mycroft-core/mycroft/client/enclosure/api.py

369 lines
14 KiB
Python

# Copyright 2016 Mycroft AI, Inc.
#
# This file is part of Mycroft Core.
#
# Mycroft Core is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Mycroft Core is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Mycroft Core. If not, see <http://www.gnu.org/licenses/>.
import mycroft.client.enclosure.display_manager as DisplayManager
from mycroft.messagebus.message import Message
from mycroft.util.log import getLogger
from PIL import Image
__author__ = 'jdorleans'
LOGGER = getLogger(__name__)
'''
API for the functions that affect the Mark I device.
NOTE: current state management is poorly implemented,
will be changed in the future.
'''
class EnclosureAPI:
"""
This API is intended to be used to interface with the hardware
that is running Mycroft. It exposes all possible commands which
can be sent to a Mycroft enclosure implementation.
Different enclosure implementations may implement this differently
and/or may ignore certain API calls completely. For example,
the eyes_color() API might be ignore on a Mycroft that uses simple
LEDs which only turn on/off, or not at all on an implementation
where there is no face at all.
"""
def __init__(self, ws, name=""):
self.ws = ws
self.name = name
def register(self, skill_name=""):
"""Registers a skill as active. Used for speak() and speak_dialog()
to 'patch' a previous implementation. Somewhat hacky.
"""
if self.name != "":
DisplayManager.set_active(self.name)
else:
DisplayManager.set_active(skill_name)
def reset(self):
"""The enclosure should restore itself to a started state.
Typically this would be represented by the eyes being 'open'
and the mouth reset to its default (smile or blank).
"""
self.ws.emit(Message("enclosure.reset"))
def system_reset(self):
"""The enclosure hardware should reset any CPUs, etc."""
self.ws.emit(Message("enclosure.system.reset"))
def system_mute(self):
"""Mute (turn off) the system speaker."""
self.ws.emit(Message("enclosure.system.mute"))
def system_unmute(self):
"""Unmute (turn on) the system speaker."""
self.ws.emit(Message("enclosure.system.unmute"))
def system_blink(self, times):
"""The 'eyes' should blink the given number of times.
Args:
times (int): number of times to blink
"""
self.ws.emit(Message("enclosure.system.blink", {'times': times}))
def eyes_on(self):
"""Illuminate or show the eyes."""
self.ws.emit(Message("enclosure.eyes.on"))
def eyes_off(self):
"""Turn off or hide the eyes."""
self.ws.emit(Message("enclosure.eyes.off"))
def eyes_blink(self, side):
"""Make the eyes blink
Args:
side (str): 'r', 'l', or 'b' for 'right', 'left' or 'both'
"""
self.ws.emit(Message("enclosure.eyes.blink", {'side': side}))
def eyes_narrow(self):
"""Make the eyes look narrow, like a squint"""
self.ws.emit(Message("enclosure.eyes.narrow"))
def eyes_look(self, side):
"""Make the eyes look to the given side
Args:
side (str): 'r' for right
'l' for left
'u' for up
'd' for down
'c' for crossed
"""
self.ws.emit(Message("enclosure.eyes.look", {'side': side}))
def eyes_color(self, r=255, g=255, b=255):
"""Change the eye color to the given RGB color
Args:
r (int): 0-255, red value
g (int): 0-255, green value
b (int): 0-255, blue value
"""
self.ws.emit(Message("enclosure.eyes.color",
{'r': r, 'g': g, 'b': b}))
def eyes_brightness(self, level=30):
"""Set the brightness of the eyes in the display.
Args:
level (int): 1-30, bigger numbers being brighter
"""
self.ws.emit(Message("enclosure.eyes.level", {'level': level}))
def eyes_reset(self):
"""Restore the eyes to their default (ready) state."""
self.ws.emit(Message("enclosure.eyes.reset"))
def eyes_timed_spin(self, length):
"""Make the eyes 'roll' for the given time.
Args:
length (int): duration in milliseconds of roll, None = forever
"""
self.ws.emit(Message("enclosure.eyes.timedspin",
{'length': length}))
def eyes_volume(self, volume):
"""Indicate the volume using the eyes
Args:
volume (int): 0 to 11
"""
self.ws.emit(Message("enclosure.eyes.volume", {'volume': volume}))
def mouth_reset(self):
"""Restore the mouth display to normal (blank)"""
self.ws.emit(Message("enclosure.mouth.reset"))
DisplayManager.set_active(self.name)
def mouth_talk(self):
"""Show a generic 'talking' animation for non-synched speech"""
self.ws.emit(Message("enclosure.mouth.talk"))
DisplayManager.set_active(self.name)
def mouth_think(self):
"""Show a 'thinking' image or animation"""
self.ws.emit(Message("enclosure.mouth.think"))
DisplayManager.set_active(self.name)
def mouth_listen(self):
"""Show a 'thinking' image or animation"""
self.ws.emit(Message("enclosure.mouth.listen"))
DisplayManager.set_active(self.name)
def mouth_smile(self):
"""Show a 'smile' image or animation"""
self.ws.emit(Message("enclosure.mouth.smile"))
DisplayManager.set_active(self.name)
def mouth_viseme(self, code):
"""Display a viseme mouth shape for synched speech
Args:
code (int): 0 = shape for sounds like 'y' or 'aa'
1 = shape for sounds like 'aw'
2 = shape for sounds like 'uh' or 'r'
3 = shape for sounds like 'th' or 'sh'
4 = neutral shape for no sound
5 = shape for sounds like 'f' or 'v'
6 = shape for sounds like 'oy' or 'ao'
"""
self.ws.emit(Message("enclosure.mouth.viseme", {'code': code}))
def mouth_text(self, text=""):
"""Display text (scrolling as needed)
Args:
text (str): text string to display
"""
DisplayManager.set_active(self.name)
self.ws.emit(Message("enclosure.mouth.text", {'text': text}))
def mouth_display(self, img_code="", x=0, y=0, refresh=True):
"""Display images on faceplate. Currently supports images up to 16x8,
or half the face. You can use the 'x' parameter to cover the other
half of the faceplate.
Args:
img_code (str): text string that encodes a black and white image
x (int): x offset for image
y (int): y offset for image
refresh (bool): specify whether to clear the faceplate before
displaying the new image or not.
Useful if you'd like to display muliple images
on the faceplate at once.
"""
DisplayManager.set_active(self.name)
self.ws.emit(Message('enclosure.mouth.display',
{'img_code': img_code,
'xOffset': x,
'yOffset': y,
'clearPrev': refresh}))
def mouth_display_png(self, image_absolute_path, threshold=70,
invert=False, x=0, y=0, refresh=True):
"""Converts a png image into the appropriate encoding for the
Arduino Mark I enclosure.
NOTE: extract this out of api.py when re structuing the
enclosure folder
Args:
image_absolute_path (string): The absolute path of the image
threshold (int): The value ranges from 0 to 255. The pixel will
draw on the faceplate it the value is below a
threshold
invert (bool): inverts the image being drawn.
x (int): x offset for image
y (int): y offset for image
refresh (bool): specify whether to clear the faceplate before
displaying the new image or not.
Useful if you'd like to display muliple images
on the faceplate at once.
"""
DisplayManager.set_active(self.name)
# to understand how this funtion works you need to understand how the
# Mark I arduino proprietary encoding works to display to the faceplate
img = Image.open(image_absolute_path).convert("RGBA")
img2 = Image.new('RGBA', img.size, (255, 255, 255))
width = img.size[0]
height = img.size[1]
# strips out alpha value and blends it with the RGB values
img = Image.alpha_composite(img2, img)
img = img.convert("L")
# crop image to only allow a max width of 16
if width > 32:
img = img.crop((0, 0, 32, height))
width = img.size[0]
height = img.size[1]
# crop the image to limit the max height of 8
if height > 8:
img = img.crop((0, 0, width, 8))
width = img.size[0]
height = img.size[1]
encode = ""
# Each char value represents a width number starting with B=1
# then increment 1 for the next. ie C=2
width_codes = ['B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
'X', 'Y', 'Z', '[', '\\', ']', '^', '_', '`', 'a']
height_codes = ['B', 'C', 'D', 'E', 'F', 'G', 'H', 'I']
encode += width_codes[width - 1]
encode += height_codes[height - 1]
# Turn the image pixels into binary values 1's and 0's
# the Mark I face plate encoding uses binary values to
# binary_values returns a list of 1's and 0s'. ie ['1', '1', '0', ...]
binary_values = []
for i in range(width):
for j in range(height):
if img.getpixel((i, j)) < threshold:
if invert is False:
binary_values.append('1')
else:
binary_values.append('0')
else:
if invert is False:
binary_values.append('0')
else:
binary_values.append('1')
# these values are used to determine how binary values
# needs to be grouped together
number_of_top_pixel = 0
number_of_bottom_pixel = 0
if height > 4:
number_of_top_pixel = 4
number_of_bottom_pixel = height - 4
else:
number_of_top_pixel = height
# this loop will group together the individual binary values
# ie. binary_list = ['1111', '001', '0101', '100']
binary_list = []
binary_code = ''
increment = 0
alternate = False
for val in binary_values:
binary_code += val
increment += 1
if increment == number_of_top_pixel and alternate is False:
# binary code is reversed for encoding
binary_list.append(binary_code[::-1])
increment = 0
binary_code = ''
alternate = True
elif increment == number_of_bottom_pixel and alternate is True:
binary_list.append(binary_code[::-1])
increment = 0
binary_code = ''
alternate = False
# Code to let the Makrk I arduino know where to place the
# pixels on the faceplate
pixel_codes = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P']
for binary_values in binary_list:
number = int(binary_values, 2)
pixel_code = pixel_codes[number]
encode += pixel_code
self.ws.emit(Message("enclosure.mouth.display",
{'img_code': encode,
'xOffset': x,
'yOffset': y,
'clearPrev': refresh}))
def weather_display(self, img_code, temp):
"""Show a the temperature and a weather icon
Args:
img_code (char): one of the following icon codes
0 = sunny
1 = partly cloudy
2 = cloudy
3 = light rain
4 = raining
5 = stormy
6 = snowing
7 = wind/mist
temp (int): the temperature (either C or F, not indicated)
"""
DisplayManager.set_active(self.name)
self.ws.emit(Message("enclosure.weather.display",
{'img_code': img_code, 'temp': temp}))
def activate_mouth_events(self):
"""Enable movement of the mouth with speech"""
self.ws.emit(Message('enclosure.mouth.events.activate'))
def deactivate_mouth_events(self):
"""Disable movement of the mouth with speech"""
self.ws.emit(Message('enclosure.mouth.events.deactivate'))