[jsscripting] Updates to latest openhab-js library (#12171)
* Updates to latest openhab-js library * Update for new default log level in 3.3 Signed-off-by: Dan Cunningham <dan@digitaldan.com>pull/12173/head
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@ -7,20 +7,23 @@ to common openHAB functionality within rules including items, things, actions, l
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- [Configuration](#configuration)
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- [UI Based Rules](#ui-based-rules)
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- [Adding Triggers](#adding-triggers)
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- [Adding Actions](#adding-actions)
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- [Scripting Basics](#scripting-basics)
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- [require](#require)
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- [console](#console)
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- [setInterval](#setinterval)
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- [setTimeout](#settimeout)
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- [scriptLoaded](#scriptloaded)
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- [scriptUnLoaded](#scriptunloaded)
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- [Paths](#paths)
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- [Require](#require)
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- [Console](#console)
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- [SetTimeout](#settimeout)
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- [SetInterval](#setinterval)
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- [ScriptLoaded](#scriptloaded)
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- [ScriptUnLoaded](#scriptunloaded)
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- [Paths](#paths)
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- [Standard Library](#standard-library)
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- [items](#items)
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- [actions](#actions)
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- [cache](#cache)
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- [log](#log)
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- [time](#time)
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- [Items](#items)
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- [Actions](#actions)
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- [Cache](#cache)
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- [Log](#log)
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- [Time](#time)
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- [Utils](#utils)
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- [File Based Rules](#file-based-rules)
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- [JSRule](#jsrule)
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- [Rule Builder](#rule-builder)
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@ -39,14 +42,15 @@ The quickest way to add rules is through the openHAB Web UI.
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Advanced users, or users migrating scripts from existing systems may want to use [File Based Rules](#file-based-rules) for managing rules using files in the user configuration directory.
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### Adding Triggers
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Using the openHAB UI, first create a new rule and set a trigger condition
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![openHAB Rule Configuration](./doc/rule-config.png)
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### Adding Actions
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Select "Add Action" and then select "ECMAScript 262 Edition 11". Its important this is "Edition 11" or higher, earlier versions will not work. This will bring up a empty script editor where you can enter your javascript.
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### Adding Actions
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Select "Add Action" and then select "ECMAScript 262 Edition 11".
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Its important this is "Edition 11" or higher, earlier versions will not work.
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This will bring up a empty script editor where you can enter your javascript.
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![openHAB Rule Engines](./doc/rule-engines.png)
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@ -79,12 +83,13 @@ The openHAB JSScripting runtime attempts to provide a familiar environment to Ja
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### Require
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Scripts may include standard NPM based libraries by using CommonJS require. The library search path will look in `automation/js/node_modules` in the user configuration directory.
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Scripts may include standard NPM based libraries by using CommonJS require.
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The library search path will look in `automation/js/node_modules` in the user configuration directory.
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### Console
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The JSScripting binding supports the standard `console` object for logging.
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Script debug logging is enabled by default at the `TRACE` level, but can be configured using the [console logging]({{base}}/administration/logging.html) commands.
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Script debug logging is enabled by default at the `INFO` level, but can be configured using the [console logging]({{base}}/administration/logging.html) commands.
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```text
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log:set DEBUG org.openhab.automation.script
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@ -98,11 +103,12 @@ Supported logging functions include:
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- `console.debug(obj1 [, obj2, ..., objN])`
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- `console.trace(obj1 [, obj2, ..., objN])`
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where `obj1 ... objN` is a list of JavaScript objects to output. The string representations of each of these objects are appended together in the order listed and output.
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where `obj1 ... objN` is a list of JavaScript objects to output.
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The string representations of each of these objects are appended together in the order listed and output.
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see https://developer.mozilla.org/en-US/docs/Web/API/console for more information about console logging.
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### setTimeout
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### SetTimeout
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The global setTimeout() method sets a timer which executes a function or specified piece of code once the timer expires.
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```javascript
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@ -114,7 +120,7 @@ The global `clearTimeout()` method cancels a timeout previously established by c
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see https://developer.mozilla.org/en-US/docs/Web/API/setTimeout for more information about setTimeout.
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### setInterval
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### SetInterval
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The setInterval() method repeatedly calls a function or executes a code snippet, with a fixed time delay between each call.
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@ -166,10 +172,11 @@ Full documentation for the openHAB JavaScript library can be found at [openhab-j
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The items namespace allows interactions with openHAB items.
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See [openhab-js : items ](https://openhab.github.io/openhab-js/items.html) for full API documentation
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See [openhab-js : items](https://openhab.github.io/openhab-js/items.html) for full API documentation
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* items : <code>object</code>
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* .getItem(name, nullIfMissing) ⇒ <code>Item</code>
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* .getItems() ⇒ <code>Array.<Item></code>
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* .getItemsByTag(...tagNames) ⇒ <code>Array.<Item></code>
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* .createItem(itemName, [itemType], [category], [groups], [label], [tags], [giBaseType], [groupFunction], [itemMetadata])
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* .addItem(itemName, [itemType], [category], [groups], [label], [tags], [giBaseType], [groupFunction])
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@ -194,6 +201,7 @@ Calling `getItem(...)` returns an `Item` object with the following properties:
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* .members ⇒ <code>Array.<Item></code>
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* .descendents ⇒ <code>Array.<Item></code>
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* .isUninitialized ⇒ <code>Boolean</code>
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* .groupNames ⇒ <code>Array.<String></code>
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* .tags ⇒ <code>Array.<String></code>
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* .getMetadataValue(namespace) ⇒ <code>String</code>
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* .updateMetadataValue(namespace, value) ⇒ <code>String</code>
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@ -223,7 +231,7 @@ Note `serviceId` is optional, if omitted, the default persistance service will b
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* ItemHistory : <code>object</code>
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* .averageSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .changedSince(timestamp, serviceId) ⇒ <code>Boolean</code>
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* .changedSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .deltaSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .deviationSince(timestamp, serviceId) ⇒ <code>Number</code>
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* .evolutionRate(timestamp, serviceId) ⇒ <code>Number</code>
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@ -246,24 +254,25 @@ console.log("KitchenDimmer averageSince", item.history.averageSince(yesterday));
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### Actions
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The actions namespace allows interactions with openHAB actions. The following are a list of standard actions.
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The actions namespace allows interactions with openHAB actions.
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The following are a list of standard actions.
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Additional actions provided by user installed addons can be accessed using their common name on the actions name space
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(example: `actions.Pushsafer.pushsafer(...)`)
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See [openhab-js : actions ](https://openhab.github.io/openhab-js/actions.html) for full API documentation and additional actions.
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See [openhab-js : actions](https://openhab.github.io/openhab-js/actions.html) for full API documentation and additional actions.
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#### Audio Actions
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See [openhab-js : actions.Audio ](https://openhab.github.io/openhab-js/actions.html#.Audio) for complete documentation
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See [openhab-js : actions.Audio](https://openhab.github.io/openhab-js/actions.html#.Audio) for complete documentation
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### BusEvent
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#### BusEvent
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See [openhab-js : actions.BusEvent ](https://openhab.github.io/openhab-js/actions.html#.BusEvent) for complete documentation
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See [openhab-js : actions.BusEvent](https://openhab.github.io/openhab-js/actions.html#.BusEvent) for complete documentation
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## Ephemeris Actions
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#### Ephemeris Actions
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See [openhab-js : actions.Ephemeris ](https://openhab.github.io/openhab-js/actions.html#.Ephemeris) for complete documentation
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See [openhab-js : actions.Ephemeris](https://openhab.github.io/openhab-js/actions.html#.Ephemeris) for complete documentation
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Ephemeris is a way to determine what type of day today or a number of days before or after today is. For example, a way to determine if today is a weekend, a bank holiday, someone’s birthday, trash day, etc.
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@ -276,7 +285,7 @@ let weekend = actions.Ephemeris.isWeekend();
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#### Exec Actions
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See [openhab-js : actions.Exec ](https://openhab.github.io/openhab-js/actions.html#.Exec) for complete documentation
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See [openhab-js : actions.Exec](https://openhab.github.io/openhab-js/actions.html#.Exec) for complete documentation
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Execute a command line.
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@ -296,9 +305,9 @@ let response = actions.Exec.executeCommandLine('echo', 'Hello World!');
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response = actions.Exec.executeCommandLine(Duration.ofSeconds(20), 'echo', 'Hello World!');
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```
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### HTTP Actions
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#### HTTP Actions
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See [openhab-js : actions.HTTP ](https://openhab.github.io/openhab-js/actions.html#.HTTP) for complete documentation
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See [openhab-js : actions.HTTP](https://openhab.github.io/openhab-js/actions.html#.HTTP) for complete documentation
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```javascript
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// Example GET Request
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Replace `<url>` with the request url.
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### ScriptExecution Actions
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#### ScriptExecution Actions
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See [openhab-js : actions.ScriptExecution ](https://openhab.github.io/openhab-js/actions.html#.ScriptExecution) for complete documentation
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See [openhab-js : actions.ScriptExecution](https://openhab.github.io/openhab-js/actions.html#.ScriptExecution) for complete documentation
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```javascript
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@ -332,19 +341,19 @@ let active = this.myTimer.isActive();
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// Reschedule the timer.
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this.myTimer.reschedule(now.plusSeconds(5));
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```
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### Semantics Actions
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#### Semantics Actions
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See [openhab-js : actions.Semantics ](https://openhab.github.io/openhab-js/actions.html#.Semantics) for complete documentation
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See [openhab-js : actions.Semantics](https://openhab.github.io/openhab-js/actions.html#.Semantics) for complete documentation
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### Things Actions
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#### Things Actions
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See [openhab-js : actions.Things ](https://openhab.github.io/openhab-js/actions.html#.Things) for complete documentation
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See [openhab-js : actions.Things](https://openhab.github.io/openhab-js/actions.html#.Things) for complete documentation
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### Voice Actions
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#### Voice Actions
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See [openhab-js : actions.Voice ](https://openhab.github.io/openhab-js/actions.html#.Voice) for complete documentation
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See [openhab-js : actions.Voice](https://openhab.github.io/openhab-js/actions.html#.Voice) for complete documentation
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### Cloud Notification Actions
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#### Cloud Notification Actions
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(optional action if openhab-cloud is installed)
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The cache namespace provides a default cache that can be use to set and retrieve objects that will be persisted between reloads of scripts.
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See [openhab-js : cache ](https://openhab.github.io/openhab-js/cache.html) for full API documentation
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See [openhab-js : cache](https://openhab.github.io/openhab-js/cache.html) for full API documentation
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* cache : <code>object</code>
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* .get(key, defaultSupplier) ⇒ <code>Object | null</code>
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```
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### Log
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By default the JS Scripting binding supports console logging like `console.log()` and `console.debug()` to the openHAB
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default log. Additionally scripts may create their own native openHAB logs using the log namespace
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By default the JS Scripting binding supports console logging like `console.log()` and `console.debug()` to the openHAB default log.
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Additionally scripts may create their own native openHAB logs using the log namespace.
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```javascript
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let logger = log('my_logger');
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### Time
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openHAB internally makes extensive use of the `java.time` package. openHAB-JS exports the excellent [JS-Joda](https://js-joda.github.io/js-joda/) library via the `time` namespace, which is a native Javascript port of the same API standard used in Java for `java.time`. Anywhere that a native Java `ZonedDateTime` or `Duration` is required, the runtime will automatically convert a JS-Joda `ZonedDateTime` or `Duration` to its Java counterpart.
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openHAB internally makes extensive use of the `java.time` package.
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openHAB-JS exports the excellent [JS-Joda](#https://js-joda.github.io/js-joda/) library via the `time` namespace, which is a native Javascript port of the same API standard used in Java for `java.time`.
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Anywhere that a native Java `ZonedDateTime` or `Duration` is required, the runtime will automatically convert a JS-Joda `ZonedDateTime` or `Duration` to its Java counterpart.
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Examples:
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```javascript
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See [JS-Joda](https://js-joda.github.io/js-joda/) for more examples and complete API usage.
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### Utils
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openHAB internally is a Java program.
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openHAB-JS converts between Java and JavaScript data types and reverse.
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See [openhab-js : utils](https://openhab.github.io/openhab-js/utils.html) for full API documentation
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## File Based Rules
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The JSScripting binding will load scripts from `automation/js` in the user configuration directory. The system will automatically reload scripts when changes are detected to files. Local variable state is not persisted among reloads, see using the [cache](#cache) for a connivent way to persist objects.
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The JSScripting binding will load scripts from `automation/js` in the user configuration directory.
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The system will automatically reload scripts when changes are detected to files.
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Local variable state is not persisted among reloads, see using the [cache](#cache) for a connivent way to persist objects.
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File based rules can be created in 2 different ways: using [JSRule](#jsrule) or the [Rule Builder](#rule-builder).
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execute: data => {
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items.getItem("BalconyLights").sendCommand("ON");
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actions.NotificationAction.sendNotification(email, "Balcony lights are ON");
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}
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},
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tags: ["Balcony", "Lights"],
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id: "BalconyLightsOn"
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});
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```
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Note: `description`, `tags` and `id` are optional.
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Multiple triggers can be added, some example triggers include:
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```javascript
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[conditions](#rule-builder-conditions) and [operations](#rule-builder-operations) in the following pattern:
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```javascript
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rules.when().triggerType()...if().conditionType().then().operationType()...build(name,description);
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rules.when().triggerType()...if().conditionType().then().operationType()...build(name, description, tags, id);
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```
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Rule are completed by calling `.build(name,description)` , if name or description are omitted, a generated value will be used.
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Rule are completed by calling `.build(name, description, tags, id)` , all parameters are optional and reasonable defaults will be used if omitted.
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- `name` String rule name - defaults generated name
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- `description` String Rule description - defaults generated description
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- `tags` Array of string tag names - defaults empty array
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- `id` String id - defaults random UUID
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A simple example of this would look like:
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#### Rule Builder Conditions
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* `if(optionalFunction)`
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* `.stateOfItem(state)`
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* `.stateOfItem(itemName)`
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* `is(state)`
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* `in(state...)`
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#### Rule Builder Operations
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* `then(optionalFunction)`
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* `.build(name, description)`
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* `.build(name, description, tags, id)`
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* `.copyAndSendState()`
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* `.copyState()`
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* `.inGroup(groupName)`
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//Basic rule, when the BedroomLight1 is changed, run a custom function
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rules.when().item('BedroomLight1').changed().then(e => {
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console.log("BedroomLight1 state", e.newState)
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}).build();
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}.build();
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//turn on the kitchen light at SUNSET
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rules.when().timeOfDay("SUNSET").then().sendOn().toItem("KitchenLight").build("Sunset Rule","turn on the kitchen light
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at SUNSET");
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//turn off the kitchen light at 9PM
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//turn off the kitchen light at 9PM and tag rule
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rules.when().cron("0 0 21 * * ?").then().sendOff().toItem("KitchenLight").build("9PM Rule", "turn off the kitchen light
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at 9PM");
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at 9PM", ["Tag1", "Tag2"]);
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//set the colour of the hall light to pink at 9PM
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//set the colour of the hall light to pink at 9PM, tag rule and use a custom ID
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rules.when().cron("0 0 21 * * ?").then().send("300,100,100").toItem("HallLight").build("Pink Rule", "set the colour of
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the hall light to pink at 9PM");
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the hall light to pink at 9PM", ["Tag1", "Tag2"], "MyCustomID");
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//when the switch S1 status changes to ON, then turn on the HallLight
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rules.when().item('S1').changed().toOn().then(sendOn().toItem('HallLight')).build("S1 Rule");
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<graal.version>21.3.0</graal.version>
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<asm.version>6.2.1</asm.version>
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<oh.version>${project.version}</oh.version>
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<ohjs.version>openhab@1.2.1</ohjs.version>
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<ohjs.version>openhab@1.2.2</ohjs.version>
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</properties>
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<build>
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