- Hide scrollbars on canvas while keeping it scrollable
- Add minimap auto-show functionality that triggers on zoom and pan
- Minimap appears for 2 seconds during navigation then fades out
- Add smooth fade in/out animations for minimap visibility
- Emit view:navigate events for all zoom and pan operations
- Minimap stays visible if manually toggled with button
- Recalculate minimum zoom when window resizes to ensure canvas fits properly
- Automatically adjust zoom if current level falls below new minimum after resize
- Ensures canvas boundaries remain appropriate for different viewport sizes
- Add calculateMinZoom() function to dynamically compute minimum zoom based on viewport size
- Ensure canvas always covers the entire viewport (no empty space visible)
- Use 'cover' behavior: zoom limited so canvas fills viewport completely
- Update all zoom methods (buttons, wheel, trackpad, touch) to use calculated minimum
- Prevent zooming out beyond what's needed to fill the viewport with canvas content
Clear touchStartTime timeout when entering two-finger pan mode to prevent
interference with subsequent zoom gestures. The timeout was being used for
long-press detection but wasn't cleared during pan, causing the next
gesture to incorrectly maintain the old touch state.
- Add touch-action CSS to prevent pinch-zoom on UI elements
- Apply touch-action: pan-x pan-y to html, body, and editor
- Apply touch-action: none to canvas for custom gestures
- Add JavaScript prevention for touchpad pinch on non-canvas areas
- Block Ctrl+wheel events outside the workspace chart
- Implement spacebar+left-click panning for desktop
- Add two-finger pan gesture for touch devices
- Use mode locking to prevent laggy gesture switching
- Lock into pan or zoom mode based on initial movement
- Fix focal point regression caused by pan/zoom interaction
- Improve gesture detection with better thresholds (10px for zoom, 5px for pan)
- Make mouse wheel zoom smooth without jarring animations
- Reduce zoom acceleration from 2x to 1.2x max
- Slow down zoom velocity by 40-50% for better control
- Add asymmetric zoom speeds (zoom out slower than zoom in)
- Reduce acceleration range to 0.7-1.1 for gentler transitions
- Disable legacy mousewheel handler in favor of modern wheel event
- Store focal point in workspace coordinates instead of screen coordinates
- Prevents focal point drift when scroll changes due to canvas boundaries
- Maintains consistent zoom focus even when view shifts at edges
- Add early return in zoomView() to prevent unnecessary updates at zoom limits
- Improve gesture state management for both trackpad and touch gestures