influxdb/canned/apps.go

185 lines
4.8 KiB
Go

package canned
//go:generate go-bindata -o apps_gen.go -ignore apps -pkg canned .
import (
"encoding/json"
"io/ioutil"
"log"
"os"
"path"
"strconv"
"github.com/influxdata/mrfusion"
fusionlog "github.com/influxdata/mrfusion/log"
"golang.org/x/net/context"
)
const AppExt = ".json"
var logger = fusionlog.New()
// Apps are canned JSON layouts. Implements LayoutStore
type Apps struct {
Dir string // Dir is the directory contained the pre-canned applications.
Load func(string) (mrfusion.Layout, error) // Load loads string name and return a Layout
Filename func(string, mrfusion.Layout) string // Filename takes dir and layout and returns loadable file
Create func(string, mrfusion.Layout) error // Create will write layout to file.
ReadDir func(dirname string) ([]os.FileInfo, error) // ReadDir reads the directory named by dirname and returns a list of directory entries sorted by filename.
Remove func(name string) error // Remove file
}
func NewApps(dir string) mrfusion.LayoutStore {
return &Apps{
Dir: dir,
Load: loadFile,
Filename: fileName,
Create: createLayout,
ReadDir: ioutil.ReadDir,
Remove: os.Remove,
}
}
// NewBindataApps restores application layouts into dir and serves them there.
// If the file system is not permanent (e.g. Docker without a volume) changes will
// not persist.
func NewBindataApps(dir string) mrfusion.LayoutStore {
names := AssetNames()
// Only restore the files that do not exist.
// The idea is that any changes are preserved.
for _, f := range names {
// File doesn't exist so we try to restore.
if _, err := os.Stat(f); err != nil {
if err = RestoreAsset(dir, f); err != nil {
// If app is not able to be restored, I want the keep trying for all the rest.
logger.
WithField("component", "apps").
WithField("name", f).
WithField("dir", dir).
Info("Unable to restore app asset", err)
log.Printf("Unable to restore app asset %s to dir %s: %v", f, dir, err)
continue
}
}
}
return NewApps(dir)
}
func fileName(dir string, layout mrfusion.Layout) string {
return path.Join(dir, strconv.Itoa(layout.ID)+".json")
}
func loadFile(name string) (mrfusion.Layout, error) {
octets, err := ioutil.ReadFile(name)
if err != nil {
logger.
WithField("component", "apps").
WithField("name", name).
Error("Unable to file")
return mrfusion.Layout{}, err
}
var layout mrfusion.Layout
if err = json.Unmarshal(octets, &layout); err != nil {
logger.
WithField("component", "apps").
WithField("name", name).
Error("File is not a layout")
return mrfusion.Layout{}, err
}
return layout, nil
}
func createLayout(file string, layout mrfusion.Layout) error {
h, err := os.Create(file)
if err != nil {
return err
}
defer h.Close()
if octets, err := json.Marshal(layout); err != nil {
logger.
WithField("component", "apps").
WithField("name", file).
Error("Unable to marshal layout:", err)
return err
} else {
if _, err := h.Write(octets); err != nil {
logger.
WithField("component", "apps").
WithField("name", file).
Error("Unable to write layout:", err)
return err
}
}
return nil
}
func (a *Apps) All(ctx context.Context) ([]mrfusion.Layout, error) {
files, err := a.ReadDir(a.Dir)
if err != nil {
return nil, err
}
layouts := []mrfusion.Layout{}
for _, file := range files {
if path.Ext(file.Name()) != AppExt {
continue
}
if layout, err := a.Load(file.Name()); err != nil {
continue // We want to load all files we can.
} else {
layouts = append(layouts, layout)
}
}
return layouts, nil
}
func (a *Apps) Add(ctx context.Context, layout mrfusion.Layout) (mrfusion.Layout, error) {
// First make an ID number
layouts, err := a.All(ctx)
if err != nil {
return mrfusion.Layout{}, err
}
layout.ID = 0
for _, l := range layouts {
if l.ID >= layout.ID {
layout.ID = l.ID + 1
}
}
file := a.Filename(a.Dir, layout)
if err = a.Create(file, layout); err != nil {
return mrfusion.Layout{}, err
}
return layout, nil
}
func (a *Apps) Delete(ctx context.Context, layout mrfusion.Layout) error {
file := a.Filename(a.Dir, layout)
if err := a.Remove(file); err != nil {
logger.
WithField("component", "apps").
WithField("name", file).
Error("Unable to remove layout:", err)
return err
}
return nil
}
func (a *Apps) Get(ctx context.Context, ID int) (mrfusion.Layout, error) {
file := a.Filename(a.Dir, mrfusion.Layout{ID: ID})
l, err := a.Load(file)
if err != nil {
return mrfusion.Layout{}, mrfusion.ErrLayoutNotFound
}
return l, nil
}
func (a *Apps) Update(ctx context.Context, layout mrfusion.Layout) error {
if err := a.Delete(ctx, layout); err != nil {
return err
}
file := a.Filename(a.Dir, layout)
return a.Create(file, layout)
}