mycroft-core/mycroft/skills/skill_loader.py

352 lines
12 KiB
Python

# Copyright 2019 Mycroft AI Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
"""Periodically run by skill manager to load skills into memory."""
import gc
import importlib
import os
from os.path import dirname
import sys
from time import time
from mycroft.configuration import Configuration
from mycroft.messagebus import Message
from mycroft.skills.settings import save_settings
from mycroft.util.log import LOG
from .settings import SettingsMetaUploader
SKILL_MAIN_MODULE = '__init__.py'
def remove_submodule_refs(module_name):
"""Ensure submodules are reloaded by removing the refs from sys.modules.
Python import system puts a reference for each module in the sys.modules
dictionary to bypass loading if a module is already in memory. To make
sure skills are completely reloaded these references are deleted.
Arguments:
module_name: name of skill module.
"""
submodules = []
LOG.debug('Skill module'.format(module_name))
# Collect found submodules
for m in sys.modules:
if m.startswith(module_name + '.'):
submodules.append(m)
# Remove all references them to in sys.modules
for m in submodules:
LOG.debug('Removing sys.modules ref for {}'.format(m))
del(sys.modules[m])
def load_skill_module(path, skill_id):
"""Load a skill module
This function handles the differences between python 3.4 and 3.5+ as well
as makes sure the module is inserted into the sys.modules dict.
Arguments:
path: Path to the skill main file (__init__.py)
skill_id: skill_id used as skill identifier in the module list
"""
module_name = skill_id.replace('.', '_')
remove_submodule_refs(module_name)
spec = importlib.util.spec_from_file_location(module_name, path)
mod = importlib.util.module_from_spec(spec)
sys.modules[module_name] = mod
spec.loader.exec_module(mod)
return mod
def _bad_mod_times(mod_times):
"""Return all entries with modification time in the future.
Arguments:
mod_times (dict): dict mapping file paths to modification times.
Returns:
List of files with bad modification times.
"""
current_time = time()
return [path for path in mod_times if mod_times[path] > current_time]
def _get_last_modified_time(path):
"""Get the last modified date of the most recently updated file in a path.
Exclude compiled python files, hidden directories and the settings.json
file.
Arguments:
path: skill directory to check
Returns:
int: time of last change
"""
all_files = []
for root_dir, dirs, files in os.walk(path):
dirs[:] = [d for d in dirs if not d.startswith('.')]
for f in files:
ignore_file = (
f.endswith('.pyc') or
f == 'settings.json' or
f.startswith('.') or
f.endswith('.qmlc')
)
if not ignore_file:
all_files.append(os.path.join(root_dir, f))
# check files of interest in the skill root directory
mod_times = {f: os.path.getmtime(f) for f in all_files}
# Ensure modification times are valid
bad_times = _bad_mod_times(mod_times)
if bad_times:
raise OSError('{} had bad modification times'.format(bad_times))
if all_files:
return max(os.path.getmtime(f) for f in all_files)
else:
return 0
class SkillLoader:
def __init__(self, bus, skill_directory):
self.bus = bus
self.skill_directory = skill_directory
self.skill_id = os.path.basename(skill_directory)
self.load_attempted = False
self.loaded = False
self.last_modified = 0
self.last_loaded = 0
self.instance = None
self.active = True
self.config = Configuration.get()
self.modtime_error_log_written = False
@property
def is_blacklisted(self):
"""Boolean value representing whether or not a skill is blacklisted."""
blacklist = self.config['skills'].get('blacklisted_skills', [])
if self.skill_id in blacklist:
return True
else:
return False
def reload_needed(self):
"""Load an unloaded skill or reload unloaded/changed skill.
Returns:
bool: if the skill was loaded/reloaded
"""
try:
self.last_modified = _get_last_modified_time(self.skill_directory)
except OSError as err:
self.last_modified = self.last_loaded
if not self.modtime_error_log_written:
self.modtime_error_log_written = True
LOG.error('Failed to get last_modification time '
'({})'.format(repr(err)))
else:
self.modtime_error_log_written = False
modified = self.last_modified > self.last_loaded
# create local reference to avoid threading issues
instance = self.instance
reload_allowed = (
self.active and
(instance is None or instance.reload_skill)
)
return modified and reload_allowed
def reload(self):
LOG.info('ATTEMPTING TO RELOAD SKILL: ' + self.skill_id)
if self.instance:
self._unload()
return self._load()
def load(self):
LOG.info('ATTEMPTING TO LOAD SKILL: ' + self.skill_id)
return self._load()
def _unload(self):
"""Remove listeners and stop threads before loading"""
self._execute_instance_shutdown()
if self.config.get("debug", False):
self._garbage_collect()
self.loaded = False
self._emit_skill_shutdown_event()
def unload(self):
if self.instance:
self._execute_instance_shutdown()
self.loaded = False
def activate(self):
self.active = True
self.load()
def deactivate(self):
self.active = False
self.unload()
def _execute_instance_shutdown(self):
"""Call the shutdown method of the skill being reloaded."""
try:
self.instance.default_shutdown()
except Exception:
log_msg = 'An error occurred while shutting down {}'
LOG.exception(log_msg.format(self.instance.name))
else:
LOG.info('Skill {} shut down successfully'.format(self.skill_id))
def _garbage_collect(self):
"""Invoke Python garbage collector to remove false references"""
gc.collect()
# Remove two local references that are known
refs = sys.getrefcount(self.instance) - 2
if refs > 0:
log_msg = (
"After shutdown of {} there are still {} references "
"remaining. The skill won't be cleaned from memory."
)
LOG.warning(log_msg.format(self.instance.name, refs))
def _emit_skill_shutdown_event(self):
message = Message(
"mycroft.skills.shutdown",
data=dict(path=self.skill_directory, id=self.skill_id)
)
self.bus.emit(message)
def _load(self):
self._prepare_for_load()
if self.is_blacklisted:
self._skip_load()
else:
skill_module = self._load_skill_source()
if skill_module and self._create_skill_instance(skill_module):
self._check_for_first_run()
self.loaded = True
self.last_loaded = time()
self._communicate_load_status()
if self.loaded:
self._prepare_settings_meta()
return self.loaded
def _prepare_settings_meta(self):
settings_meta = SettingsMetaUploader(self.skill_directory,
self.instance.name)
self.instance.settings_meta = settings_meta
def _prepare_for_load(self):
self.load_attempted = True
self.loaded = False
self.instance = None
def _skip_load(self):
log_msg = 'Skill {} is blacklisted - it will not be loaded'
LOG.info(log_msg.format(self.skill_id))
def _load_skill_source(self):
"""Use Python's import library to load a skill's source code."""
main_file_path = os.path.join(self.skill_directory, SKILL_MAIN_MODULE)
if not os.path.exists(main_file_path):
error_msg = 'Failed to load {} due to a missing file.'
LOG.error(error_msg.format(self.skill_id))
else:
try:
skill_module = load_skill_module(main_file_path, self.skill_id)
except Exception as e:
LOG.exception('Failed to load skill: '
'{} ({})'.format(self.skill_id, repr(e)))
else:
module_is_skill = (
hasattr(skill_module, 'create_skill') and
callable(skill_module.create_skill)
)
if module_is_skill:
return skill_module
return None # Module wasn't loaded
def _create_skill_instance(self, skill_module):
"""Use v2 skills framework to create the skill."""
try:
self.instance = skill_module.create_skill()
except Exception as e:
log_msg = 'Skill __init__ failed with {}'
LOG.exception(log_msg.format(repr(e)))
self.instance = None
if self.instance:
self.instance.skill_id = self.skill_id
self.instance.bind(self.bus)
try:
self.instance.load_data_files()
# Set up intent handlers
# TODO: can this be a public method?
self.instance._register_decorated()
self.instance.register_resting_screen()
self.instance.initialize()
except Exception as e:
# If an exception occurs, make sure to clean up the skill
self.instance.default_shutdown()
self.instance = None
log_msg = 'Skill initialization failed with {}'
LOG.exception(log_msg.format(repr(e)))
return self.instance is not None
def _check_for_first_run(self):
"""The very first time a skill is run, speak the intro."""
first_run = self.instance.settings.get(
"__mycroft_skill_firstrun",
True
)
if first_run:
LOG.info("First run of " + self.skill_id)
self.instance.settings["__mycroft_skill_firstrun"] = False
save_settings(self.instance.settings_write_path,
self.instance.settings)
intro = self.instance.get_intro_message()
if intro:
self.instance.speak(intro)
def _communicate_load_status(self):
if self.loaded:
message = Message(
'mycroft.skills.loaded',
data=dict(
path=self.skill_directory,
id=self.skill_id,
name=self.instance.name,
modified=self.last_modified
)
)
self.bus.emit(message)
LOG.info('Skill {} loaded successfully'.format(self.skill_id))
else:
message = Message(
'mycroft.skills.loading_failure',
data=dict(path=self.skill_directory, id=self.skill_id)
)
self.bus.emit(message)
LOG.error('Skill {} failed to load'.format(self.skill_id))