* feat(task): Allow tasks to run more isolated from other task systems
To allow the task internal system to be used for user created tasks as well
as checks, notification and other future additions we needed to take 2 actions:
1 - We need to use type as a first class citizen, meaning that task's have a type
and each system that will be creating tasks will set the task type through the api.
This is a change to the previous assumption that any user could set task types. This change
will allow us to have other service's white label the task service for their own purposes and not
have to worry about colissions between the types.
2 - We needed to allow other systems to add data specific to the problem they are trying to solve.
For this purpose adding a `metadata` field to the internal task system which should allow other systems to
use the task service.
These changes will allow us in the future to allow for the current check's and notifications implementations
to create a task with meta data instead of creating a check object and a task object in the database.
By allowing this new behavior checks, notifications, and user task's can all follow the same pattern:
Field an api request in a system specific http endpoint, use a small translation to the `TaskService` function call,
translate the results to what the api expects for this system, and return results.
* fix(task): undo additional check for ownerID because check is not ready
* feat(task): add limit function for task concurrency
The new task executor handles limit's differently then the old executor
instead of front loading limits by creating a runner for every task that might run
the new executor has a large worker pool and queue. This allow's us to have a unlimited
concurrency per task and helps us avoid a back log of task's execution based on a
arbitrary execution limit. This add's the ability to add an optional task execution limit
so a user can still have the advantages of limiting concurrency.
We needed the coordinator to be able to execute manual runs and resume runs.
These two functions have been added, but we also needed to allow for the executor to be
mocked out. To do that we needed to return a Promise interface instead of an actual
struct. Both these changes are to facilitate coordinator work and testing.
I chose to add a execute function that allow's the task executor to match expectation from
the scheduler but I left in the existing executor method that return's promises. This is
because I like to be able to have the accountablilty and visiblity inside what's happening
with each execution even though the promise isn't required for the scheduler. This function signature
will be used by the coordinator and potentially other's that want to ensure a 'execution' is completed.
Implementations of the backend.Executor produce errors limited to
querying the KV store. The remainder of the errors will be processed
in the implementation of a `RunPromise`.
Fixes#15161
The current behavior is that the update is pushed into the scheduler,
and the scheduler cherry pick's what it needs. This leaves the task itself out
meaning any logging the scheduler did was not going to have the new task information in it.
When a task is told to execute it can be enqueued waiting for a worker.
This statistic will be superior to the existing delta based on scheduled for,
the current system can be effected by a user having slow queries or a long "delay" on the task.
This new way of measuring the same thing should allow us to accuratly measure when it is the task system's fault.
If we are caching run's in the kv storage system it is possible to get
the the cached version from the kv store and the recently completed run
from the analytical store. We just need to only show analytical results if
we find a duplicate.
To have checks and notifications happen transactionally we need to be
able to alert the task system when a new task was created using the checks and notifications systems.
These two new middlewares allow us to inform the task system of a update
to a task that was created through the check or notification systems.