <code>ItemHistory</code>
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* .state ⇒ <code>String</code>
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* .rawState ⇒ <code>HostState</code>
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* .members ⇒ <code>Array.<Item></code>
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* .descendents ⇒ <code>Array.<Item></code>
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* .isUninitialized ⇒ <code>Boolean</code>
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* .groupNames ⇒ <code>Array.<String></code>
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* .tags ⇒ <code>Array.<String></code>
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* .getMetadataValue(namespace) ⇒ <code>String</code>
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* .updateMetadataValue(namespace, value) ⇒ <code>String</code>
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* .upsertMetadataValue(namespace, value) ⇒ <code>Boolean</code>
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* .updateMetadataValues(namespaceToValues)
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* .sendCommand(value)
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* .sendCommandIfDifferent(value) ⇒ <code>Boolean</code>
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* .postUpdate(value)
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* .addGroups(...groupNamesOrItems)
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* .removeGroups(...groupNamesOrItems)
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* .addTags(...tagNames)
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* .removeTags(...tagNames)
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- Item : <code>object</code>
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- .type ⇒ <code>String</code>
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- .name ⇒ <code>String</code>
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- .label ⇒ <code>String</code>
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- .history ⇒ [`ItemHistory`](#itemhistory)
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- .state ⇒ <code>String</code>
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- .rawState ⇒ <code>HostState</code>
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- .members ⇒ <code>Array.<Item></code>
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- .descendents ⇒ <code>Array.<Item></code>
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- .isUninitialized ⇒ <code>Boolean</code>
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- .groupNames ⇒ <code>Array.<String></code>
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- .tags ⇒ <code>Array.<String></code>
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- .getMetadataValue(namespace) ⇒ <code>String</code>
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- .updateMetadataValue(namespace, value) ⇒ <code>String</code>
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- .upsertMetadataValue(namespace, value) ⇒ <code>Boolean</code>
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- .updateMetadataValues(namespaceToValues)
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- .sendCommand(value)
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- .sendCommandIfDifferent(value) ⇒ <code>Boolean</code>
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- .postUpdate(value)
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- .addGroups(...groupNamesOrItems)
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- .removeGroups(...groupNamesOrItems)
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- .addTags(...tagNames)
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- .removeTags(...tagNames)
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```javascript
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const item = items.getItem("KitchenLight");
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```
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#### `itemConfig`
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Calling `addItem(itemConfig)` or `replaceItem(itemConfig)` requires the `itemConfig` object with the following properties:
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* itemConfig : <code>object</code>
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* .type ⇒ <code>String</code>
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* .name ⇒ <code>String</code>
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* .label ⇒ <code>String</code>
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* .category (icon) ⇒ <code>String</code>
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* .groups ⇒ <code>Array.<String></code>
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* .tags ⇒ <code>Array.<String></code>
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* .channels ⇒ <code>String|Object { channeluid: { config } }</code>
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* .metadata ⇒ <code>Object { namespace: value }|Object { namespace: { value: value , config: { config } } }</code>
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* .giBaseType ⇒ <code>String</code>
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* .groupFunction ⇒ <code>String</code>
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- itemConfig : <code>object</code>
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- .type ⇒ <code>String</code>
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- .name ⇒ <code>String</code>
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- .label ⇒ <code>String</code>
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- .category (icon) ⇒ <code>String</code>
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- .groups ⇒ <code>Array.<String></code>
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- .tags ⇒ <code>Array.<String></code>
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- .channels ⇒ <code>String|Object { channeluid: { config } }</code>
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- .metadata ⇒ <code>Object { namespace: value }|Object { namespace: { value: value , config: { config } } }</code>
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- .giBaseType ⇒ <code>String</code>
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- .groupFunction ⇒ <code>String</code>
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Note: `.type` and `.name` are required.
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Basic UI and the mobile apps need `metadata.stateDescription.config.pattern` to render the state of an Item.
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Example:
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```javascript
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// more advanced example
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items.replaceItem({
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});
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```
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See [openhab-js : ItemConfig](https://openhab.github.io/openhab-js/items.html#.ItemConfig) for full API documentation.
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See [openhab-js : ItemConfig](https://openhab.github.io/openhab-js/global.html#ItemConfig) for full API documentation.
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#### `item.history`
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Calling `item.history` returns a ItemHistory object with the following functions:
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#### `ItemHistory`
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* ItemHistory : <code>object</code>
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* .averageSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .changedSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .deltaSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .deviationSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .evolutionRate(timestamp, serviceId) ⇒ <code>Number</code>
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* .historicState(timestamp, serviceId) ⇒ <code>state</code>
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* .lastUpdate(serviceId) ⇒ <code>Date</code>
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* .latestState(serviceId) ⇒ <code>state</code>
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* .maximumSince(timestamp,serviceId) ⇒ <code>state</code>
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* .minimumSince(timestamp,serviceId) ⇒ <code>state</code>
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* .persist(serviceId)
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* .previousState(skipEqual,serviceId) ⇒ <code>state</code>
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* .sumSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .updatedSince(timestamp, serviceId) ⇒ <code>Boolean</code>
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* .varianceSince(timestamp,serviceId) ⇒ <code>state</code>
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Calling `Item.history` returns a `ItemHistory` object with the following functions:
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Note: `serviceId` is optional, if omitted, the default persistance service will be used.
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- ItemHistory :`object`
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- .averageBetween(begin, end, serviceId) ⇒ `number | null`
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- .averageSince(timestamp, serviceId) ⇒ `number | null`
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- .changedBetween(begin, end, serviceId) ⇒ `boolean`
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- .changedSince(timestamp, serviceId) ⇒ `boolean`
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- .deltaBetween(begin, end, serviceId) ⇒ `number | null`
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- .deltaSince(timestamp, serviceId) ⇒ `number | null`
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- .deviationBetween(begin, end, serviceId) ⇒ `number | null`
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- .deviationSince(timestamp, serviceId) ⇒ `number | null`
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- .evolutionRateBetween(begin, end, serviceId) ⇒ `number | null`
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- .evolutionRateSince(timestamp, serviceId) ⇒ `number | null`
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- .historicState(timestamp, serviceId) ⇒ `string | null`
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- .lastUpdate(serviceId) ⇒ `ZonedDateTime | null`
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- .latestState(serviceId) ⇒ `string | null`
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- .maximumBetween(begin, end, serviceId) ⇒ `string | null`
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- .maximumSince(timestamp,serviceId) ⇒ `string | null`
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- .minimumSince(begin, end, serviceId) ⇒ `string | null`
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- .minimumSince(timestamp, serviceId) ⇒ `string | null`
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- .persist(serviceId)
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- .previousState(skipEqual, serviceId) ⇒ `string | null`
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- .sumBetween(begin, end, serviceId) ⇒ `number | null`
|
||||
- .sumSince(timestamp, serviceId) ⇒ `number | null`
|
||||
- .updatedBetween(begin, end, serviceId) ⇒ `boolean`
|
||||
- .updatedSince(timestamp, serviceId) ⇒ `boolean`
|
||||
- .varianceBetween(begin, end, serviceId) ⇒ `number | null`
|
||||
- .varianceSince(timestamp, serviceId) ⇒ `number | null`
|
||||
|
||||
Note: `serviceId` is optional, if omitted, the default persistence service will be used.
|
||||
|
||||
```javascript
|
||||
var yesterday = new Date(new Date().getTime() - (24 * 60 * 60 * 1000));
|
||||
var item = items.getItem("KitchenDimmer");
|
||||
console.log("KitchenDimmer averageSince", item.history.averageSince(yesterday));
|
||||
var item = items.getItem('KitchenDimmer');
|
||||
console.log('KitchenDimmer averageSince', item.history.averageSince(yesterday));
|
||||
```
|
||||
|
||||
See [openhab-js : ItemHistory](https://openhab.github.io/openhab-js/items.ItemHistory.html) for full API documentation.
|
||||
|
||||
### Things
|
||||
|
||||
The Things namespace allows to interact with openHAB Things.
|
||||
|
||||
See [openhab-js : things](https://openhab.github.io/openhab-js/things.html) for full API documentation.
|
||||
|
||||
* things : <code>object</code>
|
||||
* .getThing(uid, nullIfMissing) ⇒ <code>Thing</code>
|
||||
* .getThings() ⇒ <code>Array.<Thing></code>
|
||||
- things : <code>object</code>
|
||||
- .getThing(uid, nullIfMissing) ⇒ <code>Thing</code>
|
||||
- .getThings() ⇒ <code>Array.<Thing></code>
|
||||
|
||||
#### `getThing(uid, nullIfMissing)`
|
||||
|
||||
Calling `getThing(...)` returns a `Thing` object with the following properties:
|
||||
|
||||
* Thing : <code>object</code>
|
||||
* .bridgeUID ⇒ <code>String</code>
|
||||
* .label ⇒ <code>String</code>
|
||||
* .location ⇒ <code>String</code>
|
||||
* .status ⇒ <code>String</code>
|
||||
* .statusInfo ⇒ <code>String</code>
|
||||
* .thingTypeUID ⇒ <code>String</code>
|
||||
* .uid ⇒ <code>String</code>
|
||||
* .isEnabled ⇒ <code>Boolean</code>
|
||||
* .setLabel(label)
|
||||
* .setLocation(location)
|
||||
* .setProperty(name, value)
|
||||
* .setEnabled(enabled)
|
||||
- Thing : <code>object</code>
|
||||
- .bridgeUID ⇒ <code>String</code>
|
||||
- .label ⇒ <code>String</code>
|
||||
- .location ⇒ <code>String</code>
|
||||
- .status ⇒ <code>String</code>
|
||||
- .statusInfo ⇒ <code>String</code>
|
||||
- .thingTypeUID ⇒ <code>String</code>
|
||||
- .uid ⇒ <code>String</code>
|
||||
- .isEnabled ⇒ <code>Boolean</code>
|
||||
- .setLabel(label)
|
||||
- .setLocation(location)
|
||||
- .setProperty(name, value)
|
||||
- .setEnabled(enabled)
|
||||
|
||||
```javascript
|
||||
const thing = things.getThing('astro:moon:home');
|
||||
|
@ -470,17 +491,16 @@ Replace `<url>` with the request url.
|
|||
|
||||
See [openhab-js : actions.ScriptExecution](https://openhab.github.io/openhab-js/actions.html#.ScriptExecution) for complete documentation.
|
||||
|
||||
|
||||
```javascript
|
||||
let now = time.ZonedDateTime.now();
|
||||
|
||||
// Function to run when the timer goes off.
|
||||
function timerOver () {
|
||||
logger.info('The timer is over.');
|
||||
console.info('The timer is over.');
|
||||
}
|
||||
|
||||
// Create the Timer.
|
||||
this.myTimer = actions.ScriptExecution.createTimer(now.plusSeconds(10), timerOver);
|
||||
this.myTimer = actions.ScriptExecution.createTimer('My Timer', now.plusSeconds(10), timerOver);
|
||||
|
||||
// Cancel the timer.
|
||||
this.myTimer.cancel();
|
||||
|
@ -491,6 +511,7 @@ let active = this.myTimer.isActive();
|
|||
// Reschedule the timer.
|
||||
this.myTimer.reschedule(now.plusSeconds(5));
|
||||
```
|
||||
|
||||
#### Semantics Actions
|
||||
|
||||
See [openhab-js : actions.Semantics](https://openhab.github.io/openhab-js/actions.html#.Semantics) for complete documentation.
|
||||
|
@ -526,21 +547,23 @@ The cache namespace provides a default cache that can be used to set and retriev
|
|||
|
||||
See [openhab-js : cache](https://openhab.github.io/openhab-js/cache.html) for full API documentation.
|
||||
|
||||
* cache : <code>object</code>
|
||||
* .get(key, defaultSupplier) ⇒ <code>Object | null</code>
|
||||
* .put(key, value) ⇒ <code>Previous Object | null</code>
|
||||
* .remove(key) ⇒ <code>Previous Object | null</code>
|
||||
* .exists(key) ⇒ <code>boolean</code>
|
||||
- cache : <code>object</code>
|
||||
- .get(key, defaultSupplier) ⇒ <code>Object | null</code>
|
||||
- .put(key, value) ⇒ <code>Previous Object | null</code>
|
||||
- .remove(key) ⇒ <code>Previous Object | null</code>
|
||||
- .exists(key) ⇒ <code>boolean</code>
|
||||
|
||||
The `defaultSupplier` provided function will return a default value if a specified key is not already associated with a value.
|
||||
|
||||
**Example** *(Get a previously set value with a default value (times = 0))*
|
||||
|
||||
```js
|
||||
let counter = cache.get("counter", () => ({ "times": 0 }));
|
||||
console.log("Count",counter.times++);
|
||||
```
|
||||
|
||||
**Example** *(Get a previously set object)*
|
||||
|
||||
```js
|
||||
let counter = cache.get("counter");
|
||||
if(counter == null){
|
||||
|
@ -549,10 +572,11 @@ if(counter == null){
|
|||
}
|
||||
console.log("Count",counter.times++);
|
||||
```
|
||||
|
||||
### Log
|
||||
|
||||
By default the JS Scripting binding supports console logging like `console.log()` and `console.debug()` to the openHAB default log.
|
||||
Additionally scripts may create their own native openHAB logger using the log namespace.
|
||||
By default, the JS Scripting binding supports console logging like `console.log()` and `console.debug()` to the openHAB default log.
|
||||
Additionally, scripts may create their own native openHAB logger using the log namespace.
|
||||
|
||||
```javascript
|
||||
let logger = log('my_logger');
|
||||
|
@ -564,26 +588,29 @@ logger.debug("Hello {}!", "world");
|
|||
### Time
|
||||
|
||||
openHAB internally makes extensive use of the `java.time` package.
|
||||
openHAB-JS exports the excellent [JS-Joda](#https://js-joda.github.io/js-joda/) library via the `time` namespace, which is a native JavaScript port of the same API standard used in Java for `java.time`.
|
||||
openHAB-JS exports the excellent [JS-Joda](https://js-joda.github.io/js-joda/) library via the `time` namespace, which is a native JavaScript port of the same API standard used in Java for `java.time`.
|
||||
Anywhere that a native Java `ZonedDateTime` or `Duration` is required, the runtime will automatically convert a JS-Joda `ZonedDateTime` or `Duration` to its Java counterpart.
|
||||
|
||||
The exported JS-Joda library is also extended with convenient functions relevant to openHAB usage.
|
||||
|
||||
Examples:
|
||||
|
||||
```javascript
|
||||
var now = time.ZonedDateTime.now();
|
||||
var yesterday = time.ZonedDateTime.now().minusHours(24);
|
||||
var item = items.getItem("Kitchen");
|
||||
console.log("averageSince", item.history.averageSince(yesterday));
|
||||
```
|
||||
|
||||
```javascript
|
||||
actions.Exec.executeCommandLine(time.Duration.ofSeconds(20), 'echo', 'Hello World!');
|
||||
```
|
||||
|
||||
See [JS-Joda](https://js-joda.github.io/js-joda/) for more examples and complete API usage.
|
||||
|
||||
#### `time.toZDT()`
|
||||
|
||||
There will be times where this automatic conversion is not available (for example when working with date times within a rule).
|
||||
There will be times when this automatic conversion is not available (for example when working with date times within a rule).
|
||||
To ease having to deal with these cases a `time.toZDT()` function will accept almost any type that can be converted to a `time.ZonedDateTime`.
|
||||
The following rules are used during the conversion:
|
||||
|
||||
|
@ -602,7 +629,6 @@ The following rules are used during the conversion:
|
|||
| `"kk:mm[:ss][ ]a"` (12 hour time) | today's date with the time indicated, the space between the time and am/pm and seconds are optional | `time.toZDT('1:23:45 PM');` |
|
||||
| Duration String | any duration string supported by `time.Duration` added to `now()`, see [the docs](https://js-joda.github.io/js-joda/class/packages/core/src/Duration.js~Duration.html#static-method-parse) for details | `time.toZDT('PT1H4M6.789S');` |
|
||||
|
||||
|
||||
When a type or string that cannot be handled is encountered, an error is thrown.
|
||||
|
||||
#### `toToday()`
|
||||
|
@ -616,7 +642,7 @@ const alarm = items.getItem('Alarm');
|
|||
alarm.postUpdate(time.toZDT(alarm).toToday());
|
||||
```
|
||||
|
||||
#### `betweenTimes(start, end)`
|
||||
#### `isBetweenTimes(start, end)`
|
||||
|
||||
Tests whether this `time.ZonedDateTime` is between the passed in `start` and `end`.
|
||||
However, the function only compares the time portion of the three, ignoring the date portion.
|
||||
|
@ -626,9 +652,9 @@ The function takes into account times that span midnight.
|
|||
Examples:
|
||||
|
||||
```javascript
|
||||
time.toZDT().betweenTimes('22:00', '05:00') // currently between 11:00 pm and 5:00 am
|
||||
time.toZDT().betweenTimes(items.getItem('Sunset'), '11:30 PM') // is now between sunset and 11:30 PM?
|
||||
time.toZDT(items.getItem('StartTime')).betweenTimes(time.toZDT(), 'PT1H'); // is the state of StartTime between now and one hour from now
|
||||
time.toZDT().isBetweenTimes('22:00', '05:00') // currently between 11:00 pm and 5:00 am
|
||||
time.toZDT().isBetweenTimes(items.getItem('Sunset'), '11:30 PM') // is now between sunset and 11:30 PM?
|
||||
time.toZDT(items.getItem('StartTime')).isBetweenTimes(time.toZDT(), 'PT1H'); // is the state of StartTime between now and one hour from now
|
||||
```
|
||||
|
||||
#### `isClose(zdt, maxDur)`
|
||||
|
@ -638,7 +664,9 @@ Tests to see if the delta between the `time.ZonedDateTime` and the passed in `ti
|
|||
```javascript
|
||||
const timestamp = time.toZDT();
|
||||
// do some stuff
|
||||
if(timestamp.isClose(time.toZDT(), time.Duration.ofMillis(100))) { // did "do some stuff" take longer than 100 msecs to run?
|
||||
if(timestamp.isClose(time.toZDT(), time.Duration.ofMillis(100))) {
|
||||
// did "do some stuff" take longer than 100 msecs to run?
|
||||
}
|
||||
```
|
||||
|
||||
#### `getMillisFromNow`
|
||||
|
@ -652,12 +680,11 @@ console.log(timestamp.getMillisFromNow());
|
|||
|
||||
### Utils
|
||||
|
||||
openHAB internally is a Java program.
|
||||
openHAB internally is a Java program.
|
||||
openHAB-JS converts between Java and JavaScript data types and reverse.
|
||||
|
||||
See [openhab-js : utils](https://openhab.github.io/openhab-js/utils.html) for full API documentation.
|
||||
|
||||
|
||||
## File Based Rules
|
||||
|
||||
The JS Scripting binding will load scripts from `automation/js` in the user configuration directory.
|
||||
|
@ -666,7 +693,7 @@ Local variable state is not persisted among reloads, see using the [cache](#cach
|
|||
|
||||
File based rules can be created in 2 different ways: using [JSRule](#jsrule) or the [Rule Builder](#rule-builder).
|
||||
|
||||
See [openhab-js : rules ](https://openhab.github.io/openhab-js/rules.html) for full API documentation.
|
||||
See [openhab-js : rules](https://openhab.github.io/openhab-js/rules.html) for full API documentation.
|
||||
|
||||
### JSRule
|
||||
|
||||
|
@ -727,9 +754,13 @@ triggers.SystemStartlevelTrigger(100) // Startup Complete
|
|||
triggers.GenericCronTrigger('0 30 16 * * ? *');
|
||||
|
||||
triggers.TimeOfDayTrigger('19:00');
|
||||
|
||||
triggers.DateTimeTrigger('MyDateTimeItem');
|
||||
```
|
||||
|
||||
See [openhab-js : triggers ](https://openhab.github.io/openhab-js/triggers.html) in the API documentation for a full list of all triggers.
|
||||
You can use `null` for a trigger parameter to skip its configuration.
|
||||
|
||||
See [openhab-js : triggers](https://openhab.github.io/openhab-js/triggers.html) in the API documentation for a full list of all triggers.
|
||||
|
||||
### Rule Builder
|
||||
|
||||
|
@ -742,12 +773,12 @@ Rules are started by calling `rules.when()` and can chain together [triggers](#r
|
|||
rules.when().triggerType()...if().conditionType().then().operationType()...build(name, description, tags, id);
|
||||
```
|
||||
|
||||
Rule are completed by calling `.build(name, description, tags, id)` , all parameters are optional and reasonable defaults will be used if omitted.
|
||||
Rule are completed by calling `.build(name, description, tags, id)` , all parameters are optional and reasonable defaults will be used if omitted.
|
||||
|
||||
- `name` String rule name - defaults generated name
|
||||
- `description` String Rule description - defaults generated description
|
||||
- `tags` Array of string tag names - defaults empty array
|
||||
- `id` String id - defaults random UUID
|
||||
- `id` String id - defaults random UUID
|
||||
|
||||
A simple example of this would look like:
|
||||
|
||||
|
@ -762,69 +793,72 @@ rules.when().item("F1_light").changed().then(event => {
|
|||
console.log(event);
|
||||
}).build("Test Rule", "My Test Rule");
|
||||
```
|
||||
|
||||
See [Examples](#rule-builder-examples) for further patterns.
|
||||
|
||||
#### Rule Builder Triggers
|
||||
|
||||
* `when()`
|
||||
* `or()`
|
||||
* `.channel(channelName)` Specifies a channel event as a source for the rule to fire.
|
||||
* `.triggered(event)` Trigger on a specific event name
|
||||
* `.cron(cronExpression)` Specifies a cron schedule for the rule to fire.
|
||||
* `.item(itemName)` Specifies an item as the source of changes to trigger a rule.
|
||||
* `.for(duration)`
|
||||
* `.from(state)`
|
||||
* `.to(state)`
|
||||
* `.fromOff()`
|
||||
* `.toOn()`
|
||||
* `.receivedCommand()`
|
||||
* `.receivedUpdate()`
|
||||
* `.memberOf(groupName)`
|
||||
* `.for(duration)`
|
||||
* `.from(state)`
|
||||
* `.to(state)`
|
||||
* `.fromOff()`
|
||||
* `.toOn()`
|
||||
* `.receivedCommand()`
|
||||
* `.receivedUpdate()`
|
||||
* `.system()`
|
||||
* `.ruleEngineStarted()`
|
||||
* `.rulesLoaded()`
|
||||
* `.startupComplete()`
|
||||
* `.thingsInitialized()`
|
||||
* `.userInterfacesStarted()`
|
||||
* `.startLevel(level)`
|
||||
* `.thing(thingName)`
|
||||
* `changed()`
|
||||
* `updated()`
|
||||
* `from(state)`
|
||||
* `to(state)`
|
||||
- `when()`
|
||||
- `or()`
|
||||
- `.channel(channelName)` Specifies a channel event as a source for the rule to fire.
|
||||
- `.triggered(event)` Trigger on a specific event name
|
||||
- `.cron(cronExpression)` Specifies a cron schedule for the rule to fire.
|
||||
- `.item(itemName)` Specifies an item as the source of changes to trigger a rule.
|
||||
- `.for(duration)`
|
||||
- `.from(state)`
|
||||
- `.to(state)`
|
||||
- `.fromOff()`
|
||||
- `.toOn()`
|
||||
- `.receivedCommand()`
|
||||
- `.receivedUpdate()`
|
||||
- `.memberOf(groupName)`
|
||||
- `.for(duration)`
|
||||
- `.from(state)`
|
||||
- `.to(state)`
|
||||
- `.fromOff()`
|
||||
- `.toOn()`
|
||||
- `.receivedCommand()`
|
||||
- `.receivedUpdate()`
|
||||
- `.system()`
|
||||
- `.ruleEngineStarted()`
|
||||
- `.rulesLoaded()`
|
||||
- `.startupComplete()`
|
||||
- `.thingsInitialized()`
|
||||
- `.userInterfacesStarted()`
|
||||
- `.startLevel(level)`
|
||||
- `.thing(thingName)`
|
||||
- `changed()`
|
||||
- `updated()`
|
||||
- `from(state)`
|
||||
- `to(state)`
|
||||
|
||||
Additionally all the above triggers have the following functions:
|
||||
* `.if()` or `.if(fn)` -> a [rule condition](#rule-builder-conditions)
|
||||
* `.then()` or `.then(fn)` -> a [rule operation](#rule-builder-operations)
|
||||
* `.or()` -> a [rule trigger](#rule-builder-triggers) (chain additional triggers)
|
||||
|
||||
- `.if()` or `.if(fn)` -> a [rule condition](#rule-builder-conditions)
|
||||
- `.then()` or `.then(fn)` -> a [rule operation](#rule-builder-operations)
|
||||
- `.or()` -> a [rule trigger](#rule-builder-triggers) (chain additional triggers)
|
||||
|
||||
#### Rule Builder Conditions
|
||||
|
||||
* `if(optionalFunction)`
|
||||
* `.stateOfItem(itemName)`
|
||||
* `is(state)`
|
||||
* `in(state...)`
|
||||
- `if(optionalFunction)`
|
||||
- `.stateOfItem(itemName)`
|
||||
- `is(state)`
|
||||
- `in(state...)`
|
||||
|
||||
#### Rule Builder Operations
|
||||
* `then(optionalFunction)`
|
||||
* `.build(name, description, tags, id)`
|
||||
* `.copyAndSendState()`
|
||||
* `.copyState()`
|
||||
* `.inGroup(groupName)`
|
||||
* `.postIt()`
|
||||
* `.postUpdate(state)`
|
||||
* `.send(command)`
|
||||
* `.sendIt()`
|
||||
* `.sendOff()`
|
||||
* `.sendOn()`
|
||||
* `.sendToggle()`
|
||||
|
||||
- `then(optionalFunction)`
|
||||
- `.build(name, description, tags, id)`
|
||||
- `.copyAndSendState()`
|
||||
- `.copyState()`
|
||||
- `.inGroup(groupName)`
|
||||
- `.postIt()`
|
||||
- `.postUpdate(state)`
|
||||
- `.send(command)`
|
||||
- `.sendIt()`
|
||||
- `.sendOff()`
|
||||
- `.sendOn()`
|
||||
- `.sendToggle()`
|
||||
|
||||
#### Rule Builder Examples
|
||||
|
||||
|
@ -832,7 +866,7 @@ Additionally all the above triggers have the following functions:
|
|||
// Basic rule, when the BedroomLight1 is changed, run a custom function
|
||||
rules.when().item('BedroomLight1').changed().then(e => {
|
||||
console.log("BedroomLight1 state", e.newState)
|
||||
}.build();
|
||||
}).build();
|
||||
|
||||
// Turn on the kitchen light at SUNSET
|
||||
rules.when().timeOfDay("SUNSET").then().sendOn().toItem("KitchenLight").build("Sunset Rule","turn on the kitchen light at SUNSET");
|
||||
|
@ -862,33 +896,34 @@ rules.when().item('HallLight').receivedUpdate().then().copyState().fromItem('Bed
|
|||
|
||||
**NOTE**: The `event` object is different in UI Based Rules and File Based Rules!
|
||||
This section is only valid for File Based Rules.
|
||||
If you use UI Based Rules, refer to [UI based rules event object documentation](#event-object).
|
||||
If you use UI Based Rules, refer to [UI based rules event object documentation](#ui-event-object).
|
||||
|
||||
When a rule is triggered, the script is provided the event instance that triggered it.
|
||||
The specific data depends on the event type.
|
||||
The `event` object provides several information about that trigger.
|
||||
The `event` object provides some information about that trigger.
|
||||
|
||||
This tables gives an overview over the `event` object:
|
||||
| Property Name | Trigger Types | Description | Rules DSL Equivalent |
|
||||
|-------------------|-----------------------------------------------------|-------------------------------------------------------------------------------------|------------------------|
|
||||
| `oldState` | `ItemStateChangeTrigger`, `GroupStateChangeTrigger` | Previous state of Item or Group that triggered event | `previousState` |
|
||||
| `newState` | `ItemStateChangeTrigger`, `GroupStateChangeTrigger` | New state of Item or Group that triggered event | N/A |
|
||||
| `receivedState` | `ItemStateUpdateTrigger`, `GroupStateUpdateTrigger` | State of Item that triggered event | `triggeringItem.state` |
|
||||
| `receivedCommand` | `ItemCommandTrigger`, `GroupCommandTrigger` | Command that triggered event | `receivedCommand` |
|
||||
| `itemName` | `Item****Trigger` | Name of Item that triggered event | `triggeringItem.name` |
|
||||
| `receivedEvent` | `ChannelEventTrigger` | Channel event that triggered event | N/A |
|
||||
| `channelUID` | `ChannelEventTrigger` | UID of channel that triggered event | N/A |
|
||||
| `oldStatus` | `ThingStatusChangeTrigger` | Previous state of Thing that triggered event | N/A |
|
||||
| `newStatus` | `ThingStatusChangeTrigger` | New state of Thing that triggered event | N/A |
|
||||
| `status` | `ThingStatusUpdateTrigger` | State of Thing that triggered event | N/A |
|
||||
| `thingUID` | `Thing****Trigger` | UID of Thing that triggered event | N/A |
|
||||
| `eventType` | all | Type of event that triggered event (change, command, time, triggered, update) | N/A |
|
||||
| `triggerType` | all except `PWMTrigger`, `PIDTrigger` | Type of trigger that triggered event (for `TimeOfDayTrigger`: `GenericCronTrigger`) | N/A |
|
||||
| Property Name | Trigger Types | Description | Rules DSL Equivalent |
|
||||
|-------------------|------------------------------------------------------|-------------------------------------------------------------------------------------|------------------------|
|
||||
| `oldState` | `ItemStateChangeTrigger`, `GroupStateChangeTrigger` | Previous state of Item or Group that triggered event | `previousState` |
|
||||
| `newState` | `ItemStateChangeTrigger`, `GroupStateChangeTrigger` | New state of Item or Group that triggered event | N/A |
|
||||
| `receivedState` | `ItemStateUpdateTrigger`, `GroupStateUpdateTrigger` | State of Item that triggered event | `triggeringItem.state` |
|
||||
| `receivedCommand` | `ItemCommandTrigger`, `GroupCommandTrigger` | Command that triggered event | `receivedCommand` |
|
||||
| `itemName` | `Item****Trigger` | Name of Item that triggered event | `triggeringItem.name` |
|
||||
| `receivedEvent` | `ChannelEventTrigger` | Channel event that triggered event | N/A |
|
||||
| `channelUID` | `ChannelEventTrigger` | UID of channel that triggered event | N/A |
|
||||
| `oldStatus` | `ThingStatusChangeTrigger` | Previous state of Thing that triggered event | N/A |
|
||||
| `newStatus` | `ThingStatusChangeTrigger` | New state of Thing that triggered event | N/A |
|
||||
| `status` | `ThingStatusUpdateTrigger` | State of Thing that triggered event | N/A |
|
||||
| `thingUID` | `Thing****Trigger` | UID of Thing that triggered event | N/A |
|
||||
| `eventType` | all except `PWMTrigger`, `PIDTrigger`, time triggers | Type of event that triggered event (change, command, triggered, update) | N/A |
|
||||
| `triggerType` | all except `PWMTrigger`, `PIDTrigger`, time triggers | Type of trigger that triggered event | N/A |
|
||||
|
||||
All properties are typeof `string`.
|
||||
|
||||
**NOTE:**
|
||||
`Group****Trigger`s use the equivalent `Item****Trigger` as trigger for each member.
|
||||
Time triggers do not provide any event instance, therefore no property is populated.
|
||||
|
||||
See [openhab-js : EventObject](https://openhab.github.io/openhab-js/rules.html#.EventObject) for full API documentation.
|
||||
|
||||
|
@ -898,8 +933,8 @@ For file based scripts, this function will be called if found when the script is
|
|||
|
||||
```javascript
|
||||
scriptLoaded = function () {
|
||||
console.log("script loaded");
|
||||
loadedDate = Date.now();
|
||||
console.log("script loaded");
|
||||
loadedDate = Date.now();
|
||||
};
|
||||
```
|
||||
|
||||
|
@ -909,9 +944,9 @@ For file based scripts, this function will be called if found when the script is
|
|||
|
||||
```javascript
|
||||
scriptUnloaded = function () {
|
||||
console.log("script unloaded");
|
||||
// clean up rouge timers
|
||||
clearInterval(timer);
|
||||
console.log("script unloaded");
|
||||
// clean up rouge timers
|
||||
clearInterval(timer);
|
||||
};
|
||||
```
|
||||
|
||||
|
@ -933,7 +968,7 @@ var { ON, OFF, QuantityType } = require("@runtime");
|
|||
```
|
||||
|
||||
| Variable | Description |
|
||||
| ----------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
|-------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| `State` | [`org.openhab.core.types.State`](https://www.openhab.org/javadoc/latest/org/openhab/core/types/state) |
|
||||
| `Command` | [`org.openhab.core.types.Command`](https://www.openhab.org/javadoc/latest/org/openhab/core/types/command) |
|
||||
| `URLEncoder` | [`java.net.URLEncoder`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/net/URLEncoder.html) |
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
<graal.version>21.3.0</graal.version>
|
||||
<asm.version>6.2.1</asm.version>
|
||||
<oh.version>${project.version}</oh.version>
|
||||
<ohjs.version>openhab@2.0.0</ohjs.version>
|
||||
<ohjs.version>openhab@2.0.3</ohjs.version>
|
||||
</properties>
|
||||
|
||||
<build>
|
||||
|
|
Loading…
Reference in New Issue