// Code generated by file_store.gen.go.tmpl. DO NOT EDIT. package tsm1 // ReadFloatBlock reads the next block as a set of float values. func (c *KeyCursor) ReadFloatBlock(buf *[]FloatValue) ([]FloatValue, error) { LOOP: // No matching blocks to decode if len(c.current) == 0 { return nil, nil } // First block is the oldest block containing the points we're searching for. first := c.current[0] *buf = (*buf)[:0] var values FloatValues values, err := first.r.ReadFloatBlockAt(&first.entry, buf) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(floatBlocksDecodedCounter).Add(1) c.col.GetCounter(floatBlocksSizeCounter).Add(int64(first.entry.Size)) } // Remove values we already read values = values.Exclude(first.readMin, first.readMax) // Remove any tombstones c.trbuf = first.r.TombstoneRange(c.key, c.trbuf[:0]) values = excludeTombstonesFloatValues(c.trbuf, values) // If there are no values in this first block (all tombstoned or previously read) and // we have more potential blocks too search. Try again. if values.Len() == 0 && len(c.current) > 0 { c.current = c.current[1:] goto LOOP } // Only one block with this key and time range so return it if len(c.current) == 1 { if values.Len() > 0 { first.markRead(values.MinTime(), values.MaxTime()) } return values, nil } // Use the current block time range as our overlapping window minT, maxT := first.readMin, first.readMax if values.Len() > 0 { minT, maxT = values.MinTime(), values.MaxTime() } if c.ascending { // Blocks are ordered by generation, we may have values in the past in later blocks, if so, // expand the window to include the min time range to ensure values are returned in ascending // order for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.MinTime < minT && !cur.read() { minT = cur.entry.MinTime } } // Find first block that overlaps our window for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() { // Shrink our window so it's the intersection of the first overlapping block and the // first block. We do this to minimize the region that overlaps and needs to // be merged. if cur.entry.MaxTime > maxT { maxT = cur.entry.MaxTime } values = values.Include(minT, maxT) break } } // Search the remaining blocks that overlap our window and append their values so we can // merge them. for i := 1; i < len(c.current); i++ { cur := c.current[i] // Skip this block if it doesn't contain points we looking for or they have already been read if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() { cur.markRead(minT, maxT) continue } var a []FloatValue var v FloatValues v, err := cur.r.ReadFloatBlockAt(&cur.entry, &a) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(floatBlocksDecodedCounter).Add(1) c.col.GetCounter(floatBlocksSizeCounter).Add(int64(cur.entry.Size)) } c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0]) // Remove any tombstoned values v = excludeTombstonesFloatValues(c.trbuf, v) // Remove values we already read v = v.Exclude(cur.readMin, cur.readMax) if v.Len() > 0 { // Only use values in the overlapping window v = v.Include(minT, maxT) // Merge the remaining values with the existing values = values.Merge(v) } cur.markRead(minT, maxT) } } else { // Blocks are ordered by generation, we may have values in the past in later blocks, if so, // expand the window to include the max time range to ensure values are returned in descending // order for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.MaxTime > maxT && !cur.read() { maxT = cur.entry.MaxTime } } // Find first block that overlaps our window for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() { // Shrink our window so it's the intersection of the first overlapping block and the // first block. We do this to minimize the region that overlaps and needs to // be merged. if cur.entry.MinTime < minT { minT = cur.entry.MinTime } values = values.Include(minT, maxT) break } } // Search the remaining blocks that overlap our window and append their values so we can // merge them. for i := 1; i < len(c.current); i++ { cur := c.current[i] // Skip this block if it doesn't contain points we looking for or they have already been read if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() { cur.markRead(minT, maxT) continue } var a []FloatValue var v FloatValues v, err := cur.r.ReadFloatBlockAt(&cur.entry, &a) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(floatBlocksDecodedCounter).Add(1) c.col.GetCounter(floatBlocksSizeCounter).Add(int64(cur.entry.Size)) } c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0]) // Remove any tombstoned values v = excludeTombstonesFloatValues(c.trbuf, v) // Remove values we already read v = v.Exclude(cur.readMin, cur.readMax) // If the block we decoded should have all of it's values included, mark it as read so we // don't use it again. if v.Len() > 0 { v = v.Include(minT, maxT) // Merge the remaining values with the existing values = v.Merge(values) } cur.markRead(minT, maxT) } } first.markRead(minT, maxT) return values, err } func excludeTombstonesFloatValues(t []TimeRange, values FloatValues) FloatValues { for i := range t { values = values.Exclude(t[i].Min, t[i].Max) } return values } // ReadIntegerBlock reads the next block as a set of integer values. func (c *KeyCursor) ReadIntegerBlock(buf *[]IntegerValue) ([]IntegerValue, error) { LOOP: // No matching blocks to decode if len(c.current) == 0 { return nil, nil } // First block is the oldest block containing the points we're searching for. first := c.current[0] *buf = (*buf)[:0] var values IntegerValues values, err := first.r.ReadIntegerBlockAt(&first.entry, buf) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(integerBlocksDecodedCounter).Add(1) c.col.GetCounter(integerBlocksSizeCounter).Add(int64(first.entry.Size)) } // Remove values we already read values = values.Exclude(first.readMin, first.readMax) // Remove any tombstones c.trbuf = first.r.TombstoneRange(c.key, c.trbuf[:0]) values = excludeTombstonesIntegerValues(c.trbuf, values) // If there are no values in this first block (all tombstoned or previously read) and // we have more potential blocks too search. Try again. if values.Len() == 0 && len(c.current) > 0 { c.current = c.current[1:] goto LOOP } // Only one block with this key and time range so return it if len(c.current) == 1 { if values.Len() > 0 { first.markRead(values.MinTime(), values.MaxTime()) } return values, nil } // Use the current block time range as our overlapping window minT, maxT := first.readMin, first.readMax if values.Len() > 0 { minT, maxT = values.MinTime(), values.MaxTime() } if c.ascending { // Blocks are ordered by generation, we may have values in the past in later blocks, if so, // expand the window to include the min time range to ensure values are returned in ascending // order for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.MinTime < minT && !cur.read() { minT = cur.entry.MinTime } } // Find first block that overlaps our window for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() { // Shrink our window so it's the intersection of the first overlapping block and the // first block. We do this to minimize the region that overlaps and needs to // be merged. if cur.entry.MaxTime > maxT { maxT = cur.entry.MaxTime } values = values.Include(minT, maxT) break } } // Search the remaining blocks that overlap our window and append their values so we can // merge them. for i := 1; i < len(c.current); i++ { cur := c.current[i] // Skip this block if it doesn't contain points we looking for or they have already been read if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() { cur.markRead(minT, maxT) continue } var a []IntegerValue var v IntegerValues v, err := cur.r.ReadIntegerBlockAt(&cur.entry, &a) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(integerBlocksDecodedCounter).Add(1) c.col.GetCounter(integerBlocksSizeCounter).Add(int64(cur.entry.Size)) } c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0]) // Remove any tombstoned values v = excludeTombstonesIntegerValues(c.trbuf, v) // Remove values we already read v = v.Exclude(cur.readMin, cur.readMax) if v.Len() > 0 { // Only use values in the overlapping window v = v.Include(minT, maxT) // Merge the remaining values with the existing values = values.Merge(v) } cur.markRead(minT, maxT) } } else { // Blocks are ordered by generation, we may have values in the past in later blocks, if so, // expand the window to include the max time range to ensure values are returned in descending // order for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.MaxTime > maxT && !cur.read() { maxT = cur.entry.MaxTime } } // Find first block that overlaps our window for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() { // Shrink our window so it's the intersection of the first overlapping block and the // first block. We do this to minimize the region that overlaps and needs to // be merged. if cur.entry.MinTime < minT { minT = cur.entry.MinTime } values = values.Include(minT, maxT) break } } // Search the remaining blocks that overlap our window and append their values so we can // merge them. for i := 1; i < len(c.current); i++ { cur := c.current[i] // Skip this block if it doesn't contain points we looking for or they have already been read if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() { cur.markRead(minT, maxT) continue } var a []IntegerValue var v IntegerValues v, err := cur.r.ReadIntegerBlockAt(&cur.entry, &a) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(integerBlocksDecodedCounter).Add(1) c.col.GetCounter(integerBlocksSizeCounter).Add(int64(cur.entry.Size)) } c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0]) // Remove any tombstoned values v = excludeTombstonesIntegerValues(c.trbuf, v) // Remove values we already read v = v.Exclude(cur.readMin, cur.readMax) // If the block we decoded should have all of it's values included, mark it as read so we // don't use it again. if v.Len() > 0 { v = v.Include(minT, maxT) // Merge the remaining values with the existing values = v.Merge(values) } cur.markRead(minT, maxT) } } first.markRead(minT, maxT) return values, err } func excludeTombstonesIntegerValues(t []TimeRange, values IntegerValues) IntegerValues { for i := range t { values = values.Exclude(t[i].Min, t[i].Max) } return values } // ReadUnsignedBlock reads the next block as a set of unsigned values. func (c *KeyCursor) ReadUnsignedBlock(buf *[]UnsignedValue) ([]UnsignedValue, error) { LOOP: // No matching blocks to decode if len(c.current) == 0 { return nil, nil } // First block is the oldest block containing the points we're searching for. first := c.current[0] *buf = (*buf)[:0] var values UnsignedValues values, err := first.r.ReadUnsignedBlockAt(&first.entry, buf) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(unsignedBlocksDecodedCounter).Add(1) c.col.GetCounter(unsignedBlocksSizeCounter).Add(int64(first.entry.Size)) } // Remove values we already read values = values.Exclude(first.readMin, first.readMax) // Remove any tombstones c.trbuf = first.r.TombstoneRange(c.key, c.trbuf[:0]) values = excludeTombstonesUnsignedValues(c.trbuf, values) // If there are no values in this first block (all tombstoned or previously read) and // we have more potential blocks too search. Try again. if values.Len() == 0 && len(c.current) > 0 { c.current = c.current[1:] goto LOOP } // Only one block with this key and time range so return it if len(c.current) == 1 { if values.Len() > 0 { first.markRead(values.MinTime(), values.MaxTime()) } return values, nil } // Use the current block time range as our overlapping window minT, maxT := first.readMin, first.readMax if values.Len() > 0 { minT, maxT = values.MinTime(), values.MaxTime() } if c.ascending { // Blocks are ordered by generation, we may have values in the past in later blocks, if so, // expand the window to include the min time range to ensure values are returned in ascending // order for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.MinTime < minT && !cur.read() { minT = cur.entry.MinTime } } // Find first block that overlaps our window for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() { // Shrink our window so it's the intersection of the first overlapping block and the // first block. We do this to minimize the region that overlaps and needs to // be merged. if cur.entry.MaxTime > maxT { maxT = cur.entry.MaxTime } values = values.Include(minT, maxT) break } } // Search the remaining blocks that overlap our window and append their values so we can // merge them. for i := 1; i < len(c.current); i++ { cur := c.current[i] // Skip this block if it doesn't contain points we looking for or they have already been read if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() { cur.markRead(minT, maxT) continue } var a []UnsignedValue var v UnsignedValues v, err := cur.r.ReadUnsignedBlockAt(&cur.entry, &a) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(unsignedBlocksDecodedCounter).Add(1) c.col.GetCounter(unsignedBlocksSizeCounter).Add(int64(cur.entry.Size)) } c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0]) // Remove any tombstoned values v = excludeTombstonesUnsignedValues(c.trbuf, v) // Remove values we already read v = v.Exclude(cur.readMin, cur.readMax) if v.Len() > 0 { // Only use values in the overlapping window v = v.Include(minT, maxT) // Merge the remaining values with the existing values = values.Merge(v) } cur.markRead(minT, maxT) } } else { // Blocks are ordered by generation, we may have values in the past in later blocks, if so, // expand the window to include the max time range to ensure values are returned in descending // order for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.MaxTime > maxT && !cur.read() { maxT = cur.entry.MaxTime } } // Find first block that overlaps our window for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() { // Shrink our window so it's the intersection of the first overlapping block and the // first block. We do this to minimize the region that overlaps and needs to // be merged. if cur.entry.MinTime < minT { minT = cur.entry.MinTime } values = values.Include(minT, maxT) break } } // Search the remaining blocks that overlap our window and append their values so we can // merge them. for i := 1; i < len(c.current); i++ { cur := c.current[i] // Skip this block if it doesn't contain points we looking for or they have already been read if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() { cur.markRead(minT, maxT) continue } var a []UnsignedValue var v UnsignedValues v, err := cur.r.ReadUnsignedBlockAt(&cur.entry, &a) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(unsignedBlocksDecodedCounter).Add(1) c.col.GetCounter(unsignedBlocksSizeCounter).Add(int64(cur.entry.Size)) } c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0]) // Remove any tombstoned values v = excludeTombstonesUnsignedValues(c.trbuf, v) // Remove values we already read v = v.Exclude(cur.readMin, cur.readMax) // If the block we decoded should have all of it's values included, mark it as read so we // don't use it again. if v.Len() > 0 { v = v.Include(minT, maxT) // Merge the remaining values with the existing values = v.Merge(values) } cur.markRead(minT, maxT) } } first.markRead(minT, maxT) return values, err } func excludeTombstonesUnsignedValues(t []TimeRange, values UnsignedValues) UnsignedValues { for i := range t { values = values.Exclude(t[i].Min, t[i].Max) } return values } // ReadStringBlock reads the next block as a set of string values. func (c *KeyCursor) ReadStringBlock(buf *[]StringValue) ([]StringValue, error) { LOOP: // No matching blocks to decode if len(c.current) == 0 { return nil, nil } // First block is the oldest block containing the points we're searching for. first := c.current[0] *buf = (*buf)[:0] var values StringValues values, err := first.r.ReadStringBlockAt(&first.entry, buf) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(stringBlocksDecodedCounter).Add(1) c.col.GetCounter(stringBlocksSizeCounter).Add(int64(first.entry.Size)) } // Remove values we already read values = values.Exclude(first.readMin, first.readMax) // Remove any tombstones c.trbuf = first.r.TombstoneRange(c.key, c.trbuf[:0]) values = excludeTombstonesStringValues(c.trbuf, values) // If there are no values in this first block (all tombstoned or previously read) and // we have more potential blocks too search. Try again. if values.Len() == 0 && len(c.current) > 0 { c.current = c.current[1:] goto LOOP } // Only one block with this key and time range so return it if len(c.current) == 1 { if values.Len() > 0 { first.markRead(values.MinTime(), values.MaxTime()) } return values, nil } // Use the current block time range as our overlapping window minT, maxT := first.readMin, first.readMax if values.Len() > 0 { minT, maxT = values.MinTime(), values.MaxTime() } if c.ascending { // Blocks are ordered by generation, we may have values in the past in later blocks, if so, // expand the window to include the min time range to ensure values are returned in ascending // order for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.MinTime < minT && !cur.read() { minT = cur.entry.MinTime } } // Find first block that overlaps our window for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() { // Shrink our window so it's the intersection of the first overlapping block and the // first block. We do this to minimize the region that overlaps and needs to // be merged. if cur.entry.MaxTime > maxT { maxT = cur.entry.MaxTime } values = values.Include(minT, maxT) break } } // Search the remaining blocks that overlap our window and append their values so we can // merge them. for i := 1; i < len(c.current); i++ { cur := c.current[i] // Skip this block if it doesn't contain points we looking for or they have already been read if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() { cur.markRead(minT, maxT) continue } var a []StringValue var v StringValues v, err := cur.r.ReadStringBlockAt(&cur.entry, &a) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(stringBlocksDecodedCounter).Add(1) c.col.GetCounter(stringBlocksSizeCounter).Add(int64(cur.entry.Size)) } c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0]) // Remove any tombstoned values v = excludeTombstonesStringValues(c.trbuf, v) // Remove values we already read v = v.Exclude(cur.readMin, cur.readMax) if v.Len() > 0 { // Only use values in the overlapping window v = v.Include(minT, maxT) // Merge the remaining values with the existing values = values.Merge(v) } cur.markRead(minT, maxT) } } else { // Blocks are ordered by generation, we may have values in the past in later blocks, if so, // expand the window to include the max time range to ensure values are returned in descending // order for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.MaxTime > maxT && !cur.read() { maxT = cur.entry.MaxTime } } // Find first block that overlaps our window for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() { // Shrink our window so it's the intersection of the first overlapping block and the // first block. We do this to minimize the region that overlaps and needs to // be merged. if cur.entry.MinTime < minT { minT = cur.entry.MinTime } values = values.Include(minT, maxT) break } } // Search the remaining blocks that overlap our window and append their values so we can // merge them. for i := 1; i < len(c.current); i++ { cur := c.current[i] // Skip this block if it doesn't contain points we looking for or they have already been read if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() { cur.markRead(minT, maxT) continue } var a []StringValue var v StringValues v, err := cur.r.ReadStringBlockAt(&cur.entry, &a) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(stringBlocksDecodedCounter).Add(1) c.col.GetCounter(stringBlocksSizeCounter).Add(int64(cur.entry.Size)) } c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0]) // Remove any tombstoned values v = excludeTombstonesStringValues(c.trbuf, v) // Remove values we already read v = v.Exclude(cur.readMin, cur.readMax) // If the block we decoded should have all of it's values included, mark it as read so we // don't use it again. if v.Len() > 0 { v = v.Include(minT, maxT) // Merge the remaining values with the existing values = v.Merge(values) } cur.markRead(minT, maxT) } } first.markRead(minT, maxT) return values, err } func excludeTombstonesStringValues(t []TimeRange, values StringValues) StringValues { for i := range t { values = values.Exclude(t[i].Min, t[i].Max) } return values } // ReadBooleanBlock reads the next block as a set of boolean values. func (c *KeyCursor) ReadBooleanBlock(buf *[]BooleanValue) ([]BooleanValue, error) { LOOP: // No matching blocks to decode if len(c.current) == 0 { return nil, nil } // First block is the oldest block containing the points we're searching for. first := c.current[0] *buf = (*buf)[:0] var values BooleanValues values, err := first.r.ReadBooleanBlockAt(&first.entry, buf) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(booleanBlocksDecodedCounter).Add(1) c.col.GetCounter(booleanBlocksSizeCounter).Add(int64(first.entry.Size)) } // Remove values we already read values = values.Exclude(first.readMin, first.readMax) // Remove any tombstones c.trbuf = first.r.TombstoneRange(c.key, c.trbuf[:0]) values = excludeTombstonesBooleanValues(c.trbuf, values) // If there are no values in this first block (all tombstoned or previously read) and // we have more potential blocks too search. Try again. if values.Len() == 0 && len(c.current) > 0 { c.current = c.current[1:] goto LOOP } // Only one block with this key and time range so return it if len(c.current) == 1 { if values.Len() > 0 { first.markRead(values.MinTime(), values.MaxTime()) } return values, nil } // Use the current block time range as our overlapping window minT, maxT := first.readMin, first.readMax if values.Len() > 0 { minT, maxT = values.MinTime(), values.MaxTime() } if c.ascending { // Blocks are ordered by generation, we may have values in the past in later blocks, if so, // expand the window to include the min time range to ensure values are returned in ascending // order for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.MinTime < minT && !cur.read() { minT = cur.entry.MinTime } } // Find first block that overlaps our window for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() { // Shrink our window so it's the intersection of the first overlapping block and the // first block. We do this to minimize the region that overlaps and needs to // be merged. if cur.entry.MaxTime > maxT { maxT = cur.entry.MaxTime } values = values.Include(minT, maxT) break } } // Search the remaining blocks that overlap our window and append their values so we can // merge them. for i := 1; i < len(c.current); i++ { cur := c.current[i] // Skip this block if it doesn't contain points we looking for or they have already been read if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() { cur.markRead(minT, maxT) continue } var a []BooleanValue var v BooleanValues v, err := cur.r.ReadBooleanBlockAt(&cur.entry, &a) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(booleanBlocksDecodedCounter).Add(1) c.col.GetCounter(booleanBlocksSizeCounter).Add(int64(cur.entry.Size)) } c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0]) // Remove any tombstoned values v = excludeTombstonesBooleanValues(c.trbuf, v) // Remove values we already read v = v.Exclude(cur.readMin, cur.readMax) if v.Len() > 0 { // Only use values in the overlapping window v = v.Include(minT, maxT) // Merge the remaining values with the existing values = values.Merge(v) } cur.markRead(minT, maxT) } } else { // Blocks are ordered by generation, we may have values in the past in later blocks, if so, // expand the window to include the max time range to ensure values are returned in descending // order for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.MaxTime > maxT && !cur.read() { maxT = cur.entry.MaxTime } } // Find first block that overlaps our window for i := 1; i < len(c.current); i++ { cur := c.current[i] if cur.entry.OverlapsTimeRange(minT, maxT) && !cur.read() { // Shrink our window so it's the intersection of the first overlapping block and the // first block. We do this to minimize the region that overlaps and needs to // be merged. if cur.entry.MinTime < minT { minT = cur.entry.MinTime } values = values.Include(minT, maxT) break } } // Search the remaining blocks that overlap our window and append their values so we can // merge them. for i := 1; i < len(c.current); i++ { cur := c.current[i] // Skip this block if it doesn't contain points we looking for or they have already been read if !cur.entry.OverlapsTimeRange(minT, maxT) || cur.read() { cur.markRead(minT, maxT) continue } var a []BooleanValue var v BooleanValues v, err := cur.r.ReadBooleanBlockAt(&cur.entry, &a) if err != nil { return nil, err } if c.col != nil { c.col.GetCounter(booleanBlocksDecodedCounter).Add(1) c.col.GetCounter(booleanBlocksSizeCounter).Add(int64(cur.entry.Size)) } c.trbuf = cur.r.TombstoneRange(c.key, c.trbuf[:0]) // Remove any tombstoned values v = excludeTombstonesBooleanValues(c.trbuf, v) // Remove values we already read v = v.Exclude(cur.readMin, cur.readMax) // If the block we decoded should have all of it's values included, mark it as read so we // don't use it again. if v.Len() > 0 { v = v.Include(minT, maxT) // Merge the remaining values with the existing values = v.Merge(values) } cur.markRead(minT, maxT) } } first.markRead(minT, maxT) return values, err } func excludeTombstonesBooleanValues(t []TimeRange, values BooleanValues) BooleanValues { for i := range t { values = values.Exclude(t[i].Min, t[i].Max) } return values }