893 lines
27 KiB
Go
893 lines
27 KiB
Go
// Generated by tmpl
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// https://github.com/benbjohnson/tmpl
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//
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// DO NOT EDIT!
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// Source: file_store.gen.go.tmpl
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package tsm1
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// ReadFloatBlock reads the next block as a set of float values.
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func (c *KeyCursor) ReadFloatBlock(buf *[]FloatValue) ([]FloatValue, error) {
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// No matching blocks to decode
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if len(c.current) == 0 {
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return nil, nil
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}
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// First block is the oldest block containing the points we're searching for.
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first := c.current[0]
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*buf = (*buf)[:0]
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values, err := first.r.ReadFloatBlockAt(&first.entry, buf)
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if err != nil {
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return nil, err
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}
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if c.col != nil {
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c.col.GetCounter(floatBlocksDecodedCounter).Add(1)
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c.col.GetCounter(floatBlocksSizeCounter).Add(int64(first.entry.Size))
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}
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// Remove values we already read
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values = FloatValues(values).Exclude(first.readMin, first.readMax)
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// Remove any tombstones
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tombstones := first.r.TombstoneRange(c.key)
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values = c.filterFloatValues(tombstones, values)
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// Check we have remaining values.
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if len(values) == 0 {
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return nil, nil
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}
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// Only one block with this key and time range so return it
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if len(c.current) == 1 {
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if len(values) > 0 {
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first.markRead(values[0].UnixNano(), values[len(values)-1].UnixNano())
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}
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return values, nil
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}
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// Use the current block time range as our overlapping window
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minT, maxT := first.readMin, first.readMax
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if len(values) > 0 {
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minT, maxT = values[0].UnixNano(), values[len(values)-1].UnixNano()
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}
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if c.ascending {
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// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
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// expand the window to include the min time range to ensure values are returned in ascending
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// order
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.MinTime < minT && !cur.read() {
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minT = cur.entry.MinTime
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}
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}
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// Find first block that overlaps our window
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
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// Shrink our window so it's the intersection of the first overlapping block and the
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// first block. We do this to minimize the region that overlaps and needs to
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// be merged.
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if cur.entry.MaxTime > maxT {
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maxT = cur.entry.MaxTime
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}
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values = FloatValues(values).Include(minT, maxT)
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break
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}
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}
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// Search the remaining blocks that overlap our window and append their values so we can
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// merge them.
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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// Skip this block if it doesn't contain points we looking for or they have already been read
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if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
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cur.markRead(minT, maxT)
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continue
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}
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tombstones := cur.r.TombstoneRange(c.key)
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var a []FloatValue
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v, err := cur.r.ReadFloatBlockAt(&cur.entry, &a)
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if err != nil {
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return nil, err
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}
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if c.col != nil {
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c.col.GetCounter(floatBlocksDecodedCounter).Add(1)
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c.col.GetCounter(floatBlocksSizeCounter).Add(int64(cur.entry.Size))
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}
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// Remove any tombstoned values
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v = c.filterFloatValues(tombstones, v)
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// Remove values we already read
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v = FloatValues(v).Exclude(cur.readMin, cur.readMax)
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if len(v) > 0 {
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// Only use values in the overlapping window
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v = FloatValues(v).Include(minT, maxT)
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// Merge the remaing values with the existing
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values = FloatValues(values).Merge(v)
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}
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cur.markRead(minT, maxT)
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}
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} else {
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// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
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// expand the window to include the max time range to ensure values are returned in descending
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// order
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.MaxTime > maxT && !cur.read() {
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maxT = cur.entry.MaxTime
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}
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}
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// Find first block that overlaps our window
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
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// Shrink our window so it's the intersection of the first overlapping block and the
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// first block. We do this to minimize the region that overlaps and needs to
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// be merged.
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if cur.entry.MinTime < minT {
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minT = cur.entry.MinTime
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}
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values = FloatValues(values).Include(minT, maxT)
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break
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}
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}
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// Search the remaining blocks that overlap our window and append their values so we can
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// merge them.
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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// Skip this block if it doesn't contain points we looking for or they have already been read
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if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
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cur.markRead(minT, maxT)
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continue
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}
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tombstones := cur.r.TombstoneRange(c.key)
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var a []FloatValue
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v, err := cur.r.ReadFloatBlockAt(&cur.entry, &a)
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if err != nil {
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return nil, err
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}
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if c.col != nil {
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c.col.GetCounter(floatBlocksDecodedCounter).Add(1)
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c.col.GetCounter(floatBlocksSizeCounter).Add(int64(cur.entry.Size))
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}
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// Remove any tombstoned values
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v = c.filterFloatValues(tombstones, v)
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// Remove values we already read
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v = FloatValues(v).Exclude(cur.readMin, cur.readMax)
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// If the block we decoded should have all of it's values included, mark it as read so we
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// don't use it again.
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if len(v) > 0 {
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v = FloatValues(v).Include(minT, maxT)
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// Merge the remaing values with the existing
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values = FloatValues(v).Merge(values)
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}
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cur.markRead(minT, maxT)
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}
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}
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first.markRead(minT, maxT)
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return values, err
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}
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// ReadIntegerBlock reads the next block as a set of integer values.
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func (c *KeyCursor) ReadIntegerBlock(buf *[]IntegerValue) ([]IntegerValue, error) {
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// No matching blocks to decode
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if len(c.current) == 0 {
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return nil, nil
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}
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// First block is the oldest block containing the points we're searching for.
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first := c.current[0]
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*buf = (*buf)[:0]
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values, err := first.r.ReadIntegerBlockAt(&first.entry, buf)
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if err != nil {
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return nil, err
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}
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if c.col != nil {
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c.col.GetCounter(integerBlocksDecodedCounter).Add(1)
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c.col.GetCounter(integerBlocksSizeCounter).Add(int64(first.entry.Size))
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}
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// Remove values we already read
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values = IntegerValues(values).Exclude(first.readMin, first.readMax)
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// Remove any tombstones
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tombstones := first.r.TombstoneRange(c.key)
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values = c.filterIntegerValues(tombstones, values)
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// Check we have remaining values.
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if len(values) == 0 {
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return nil, nil
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}
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// Only one block with this key and time range so return it
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if len(c.current) == 1 {
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if len(values) > 0 {
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first.markRead(values[0].UnixNano(), values[len(values)-1].UnixNano())
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}
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return values, nil
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}
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// Use the current block time range as our overlapping window
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minT, maxT := first.readMin, first.readMax
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if len(values) > 0 {
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minT, maxT = values[0].UnixNano(), values[len(values)-1].UnixNano()
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}
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if c.ascending {
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// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
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// expand the window to include the min time range to ensure values are returned in ascending
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// order
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.MinTime < minT && !cur.read() {
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minT = cur.entry.MinTime
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}
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}
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// Find first block that overlaps our window
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
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// Shrink our window so it's the intersection of the first overlapping block and the
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// first block. We do this to minimize the region that overlaps and needs to
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// be merged.
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if cur.entry.MaxTime > maxT {
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maxT = cur.entry.MaxTime
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}
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values = IntegerValues(values).Include(minT, maxT)
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break
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}
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}
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// Search the remaining blocks that overlap our window and append their values so we can
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// merge them.
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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// Skip this block if it doesn't contain points we looking for or they have already been read
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if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
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cur.markRead(minT, maxT)
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continue
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}
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tombstones := cur.r.TombstoneRange(c.key)
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var a []IntegerValue
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v, err := cur.r.ReadIntegerBlockAt(&cur.entry, &a)
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if err != nil {
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return nil, err
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}
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if c.col != nil {
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c.col.GetCounter(integerBlocksDecodedCounter).Add(1)
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c.col.GetCounter(integerBlocksSizeCounter).Add(int64(cur.entry.Size))
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}
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// Remove any tombstoned values
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v = c.filterIntegerValues(tombstones, v)
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// Remove values we already read
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v = IntegerValues(v).Exclude(cur.readMin, cur.readMax)
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if len(v) > 0 {
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// Only use values in the overlapping window
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v = IntegerValues(v).Include(minT, maxT)
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// Merge the remaing values with the existing
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values = IntegerValues(values).Merge(v)
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}
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cur.markRead(minT, maxT)
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}
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} else {
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// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
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// expand the window to include the max time range to ensure values are returned in descending
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// order
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.MaxTime > maxT && !cur.read() {
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maxT = cur.entry.MaxTime
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}
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}
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// Find first block that overlaps our window
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
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// Shrink our window so it's the intersection of the first overlapping block and the
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// first block. We do this to minimize the region that overlaps and needs to
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// be merged.
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if cur.entry.MinTime < minT {
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minT = cur.entry.MinTime
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}
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values = IntegerValues(values).Include(minT, maxT)
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break
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}
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}
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// Search the remaining blocks that overlap our window and append their values so we can
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// merge them.
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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// Skip this block if it doesn't contain points we looking for or they have already been read
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if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
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cur.markRead(minT, maxT)
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continue
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}
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tombstones := cur.r.TombstoneRange(c.key)
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var a []IntegerValue
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v, err := cur.r.ReadIntegerBlockAt(&cur.entry, &a)
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if err != nil {
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return nil, err
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}
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if c.col != nil {
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c.col.GetCounter(integerBlocksDecodedCounter).Add(1)
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c.col.GetCounter(integerBlocksSizeCounter).Add(int64(cur.entry.Size))
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}
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// Remove any tombstoned values
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v = c.filterIntegerValues(tombstones, v)
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// Remove values we already read
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v = IntegerValues(v).Exclude(cur.readMin, cur.readMax)
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// If the block we decoded should have all of it's values included, mark it as read so we
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// don't use it again.
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if len(v) > 0 {
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v = IntegerValues(v).Include(minT, maxT)
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// Merge the remaing values with the existing
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values = IntegerValues(v).Merge(values)
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}
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cur.markRead(minT, maxT)
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}
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}
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first.markRead(minT, maxT)
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return values, err
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}
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// ReadUnsignedBlock reads the next block as a set of unsigned values.
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func (c *KeyCursor) ReadUnsignedBlock(buf *[]UnsignedValue) ([]UnsignedValue, error) {
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// No matching blocks to decode
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if len(c.current) == 0 {
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return nil, nil
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}
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// First block is the oldest block containing the points we're searching for.
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first := c.current[0]
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*buf = (*buf)[:0]
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values, err := first.r.ReadUnsignedBlockAt(&first.entry, buf)
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if err != nil {
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return nil, err
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}
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if c.col != nil {
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c.col.GetCounter(unsignedBlocksDecodedCounter).Add(1)
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c.col.GetCounter(unsignedBlocksSizeCounter).Add(int64(first.entry.Size))
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}
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// Remove values we already read
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values = UnsignedValues(values).Exclude(first.readMin, first.readMax)
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// Remove any tombstones
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tombstones := first.r.TombstoneRange(c.key)
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values = c.filterUnsignedValues(tombstones, values)
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// Check we have remaining values.
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if len(values) == 0 {
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return nil, nil
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}
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// Only one block with this key and time range so return it
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if len(c.current) == 1 {
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if len(values) > 0 {
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first.markRead(values[0].UnixNano(), values[len(values)-1].UnixNano())
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}
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return values, nil
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}
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// Use the current block time range as our overlapping window
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minT, maxT := first.readMin, first.readMax
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if len(values) > 0 {
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minT, maxT = values[0].UnixNano(), values[len(values)-1].UnixNano()
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}
|
|
if c.ascending {
|
|
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
|
|
// expand the window to include the min time range to ensure values are returned in ascending
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|
// order
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|
for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.MinTime < minT && !cur.read() {
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minT = cur.entry.MinTime
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}
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}
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|
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// Find first block that overlaps our window
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
|
|
// Shrink our window so it's the intersection of the first overlapping block and the
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|
// first block. We do this to minimize the region that overlaps and needs to
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|
// be merged.
|
|
if cur.entry.MaxTime > maxT {
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maxT = cur.entry.MaxTime
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}
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values = UnsignedValues(values).Include(minT, maxT)
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break
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}
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}
|
|
|
|
// Search the remaining blocks that overlap our window and append their values so we can
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|
// merge them.
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
// Skip this block if it doesn't contain points we looking for or they have already been read
|
|
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
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cur.markRead(minT, maxT)
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continue
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}
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|
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tombstones := cur.r.TombstoneRange(c.key)
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var a []UnsignedValue
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v, err := cur.r.ReadUnsignedBlockAt(&cur.entry, &a)
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if err != nil {
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return nil, err
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}
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|
if c.col != nil {
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c.col.GetCounter(unsignedBlocksDecodedCounter).Add(1)
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c.col.GetCounter(unsignedBlocksSizeCounter).Add(int64(cur.entry.Size))
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}
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|
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// Remove any tombstoned values
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v = c.filterUnsignedValues(tombstones, v)
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|
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// Remove values we already read
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|
v = UnsignedValues(v).Exclude(cur.readMin, cur.readMax)
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|
|
|
if len(v) > 0 {
|
|
// Only use values in the overlapping window
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v = UnsignedValues(v).Include(minT, maxT)
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|
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// Merge the remaing values with the existing
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values = UnsignedValues(values).Merge(v)
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}
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cur.markRead(minT, maxT)
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}
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} else {
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|
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
|
|
// expand the window to include the max time range to ensure values are returned in descending
|
|
// order
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|
for i := 1; i < len(c.current); i++ {
|
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cur := c.current[i]
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|
if cur.entry.MaxTime > maxT && !cur.read() {
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maxT = cur.entry.MaxTime
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}
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}
|
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|
|
// Find first block that overlaps our window
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|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
|
|
// Shrink our window so it's the intersection of the first overlapping block and the
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// first block. We do this to minimize the region that overlaps and needs to
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// be merged.
|
|
if cur.entry.MinTime < minT {
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minT = cur.entry.MinTime
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}
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values = UnsignedValues(values).Include(minT, maxT)
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break
|
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}
|
|
}
|
|
|
|
// Search the remaining blocks that overlap our window and append their values so we can
|
|
// merge them.
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
// Skip this block if it doesn't contain points we looking for or they have already been read
|
|
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
|
|
cur.markRead(minT, maxT)
|
|
continue
|
|
}
|
|
|
|
tombstones := cur.r.TombstoneRange(c.key)
|
|
|
|
var a []UnsignedValue
|
|
v, err := cur.r.ReadUnsignedBlockAt(&cur.entry, &a)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if c.col != nil {
|
|
c.col.GetCounter(unsignedBlocksDecodedCounter).Add(1)
|
|
c.col.GetCounter(unsignedBlocksSizeCounter).Add(int64(cur.entry.Size))
|
|
}
|
|
|
|
// Remove any tombstoned values
|
|
v = c.filterUnsignedValues(tombstones, v)
|
|
|
|
// Remove values we already read
|
|
v = UnsignedValues(v).Exclude(cur.readMin, cur.readMax)
|
|
|
|
// If the block we decoded should have all of it's values included, mark it as read so we
|
|
// don't use it again.
|
|
if len(v) > 0 {
|
|
v = UnsignedValues(v).Include(minT, maxT)
|
|
// Merge the remaing values with the existing
|
|
values = UnsignedValues(v).Merge(values)
|
|
}
|
|
cur.markRead(minT, maxT)
|
|
}
|
|
}
|
|
|
|
first.markRead(minT, maxT)
|
|
|
|
return values, err
|
|
}
|
|
|
|
// ReadStringBlock reads the next block as a set of string values.
|
|
func (c *KeyCursor) ReadStringBlock(buf *[]StringValue) ([]StringValue, error) {
|
|
// No matching blocks to decode
|
|
if len(c.current) == 0 {
|
|
return nil, nil
|
|
}
|
|
|
|
// First block is the oldest block containing the points we're searching for.
|
|
first := c.current[0]
|
|
*buf = (*buf)[:0]
|
|
values, err := first.r.ReadStringBlockAt(&first.entry, buf)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if c.col != nil {
|
|
c.col.GetCounter(stringBlocksDecodedCounter).Add(1)
|
|
c.col.GetCounter(stringBlocksSizeCounter).Add(int64(first.entry.Size))
|
|
}
|
|
|
|
// Remove values we already read
|
|
values = StringValues(values).Exclude(first.readMin, first.readMax)
|
|
|
|
// Remove any tombstones
|
|
tombstones := first.r.TombstoneRange(c.key)
|
|
values = c.filterStringValues(tombstones, values)
|
|
|
|
// Check we have remaining values.
|
|
if len(values) == 0 {
|
|
return nil, nil
|
|
}
|
|
|
|
// Only one block with this key and time range so return it
|
|
if len(c.current) == 1 {
|
|
if len(values) > 0 {
|
|
first.markRead(values[0].UnixNano(), values[len(values)-1].UnixNano())
|
|
}
|
|
return values, nil
|
|
}
|
|
|
|
// Use the current block time range as our overlapping window
|
|
minT, maxT := first.readMin, first.readMax
|
|
if len(values) > 0 {
|
|
minT, maxT = values[0].UnixNano(), values[len(values)-1].UnixNano()
|
|
}
|
|
if c.ascending {
|
|
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
|
|
// expand the window to include the min time range to ensure values are returned in ascending
|
|
// order
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
if cur.entry.MinTime < minT && !cur.read() {
|
|
minT = cur.entry.MinTime
|
|
}
|
|
}
|
|
|
|
// Find first block that overlaps our window
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
|
|
// Shrink our window so it's the intersection of the first overlapping block and the
|
|
// first block. We do this to minimize the region that overlaps and needs to
|
|
// be merged.
|
|
if cur.entry.MaxTime > maxT {
|
|
maxT = cur.entry.MaxTime
|
|
}
|
|
values = StringValues(values).Include(minT, maxT)
|
|
break
|
|
}
|
|
}
|
|
|
|
// Search the remaining blocks that overlap our window and append their values so we can
|
|
// merge them.
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
// Skip this block if it doesn't contain points we looking for or they have already been read
|
|
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
|
|
cur.markRead(minT, maxT)
|
|
continue
|
|
}
|
|
|
|
tombstones := cur.r.TombstoneRange(c.key)
|
|
var a []StringValue
|
|
v, err := cur.r.ReadStringBlockAt(&cur.entry, &a)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if c.col != nil {
|
|
c.col.GetCounter(stringBlocksDecodedCounter).Add(1)
|
|
c.col.GetCounter(stringBlocksSizeCounter).Add(int64(cur.entry.Size))
|
|
}
|
|
|
|
// Remove any tombstoned values
|
|
v = c.filterStringValues(tombstones, v)
|
|
|
|
// Remove values we already read
|
|
v = StringValues(v).Exclude(cur.readMin, cur.readMax)
|
|
|
|
if len(v) > 0 {
|
|
// Only use values in the overlapping window
|
|
v = StringValues(v).Include(minT, maxT)
|
|
|
|
// Merge the remaing values with the existing
|
|
values = StringValues(values).Merge(v)
|
|
}
|
|
cur.markRead(minT, maxT)
|
|
}
|
|
|
|
} else {
|
|
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
|
|
// expand the window to include the max time range to ensure values are returned in descending
|
|
// order
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
if cur.entry.MaxTime > maxT && !cur.read() {
|
|
maxT = cur.entry.MaxTime
|
|
}
|
|
}
|
|
|
|
// Find first block that overlaps our window
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
|
|
// Shrink our window so it's the intersection of the first overlapping block and the
|
|
// first block. We do this to minimize the region that overlaps and needs to
|
|
// be merged.
|
|
if cur.entry.MinTime < minT {
|
|
minT = cur.entry.MinTime
|
|
}
|
|
values = StringValues(values).Include(minT, maxT)
|
|
break
|
|
}
|
|
}
|
|
|
|
// Search the remaining blocks that overlap our window and append their values so we can
|
|
// merge them.
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
// Skip this block if it doesn't contain points we looking for or they have already been read
|
|
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
|
|
cur.markRead(minT, maxT)
|
|
continue
|
|
}
|
|
|
|
tombstones := cur.r.TombstoneRange(c.key)
|
|
|
|
var a []StringValue
|
|
v, err := cur.r.ReadStringBlockAt(&cur.entry, &a)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if c.col != nil {
|
|
c.col.GetCounter(stringBlocksDecodedCounter).Add(1)
|
|
c.col.GetCounter(stringBlocksSizeCounter).Add(int64(cur.entry.Size))
|
|
}
|
|
|
|
// Remove any tombstoned values
|
|
v = c.filterStringValues(tombstones, v)
|
|
|
|
// Remove values we already read
|
|
v = StringValues(v).Exclude(cur.readMin, cur.readMax)
|
|
|
|
// If the block we decoded should have all of it's values included, mark it as read so we
|
|
// don't use it again.
|
|
if len(v) > 0 {
|
|
v = StringValues(v).Include(minT, maxT)
|
|
// Merge the remaing values with the existing
|
|
values = StringValues(v).Merge(values)
|
|
}
|
|
cur.markRead(minT, maxT)
|
|
}
|
|
}
|
|
|
|
first.markRead(minT, maxT)
|
|
|
|
return values, err
|
|
}
|
|
|
|
// ReadBooleanBlock reads the next block as a set of boolean values.
|
|
func (c *KeyCursor) ReadBooleanBlock(buf *[]BooleanValue) ([]BooleanValue, error) {
|
|
// No matching blocks to decode
|
|
if len(c.current) == 0 {
|
|
return nil, nil
|
|
}
|
|
|
|
// First block is the oldest block containing the points we're searching for.
|
|
first := c.current[0]
|
|
*buf = (*buf)[:0]
|
|
values, err := first.r.ReadBooleanBlockAt(&first.entry, buf)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if c.col != nil {
|
|
c.col.GetCounter(booleanBlocksDecodedCounter).Add(1)
|
|
c.col.GetCounter(booleanBlocksSizeCounter).Add(int64(first.entry.Size))
|
|
}
|
|
|
|
// Remove values we already read
|
|
values = BooleanValues(values).Exclude(first.readMin, first.readMax)
|
|
|
|
// Remove any tombstones
|
|
tombstones := first.r.TombstoneRange(c.key)
|
|
values = c.filterBooleanValues(tombstones, values)
|
|
|
|
// Check we have remaining values.
|
|
if len(values) == 0 {
|
|
return nil, nil
|
|
}
|
|
|
|
// Only one block with this key and time range so return it
|
|
if len(c.current) == 1 {
|
|
if len(values) > 0 {
|
|
first.markRead(values[0].UnixNano(), values[len(values)-1].UnixNano())
|
|
}
|
|
return values, nil
|
|
}
|
|
|
|
// Use the current block time range as our overlapping window
|
|
minT, maxT := first.readMin, first.readMax
|
|
if len(values) > 0 {
|
|
minT, maxT = values[0].UnixNano(), values[len(values)-1].UnixNano()
|
|
}
|
|
if c.ascending {
|
|
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
|
|
// expand the window to include the min time range to ensure values are returned in ascending
|
|
// order
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
if cur.entry.MinTime < minT && !cur.read() {
|
|
minT = cur.entry.MinTime
|
|
}
|
|
}
|
|
|
|
// Find first block that overlaps our window
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
|
|
// Shrink our window so it's the intersection of the first overlapping block and the
|
|
// first block. We do this to minimize the region that overlaps and needs to
|
|
// be merged.
|
|
if cur.entry.MaxTime > maxT {
|
|
maxT = cur.entry.MaxTime
|
|
}
|
|
values = BooleanValues(values).Include(minT, maxT)
|
|
break
|
|
}
|
|
}
|
|
|
|
// Search the remaining blocks that overlap our window and append their values so we can
|
|
// merge them.
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
// Skip this block if it doesn't contain points we looking for or they have already been read
|
|
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
|
|
cur.markRead(minT, maxT)
|
|
continue
|
|
}
|
|
|
|
tombstones := cur.r.TombstoneRange(c.key)
|
|
var a []BooleanValue
|
|
v, err := cur.r.ReadBooleanBlockAt(&cur.entry, &a)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if c.col != nil {
|
|
c.col.GetCounter(booleanBlocksDecodedCounter).Add(1)
|
|
c.col.GetCounter(booleanBlocksSizeCounter).Add(int64(cur.entry.Size))
|
|
}
|
|
|
|
// Remove any tombstoned values
|
|
v = c.filterBooleanValues(tombstones, v)
|
|
|
|
// Remove values we already read
|
|
v = BooleanValues(v).Exclude(cur.readMin, cur.readMax)
|
|
|
|
if len(v) > 0 {
|
|
// Only use values in the overlapping window
|
|
v = BooleanValues(v).Include(minT, maxT)
|
|
|
|
// Merge the remaing values with the existing
|
|
values = BooleanValues(values).Merge(v)
|
|
}
|
|
cur.markRead(minT, maxT)
|
|
}
|
|
|
|
} else {
|
|
// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
|
|
// expand the window to include the max time range to ensure values are returned in descending
|
|
// order
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
if cur.entry.MaxTime > maxT && !cur.read() {
|
|
maxT = cur.entry.MaxTime
|
|
}
|
|
}
|
|
|
|
// Find first block that overlaps our window
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
|
|
// Shrink our window so it's the intersection of the first overlapping block and the
|
|
// first block. We do this to minimize the region that overlaps and needs to
|
|
// be merged.
|
|
if cur.entry.MinTime < minT {
|
|
minT = cur.entry.MinTime
|
|
}
|
|
values = BooleanValues(values).Include(minT, maxT)
|
|
break
|
|
}
|
|
}
|
|
|
|
// Search the remaining blocks that overlap our window and append their values so we can
|
|
// merge them.
|
|
for i := 1; i < len(c.current); i++ {
|
|
cur := c.current[i]
|
|
// Skip this block if it doesn't contain points we looking for or they have already been read
|
|
if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
|
|
cur.markRead(minT, maxT)
|
|
continue
|
|
}
|
|
|
|
tombstones := cur.r.TombstoneRange(c.key)
|
|
|
|
var a []BooleanValue
|
|
v, err := cur.r.ReadBooleanBlockAt(&cur.entry, &a)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if c.col != nil {
|
|
c.col.GetCounter(booleanBlocksDecodedCounter).Add(1)
|
|
c.col.GetCounter(booleanBlocksSizeCounter).Add(int64(cur.entry.Size))
|
|
}
|
|
|
|
// Remove any tombstoned values
|
|
v = c.filterBooleanValues(tombstones, v)
|
|
|
|
// Remove values we already read
|
|
v = BooleanValues(v).Exclude(cur.readMin, cur.readMax)
|
|
|
|
// If the block we decoded should have all of it's values included, mark it as read so we
|
|
// don't use it again.
|
|
if len(v) > 0 {
|
|
v = BooleanValues(v).Include(minT, maxT)
|
|
// Merge the remaing values with the existing
|
|
values = BooleanValues(v).Merge(values)
|
|
}
|
|
cur.markRead(minT, maxT)
|
|
}
|
|
}
|
|
|
|
first.markRead(minT, maxT)
|
|
|
|
return values, err
|
|
}
|