278 lines
7.8 KiB
Cheetah
278 lines
7.8 KiB
Cheetah
package tsm1
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import (
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"github.com/influxdata/influxdb/v2/tsdb"
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)
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{{$isArray := .D.isArray}}
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{{$isNotArray := not $isArray}}
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{{range .In}}
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{{if $isArray -}}
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// Read{{.Name}}ArrayBlock reads the next block as a set of {{.name}} values.
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func (c *KeyCursor) Read{{.Name}}ArrayBlock(values *tsdb.{{.Name}}Array) (*tsdb.{{.Name}}Array, error) {
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LOOP:
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// No matching blocks to decode
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if len(c.current) == 0 {
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values.Timestamps = values.Timestamps[:0]
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values.Values = values.Values[:0]
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return values, nil
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}
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{{else}}
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// Read{{.Name}}Block reads the next block as a set of {{.name}} values.
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func (c *KeyCursor) Read{{.Name}}Block(buf *[]{{.Name}}Value) ([]{{.Name}}Value, error) {
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LOOP:
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// No matching blocks to decode
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if len(c.current) == 0 {
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return nil, nil
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}
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{{end}}
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// First block is the oldest block containing the points we're searching for.
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first := c.current[0]
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{{if $isArray -}}
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err := first.r.Read{{.Name}}ArrayBlockAt(&first.entry, values)
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{{else -}}
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*buf = (*buf)[:0]
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var values {{.Name}}Values
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values, err := first.r.Read{{.Name}}BlockAt(&first.entry, buf)
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{{end -}}
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if err != nil {
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return nil, err
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}
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if c.col != nil {
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c.col.GetCounter({{.name}}BlocksDecodedCounter).Add(1)
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c.col.GetCounter({{.name}}BlocksSizeCounter).Add(int64(first.entry.Size))
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}
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// Remove values we already read
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{{if $isArray -}}
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values.Exclude(first.readMin, first.readMax)
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{{else -}}
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values = values.Exclude(first.readMin, first.readMax)
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{{end}}
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// Remove any tombstones
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tombstones := first.r.TombstoneRange(c.key)
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{{if $isArray -}}
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excludeTombstones{{.Name}}Array(tombstones, values)
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{{else -}}
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values = excludeTombstones{{.Name}}Values(tombstones, values)
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{{end -}}
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// If there are no values in this first block (all tombstoned or previously read) and
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// we have more potential blocks too search. Try again.
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if values.Len() == 0 && len(c.current) > 0 {
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c.current = c.current[1:]
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goto LOOP
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}
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// Only one block with this key and time range so return it
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if len(c.current) == 1 {
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if values.Len() > 0 {
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first.markRead(values.MinTime(), values.MaxTime())
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}
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return values, nil
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}
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// Use the current block time range as our overlapping window
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minT, maxT := first.readMin, first.readMax
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if values.Len() > 0 {
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minT, maxT = values.MinTime(), values.MaxTime()
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}
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if c.ascending {
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// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
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// expand the window to include the min time range to ensure values are returned in ascending
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// order
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.MinTime < minT && !cur.read() {
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minT = cur.entry.MinTime
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}
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}
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// Find first block that overlaps our window
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
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// Shrink our window so it's the intersection of the first overlapping block and the
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// first block. We do this to minimize the region that overlaps and needs to
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// be merged.
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if cur.entry.MaxTime > maxT {
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maxT = cur.entry.MaxTime
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}
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{{if $isArray -}}
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values.Include(minT, maxT)
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{{else -}}
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values = values.Include(minT, maxT)
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{{end -}}
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break
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}
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}
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// Search the remaining blocks that overlap our window and append their values so we can
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// merge them.
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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// Skip this block if it doesn't contain points we looking for or they have already been read
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if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
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cur.markRead(minT, maxT)
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continue
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}
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{{if $isArray -}}
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v := &tsdb.{{.Name}}Array{}
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err := cur.r.Read{{.Name}}ArrayBlockAt(&cur.entry, v)
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{{else -}}
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var a []{{.Name}}Value
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var v {{.Name}}Values
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v, err := cur.r.Read{{.Name}}BlockAt(&cur.entry, &a)
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{{end -}}
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if err != nil {
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return nil, err
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}
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if c.col != nil {
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c.col.GetCounter({{.name}}BlocksDecodedCounter).Add(1)
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c.col.GetCounter({{.name}}BlocksSizeCounter).Add(int64(cur.entry.Size))
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}
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tombstones := cur.r.TombstoneRange(c.key)
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{{if $isArray -}}
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// Remove any tombstoned values
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excludeTombstones{{.Name}}Array(tombstones, v)
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// Remove values we already read
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v.Exclude(cur.readMin, cur.readMax)
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if v.Len() > 0 {
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// Only use values in the overlapping window
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v.Include(minT, maxT)
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// Merge the remaining values with the existing
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values.Merge(v)
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}
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{{else -}}
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// Remove any tombstoned values
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v = excludeTombstones{{.Name}}Values(tombstones, v)
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// Remove values we already read
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v = v.Exclude(cur.readMin, cur.readMax)
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if v.Len() > 0 {
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// Only use values in the overlapping window
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v = v.Include(minT, maxT)
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// Merge the remaining values with the existing
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values = values.Merge(v)
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}
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{{end -}}
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cur.markRead(minT, maxT)
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}
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} else {
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// Blocks are ordered by generation, we may have values in the past in later blocks, if so,
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// expand the window to include the max time range to ensure values are returned in descending
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// order
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.MaxTime > maxT && !cur.read() {
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maxT = cur.entry.MaxTime
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}
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}
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// Find first block that overlaps our window
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() {
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// Shrink our window so it's the intersection of the first overlapping block and the
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// first block. We do this to minimize the region that overlaps and needs to
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// be merged.
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if cur.entry.MinTime < minT {
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minT = cur.entry.MinTime
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}
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{{if $isArray -}}
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values.Include(minT, maxT)
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{{else -}}
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values = values.Include(minT, maxT)
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{{end -}}
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break
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}
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}
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// Search the remaining blocks that overlap our window and append their values so we can
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// merge them.
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for i := 1; i < len(c.current); i++ {
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cur := c.current[i]
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// Skip this block if it doesn't contain points we looking for or they have already been read
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if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() {
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cur.markRead(minT, maxT)
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continue
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}
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{{if $isArray -}}
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v := &tsdb.{{.Name}}Array{}
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err := cur.r.Read{{.Name}}ArrayBlockAt(&cur.entry, v)
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{{else -}}
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var a []{{.Name}}Value
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var v {{.Name}}Values
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v, err := cur.r.Read{{.Name}}BlockAt(&cur.entry, &a)
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{{end -}}
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if err != nil {
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return nil, err
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}
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if c.col != nil {
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c.col.GetCounter({{.name}}BlocksDecodedCounter).Add(1)
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c.col.GetCounter({{.name}}BlocksSizeCounter).Add(int64(cur.entry.Size))
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}
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tombstones := cur.r.TombstoneRange(c.key)
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{{if $isArray -}}
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// Remove any tombstoned values
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excludeTombstones{{.Name}}Array(tombstones, v)
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// Remove values we already read
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v.Exclude(cur.readMin, cur.readMax)
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// If the block we decoded should have all of it's values included, mark it as read so we
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// don't use it again.
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if v.Len() > 0 {
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v.Include(minT, maxT)
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// Merge the remaining values with the existing
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v.Merge(values)
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*values = *v
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}
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{{else -}}
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// Remove any tombstoned values
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v = excludeTombstones{{.Name}}Values(tombstones, v)
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// Remove values we already read
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v = v.Exclude(cur.readMin, cur.readMax)
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// If the block we decoded should have all of it's values included, mark it as read so we
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// don't use it again.
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if v.Len() > 0 {
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v = v.Include(minT, maxT)
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// Merge the remaining values with the existing
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values = v.Merge(values)
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}
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{{end -}}
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cur.markRead(minT, maxT)
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}
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}
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first.markRead(minT, maxT)
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return values, err
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}
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{{if $isArray -}}
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func excludeTombstones{{.Name}}Array(t []TimeRange, values *tsdb.{{.Name}}Array) {
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for i := range t {
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values.Exclude(t[i].Min, t[i].Max)
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}
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}
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{{else -}}
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func excludeTombstones{{.Name}}Values(t []TimeRange, values {{.Name}}Values) {{.Name}}Values {
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for i := range t {
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values = values.Exclude(t[i].Min, t[i].Max)
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}
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return values
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}
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{{end -}}
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{{ end }}
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