influxdb/tsdb/tsm1/file_store_array.gen.go

928 lines
28 KiB
Go

// Code generated by file_store.gen.go.tmpl. DO NOT EDIT.
package tsm1
import (
"github.com/influxdata/influxdb/tsdb"
)
// ReadFloatArrayBlock reads the next block as a set of float values.
func (c *KeyCursor) ReadFloatArrayBlock(values *tsdb.FloatArray) (*tsdb.FloatArray, error) {
LOOP:
// No matching blocks to decode
if len(c.current) == 0 {
values.Timestamps = values.Timestamps[:0]
values.Values = values.Values[:0]
return values, nil
}
// First block is the oldest block containing the points we're searching for.
first := c.current[0]
err := first.r.ReadFloatArrayBlockAt(&first.entry, values)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(floatBlocksDecodedCounter).Add(1)
c.col.GetCounter(floatBlocksSizeCounter).Add(int64(first.entry.Size))
}
// Remove values we already read
values.Exclude(first.readMin, first.readMax)
// Remove any tombstones
c.trbuf = first.r.TombstoneRange(c.key, c.trbuf[:0])
excludeTombstonesFloatArray(c.trbuf, values)
// If there are no values in this first block (all tombstoned or previously read) and
// we have more potential blocks too search. Try again.
if values.Len() == 0 && len(c.current) > 0 {
c.current = c.current[1:]
goto LOOP
}
// Only one block with this key and time range so return it
if len(c.current) == 1 {
if values.Len() > 0 {
first.markRead(values.MinTime(), values.MaxTime())
}
return values, nil
}
// Use the current block time range as our overlapping window
minT, maxT := first.readMin, first.readMax
if values.Len() > 0 {
minT, maxT = values.MinTime(), values.MaxTime()
}
if c.ascending {
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
// expand the window to include the min time range to ensure values are returned in ascending
// order
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.MinTime < minT && !cur.read() {
minT = cur.entry.MinTime
}
}
// Find first block that overlaps our window
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
// Shrink our window so it's the intersection of the first overlapping block and the
// first block. We do this to minimize the region that overlaps and needs to
// be merged.
if cur.entry.MaxTime > maxT {
maxT = cur.entry.MaxTime
}
values.Include(minT, maxT)
break
}
}
// Search the remaining blocks that overlap our window and append their values so we can
// merge them.
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
// Skip this block if it doesn't contain points we looking for or they have already been read
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
cur.markRead(minT, maxT)
continue
}
v := &tsdb.FloatArray{}
err := cur.r.ReadFloatArrayBlockAt(&cur.entry, v)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(floatBlocksDecodedCounter).Add(1)
c.col.GetCounter(floatBlocksSizeCounter).Add(int64(cur.entry.Size))
}
c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0])
// Remove any tombstoned values
excludeTombstonesFloatArray(c.trbuf, v)
// Remove values we already read
v.Exclude(cur.readMin, cur.readMax)
if v.Len() > 0 {
// Only use values in the overlapping window
v.Include(minT, maxT)
// Merge the remaining values with the existing
values.Merge(v)
}
cur.markRead(minT, maxT)
}
} else {
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
// expand the window to include the max time range to ensure values are returned in descending
// order
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.MaxTime > maxT && !cur.read() {
maxT = cur.entry.MaxTime
}
}
// Find first block that overlaps our window
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
// Shrink our window so it's the intersection of the first overlapping block and the
// first block. We do this to minimize the region that overlaps and needs to
// be merged.
if cur.entry.MinTime < minT {
minT = cur.entry.MinTime
}
values.Include(minT, maxT)
break
}
}
// Search the remaining blocks that overlap our window and append their values so we can
// merge them.
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
// Skip this block if it doesn't contain points we looking for or they have already been read
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
cur.markRead(minT, maxT)
continue
}
v := &tsdb.FloatArray{}
err := cur.r.ReadFloatArrayBlockAt(&cur.entry, v)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(floatBlocksDecodedCounter).Add(1)
c.col.GetCounter(floatBlocksSizeCounter).Add(int64(cur.entry.Size))
}
c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0])
// Remove any tombstoned values
excludeTombstonesFloatArray(c.trbuf, v)
// Remove values we already read
v.Exclude(cur.readMin, cur.readMax)
// If the block we decoded should have all of it's values included, mark it as read so we
// don't use it again.
if v.Len() > 0 {
v.Include(minT, maxT)
// Merge the remaining values with the existing
v.Merge(values)
*values = *v
}
cur.markRead(minT, maxT)
}
}
first.markRead(minT, maxT)
return values, err
}
func excludeTombstonesFloatArray(t []TimeRange, values *tsdb.FloatArray) {
for i := range t {
values.Exclude(t[i].Min, t[i].Max)
}
}
// ReadIntegerArrayBlock reads the next block as a set of integer values.
func (c *KeyCursor) ReadIntegerArrayBlock(values *tsdb.IntegerArray) (*tsdb.IntegerArray, error) {
LOOP:
// No matching blocks to decode
if len(c.current) == 0 {
values.Timestamps = values.Timestamps[:0]
values.Values = values.Values[:0]
return values, nil
}
// First block is the oldest block containing the points we're searching for.
first := c.current[0]
err := first.r.ReadIntegerArrayBlockAt(&first.entry, values)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(integerBlocksDecodedCounter).Add(1)
c.col.GetCounter(integerBlocksSizeCounter).Add(int64(first.entry.Size))
}
// Remove values we already read
values.Exclude(first.readMin, first.readMax)
// Remove any tombstones
c.trbuf = first.r.TombstoneRange(c.key, c.trbuf[:0])
excludeTombstonesIntegerArray(c.trbuf, values)
// If there are no values in this first block (all tombstoned or previously read) and
// we have more potential blocks too search. Try again.
if values.Len() == 0 && len(c.current) > 0 {
c.current = c.current[1:]
goto LOOP
}
// Only one block with this key and time range so return it
if len(c.current) == 1 {
if values.Len() > 0 {
first.markRead(values.MinTime(), values.MaxTime())
}
return values, nil
}
// Use the current block time range as our overlapping window
minT, maxT := first.readMin, first.readMax
if values.Len() > 0 {
minT, maxT = values.MinTime(), values.MaxTime()
}
if c.ascending {
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
// expand the window to include the min time range to ensure values are returned in ascending
// order
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.MinTime < minT && !cur.read() {
minT = cur.entry.MinTime
}
}
// Find first block that overlaps our window
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
// Shrink our window so it's the intersection of the first overlapping block and the
// first block. We do this to minimize the region that overlaps and needs to
// be merged.
if cur.entry.MaxTime > maxT {
maxT = cur.entry.MaxTime
}
values.Include(minT, maxT)
break
}
}
// Search the remaining blocks that overlap our window and append their values so we can
// merge them.
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
// Skip this block if it doesn't contain points we looking for or they have already been read
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
cur.markRead(minT, maxT)
continue
}
v := &tsdb.IntegerArray{}
err := cur.r.ReadIntegerArrayBlockAt(&cur.entry, v)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(integerBlocksDecodedCounter).Add(1)
c.col.GetCounter(integerBlocksSizeCounter).Add(int64(cur.entry.Size))
}
c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0])
// Remove any tombstoned values
excludeTombstonesIntegerArray(c.trbuf, v)
// Remove values we already read
v.Exclude(cur.readMin, cur.readMax)
if v.Len() > 0 {
// Only use values in the overlapping window
v.Include(minT, maxT)
// Merge the remaining values with the existing
values.Merge(v)
}
cur.markRead(minT, maxT)
}
} else {
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
// expand the window to include the max time range to ensure values are returned in descending
// order
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.MaxTime > maxT && !cur.read() {
maxT = cur.entry.MaxTime
}
}
// Find first block that overlaps our window
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
// Shrink our window so it's the intersection of the first overlapping block and the
// first block. We do this to minimize the region that overlaps and needs to
// be merged.
if cur.entry.MinTime < minT {
minT = cur.entry.MinTime
}
values.Include(minT, maxT)
break
}
}
// Search the remaining blocks that overlap our window and append their values so we can
// merge them.
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
// Skip this block if it doesn't contain points we looking for or they have already been read
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
cur.markRead(minT, maxT)
continue
}
v := &tsdb.IntegerArray{}
err := cur.r.ReadIntegerArrayBlockAt(&cur.entry, v)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(integerBlocksDecodedCounter).Add(1)
c.col.GetCounter(integerBlocksSizeCounter).Add(int64(cur.entry.Size))
}
c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0])
// Remove any tombstoned values
excludeTombstonesIntegerArray(c.trbuf, v)
// Remove values we already read
v.Exclude(cur.readMin, cur.readMax)
// If the block we decoded should have all of it's values included, mark it as read so we
// don't use it again.
if v.Len() > 0 {
v.Include(minT, maxT)
// Merge the remaining values with the existing
v.Merge(values)
*values = *v
}
cur.markRead(minT, maxT)
}
}
first.markRead(minT, maxT)
return values, err
}
func excludeTombstonesIntegerArray(t []TimeRange, values *tsdb.IntegerArray) {
for i := range t {
values.Exclude(t[i].Min, t[i].Max)
}
}
// ReadUnsignedArrayBlock reads the next block as a set of unsigned values.
func (c *KeyCursor) ReadUnsignedArrayBlock(values *tsdb.UnsignedArray) (*tsdb.UnsignedArray, error) {
LOOP:
// No matching blocks to decode
if len(c.current) == 0 {
values.Timestamps = values.Timestamps[:0]
values.Values = values.Values[:0]
return values, nil
}
// First block is the oldest block containing the points we're searching for.
first := c.current[0]
err := first.r.ReadUnsignedArrayBlockAt(&first.entry, values)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(unsignedBlocksDecodedCounter).Add(1)
c.col.GetCounter(unsignedBlocksSizeCounter).Add(int64(first.entry.Size))
}
// Remove values we already read
values.Exclude(first.readMin, first.readMax)
// Remove any tombstones
c.trbuf = first.r.TombstoneRange(c.key, c.trbuf[:0])
excludeTombstonesUnsignedArray(c.trbuf, values)
// If there are no values in this first block (all tombstoned or previously read) and
// we have more potential blocks too search. Try again.
if values.Len() == 0 && len(c.current) > 0 {
c.current = c.current[1:]
goto LOOP
}
// Only one block with this key and time range so return it
if len(c.current) == 1 {
if values.Len() > 0 {
first.markRead(values.MinTime(), values.MaxTime())
}
return values, nil
}
// Use the current block time range as our overlapping window
minT, maxT := first.readMin, first.readMax
if values.Len() > 0 {
minT, maxT = values.MinTime(), values.MaxTime()
}
if c.ascending {
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
// expand the window to include the min time range to ensure values are returned in ascending
// order
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.MinTime < minT && !cur.read() {
minT = cur.entry.MinTime
}
}
// Find first block that overlaps our window
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
// Shrink our window so it's the intersection of the first overlapping block and the
// first block. We do this to minimize the region that overlaps and needs to
// be merged.
if cur.entry.MaxTime > maxT {
maxT = cur.entry.MaxTime
}
values.Include(minT, maxT)
break
}
}
// Search the remaining blocks that overlap our window and append their values so we can
// merge them.
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
// Skip this block if it doesn't contain points we looking for or they have already been read
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
cur.markRead(minT, maxT)
continue
}
v := &tsdb.UnsignedArray{}
err := cur.r.ReadUnsignedArrayBlockAt(&cur.entry, v)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(unsignedBlocksDecodedCounter).Add(1)
c.col.GetCounter(unsignedBlocksSizeCounter).Add(int64(cur.entry.Size))
}
c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0])
// Remove any tombstoned values
excludeTombstonesUnsignedArray(c.trbuf, v)
// Remove values we already read
v.Exclude(cur.readMin, cur.readMax)
if v.Len() > 0 {
// Only use values in the overlapping window
v.Include(minT, maxT)
// Merge the remaining values with the existing
values.Merge(v)
}
cur.markRead(minT, maxT)
}
} else {
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
// expand the window to include the max time range to ensure values are returned in descending
// order
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.MaxTime > maxT && !cur.read() {
maxT = cur.entry.MaxTime
}
}
// Find first block that overlaps our window
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
// Shrink our window so it's the intersection of the first overlapping block and the
// first block. We do this to minimize the region that overlaps and needs to
// be merged.
if cur.entry.MinTime < minT {
minT = cur.entry.MinTime
}
values.Include(minT, maxT)
break
}
}
// Search the remaining blocks that overlap our window and append their values so we can
// merge them.
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
// Skip this block if it doesn't contain points we looking for or they have already been read
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
cur.markRead(minT, maxT)
continue
}
v := &tsdb.UnsignedArray{}
err := cur.r.ReadUnsignedArrayBlockAt(&cur.entry, v)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(unsignedBlocksDecodedCounter).Add(1)
c.col.GetCounter(unsignedBlocksSizeCounter).Add(int64(cur.entry.Size))
}
c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0])
// Remove any tombstoned values
excludeTombstonesUnsignedArray(c.trbuf, v)
// Remove values we already read
v.Exclude(cur.readMin, cur.readMax)
// If the block we decoded should have all of it's values included, mark it as read so we
// don't use it again.
if v.Len() > 0 {
v.Include(minT, maxT)
// Merge the remaining values with the existing
v.Merge(values)
*values = *v
}
cur.markRead(minT, maxT)
}
}
first.markRead(minT, maxT)
return values, err
}
func excludeTombstonesUnsignedArray(t []TimeRange, values *tsdb.UnsignedArray) {
for i := range t {
values.Exclude(t[i].Min, t[i].Max)
}
}
// ReadStringArrayBlock reads the next block as a set of string values.
func (c *KeyCursor) ReadStringArrayBlock(values *tsdb.StringArray) (*tsdb.StringArray, error) {
LOOP:
// No matching blocks to decode
if len(c.current) == 0 {
values.Timestamps = values.Timestamps[:0]
values.Values = values.Values[:0]
return values, nil
}
// First block is the oldest block containing the points we're searching for.
first := c.current[0]
err := first.r.ReadStringArrayBlockAt(&first.entry, values)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(stringBlocksDecodedCounter).Add(1)
c.col.GetCounter(stringBlocksSizeCounter).Add(int64(first.entry.Size))
}
// Remove values we already read
values.Exclude(first.readMin, first.readMax)
// Remove any tombstones
c.trbuf = first.r.TombstoneRange(c.key, c.trbuf[:0])
excludeTombstonesStringArray(c.trbuf, values)
// If there are no values in this first block (all tombstoned or previously read) and
// we have more potential blocks too search. Try again.
if values.Len() == 0 && len(c.current) > 0 {
c.current = c.current[1:]
goto LOOP
}
// Only one block with this key and time range so return it
if len(c.current) == 1 {
if values.Len() > 0 {
first.markRead(values.MinTime(), values.MaxTime())
}
return values, nil
}
// Use the current block time range as our overlapping window
minT, maxT := first.readMin, first.readMax
if values.Len() > 0 {
minT, maxT = values.MinTime(), values.MaxTime()
}
if c.ascending {
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
// expand the window to include the min time range to ensure values are returned in ascending
// order
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.MinTime < minT && !cur.read() {
minT = cur.entry.MinTime
}
}
// Find first block that overlaps our window
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
// Shrink our window so it's the intersection of the first overlapping block and the
// first block. We do this to minimize the region that overlaps and needs to
// be merged.
if cur.entry.MaxTime > maxT {
maxT = cur.entry.MaxTime
}
values.Include(minT, maxT)
break
}
}
// Search the remaining blocks that overlap our window and append their values so we can
// merge them.
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
// Skip this block if it doesn't contain points we looking for or they have already been read
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
cur.markRead(minT, maxT)
continue
}
v := &tsdb.StringArray{}
err := cur.r.ReadStringArrayBlockAt(&cur.entry, v)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(stringBlocksDecodedCounter).Add(1)
c.col.GetCounter(stringBlocksSizeCounter).Add(int64(cur.entry.Size))
}
c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0])
// Remove any tombstoned values
excludeTombstonesStringArray(c.trbuf, v)
// Remove values we already read
v.Exclude(cur.readMin, cur.readMax)
if v.Len() > 0 {
// Only use values in the overlapping window
v.Include(minT, maxT)
// Merge the remaining values with the existing
values.Merge(v)
}
cur.markRead(minT, maxT)
}
} else {
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
// expand the window to include the max time range to ensure values are returned in descending
// order
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.MaxTime > maxT && !cur.read() {
maxT = cur.entry.MaxTime
}
}
// Find first block that overlaps our window
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
// Shrink our window so it's the intersection of the first overlapping block and the
// first block. We do this to minimize the region that overlaps and needs to
// be merged.
if cur.entry.MinTime < minT {
minT = cur.entry.MinTime
}
values.Include(minT, maxT)
break
}
}
// Search the remaining blocks that overlap our window and append their values so we can
// merge them.
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
// Skip this block if it doesn't contain points we looking for or they have already been read
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
cur.markRead(minT, maxT)
continue
}
v := &tsdb.StringArray{}
err := cur.r.ReadStringArrayBlockAt(&cur.entry, v)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(stringBlocksDecodedCounter).Add(1)
c.col.GetCounter(stringBlocksSizeCounter).Add(int64(cur.entry.Size))
}
c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0])
// Remove any tombstoned values
excludeTombstonesStringArray(c.trbuf, v)
// Remove values we already read
v.Exclude(cur.readMin, cur.readMax)
// If the block we decoded should have all of it's values included, mark it as read so we
// don't use it again.
if v.Len() > 0 {
v.Include(minT, maxT)
// Merge the remaining values with the existing
v.Merge(values)
*values = *v
}
cur.markRead(minT, maxT)
}
}
first.markRead(minT, maxT)
return values, err
}
func excludeTombstonesStringArray(t []TimeRange, values *tsdb.StringArray) {
for i := range t {
values.Exclude(t[i].Min, t[i].Max)
}
}
// ReadBooleanArrayBlock reads the next block as a set of boolean values.
func (c *KeyCursor) ReadBooleanArrayBlock(values *tsdb.BooleanArray) (*tsdb.BooleanArray, error) {
LOOP:
// No matching blocks to decode
if len(c.current) == 0 {
values.Timestamps = values.Timestamps[:0]
values.Values = values.Values[:0]
return values, nil
}
// First block is the oldest block containing the points we're searching for.
first := c.current[0]
err := first.r.ReadBooleanArrayBlockAt(&first.entry, values)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(booleanBlocksDecodedCounter).Add(1)
c.col.GetCounter(booleanBlocksSizeCounter).Add(int64(first.entry.Size))
}
// Remove values we already read
values.Exclude(first.readMin, first.readMax)
// Remove any tombstones
c.trbuf = first.r.TombstoneRange(c.key, c.trbuf[:0])
excludeTombstonesBooleanArray(c.trbuf, values)
// If there are no values in this first block (all tombstoned or previously read) and
// we have more potential blocks too search. Try again.
if values.Len() == 0 && len(c.current) > 0 {
c.current = c.current[1:]
goto LOOP
}
// Only one block with this key and time range so return it
if len(c.current) == 1 {
if values.Len() > 0 {
first.markRead(values.MinTime(), values.MaxTime())
}
return values, nil
}
// Use the current block time range as our overlapping window
minT, maxT := first.readMin, first.readMax
if values.Len() > 0 {
minT, maxT = values.MinTime(), values.MaxTime()
}
if c.ascending {
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
// expand the window to include the min time range to ensure values are returned in ascending
// order
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.MinTime < minT && !cur.read() {
minT = cur.entry.MinTime
}
}
// Find first block that overlaps our window
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
// Shrink our window so it's the intersection of the first overlapping block and the
// first block. We do this to minimize the region that overlaps and needs to
// be merged.
if cur.entry.MaxTime > maxT {
maxT = cur.entry.MaxTime
}
values.Include(minT, maxT)
break
}
}
// Search the remaining blocks that overlap our window and append their values so we can
// merge them.
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
// Skip this block if it doesn't contain points we looking for or they have already been read
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
cur.markRead(minT, maxT)
continue
}
v := &tsdb.BooleanArray{}
err := cur.r.ReadBooleanArrayBlockAt(&cur.entry, v)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(booleanBlocksDecodedCounter).Add(1)
c.col.GetCounter(booleanBlocksSizeCounter).Add(int64(cur.entry.Size))
}
c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0])
// Remove any tombstoned values
excludeTombstonesBooleanArray(c.trbuf, v)
// Remove values we already read
v.Exclude(cur.readMin, cur.readMax)
if v.Len() > 0 {
// Only use values in the overlapping window
v.Include(minT, maxT)
// Merge the remaining values with the existing
values.Merge(v)
}
cur.markRead(minT, maxT)
}
} else {
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
// expand the window to include the max time range to ensure values are returned in descending
// order
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.MaxTime > maxT && !cur.read() {
maxT = cur.entry.MaxTime
}
}
// Find first block that overlaps our window
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
// Shrink our window so it's the intersection of the first overlapping block and the
// first block. We do this to minimize the region that overlaps and needs to
// be merged.
if cur.entry.MinTime < minT {
minT = cur.entry.MinTime
}
values.Include(minT, maxT)
break
}
}
// Search the remaining blocks that overlap our window and append their values so we can
// merge them.
for i := 1; i < len(c.current); i++ {
cur := c.current[i]
// Skip this block if it doesn't contain points we looking for or they have already been read
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
cur.markRead(minT, maxT)
continue
}
v := &tsdb.BooleanArray{}
err := cur.r.ReadBooleanArrayBlockAt(&cur.entry, v)
if err != nil {
return nil, err
}
if c.col != nil {
c.col.GetCounter(booleanBlocksDecodedCounter).Add(1)
c.col.GetCounter(booleanBlocksSizeCounter).Add(int64(cur.entry.Size))
}
c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0])
// Remove any tombstoned values
excludeTombstonesBooleanArray(c.trbuf, v)
// Remove values we already read
v.Exclude(cur.readMin, cur.readMax)
// If the block we decoded should have all of it's values included, mark it as read so we
// don't use it again.
if v.Len() > 0 {
v.Include(minT, maxT)
// Merge the remaining values with the existing
v.Merge(values)
*values = *v
}
cur.markRead(minT, maxT)
}
}
first.markRead(minT, maxT)
return values, err
}
func excludeTombstonesBooleanArray(t []TimeRange, values *tsdb.BooleanArray) {
for i := range t {
values.Exclude(t[i].Min, t[i].Max)
}
}