The decoders were held onto each iterator to avoid creating them all
the time. Some of them have use quite a bit of memory so they can
be expensive to create when querying across many series.
Intead, more them to a re-usable pool where we create the minimum that
could active be in use. This reduces garbage as well as makes the iterators
less expensive to create.
Integer blocks that were run length encoded could produce the wrong
value when read back out because the deltas were not zig zag decoded
before scaling the final value. If the deltas were negative, as would
be seen in a counter that decrements by a constant value, the results
would be random with som negative and positive values.
Fixes#7391
This allows encoders to be re-used and maintained in a pool to
avoid allocating new ones on every compactions and write of an encoded
block. The pool used is not a sync.Pool to ensure that the encoders
will not be garbage collected.
When the planner runs, it needs to determine if any files have tombstones.
The code to determine if a tombstone existed involved stating the .tombstone
file. Since the planner runs very frequently when there are many shards, this
causea a lot of system calls that are unnecessary.
Instead, cache the results of the stats calls and only refresh them when we
haven't checked at least once or we write new tombstone data.
This also caches the results of the TSMReader.Stats call to avoid creating
garbage.
The full compaction planner could return a plan that only included
one generation. If this happened, a full compaction would run on that
generation producing just one generation again. The planner would then
repeat the plan.
This could happen if there were two generations that were both over
the max TSM file size and the second one happened to be in level 3 or
lower.
When this situation occurs, one cpu is pegged running a full compaction
continuously and the disks become very busy basically rewriting the
same files over and over again. This can eventually cause disk and CPU
saturation if it occurs with more than one shard.
Fixes#7074
The logic for determining whether a series key was already in the
the set of TSM series was too restrictive. It allowed only the first
field of a series to be added leaving all the remaing fields.
The logic for determining whether a series key was already in the
the set of TSM series was too restrictive. It allowed only the first
field of a series to be added leaving all the remaing fields.
Negative timestamps are now supported. We also now refuse two
nanoseconds that are at the edge of the minimum time window. One of the
nanoseconds we do not accept is because we need MinInt64 to be used for
some internal comparisons in the TSM engine and it was causing an
underflow when we subtracted one from the minimum time. The second is so
we can have one minimum time that signifies the default minimum that
nobody can write to (so we can implicitly rewrite the timestamp on
aggregate queries) but still use the explicit timestamp if it is given
to us by the user. We aren't able to tell the difference between if the
user provided it or if it was implicit without those values being
different.
If the default minimum time is used with an aggregate query, we rewrite
the time to be the epoch for backwards compatibility since we believe
that's more important than supporting that extra nanosecond.
The path info only contained the file name which caused tombstone
files to not be removed if there were queries running against
a file that was compacted.
This is now consistent with the TSMReader.Path which returns the
full path info.
If they were left around, re-enabling them again could cause
future compactions to continuously fail. A restart of the
server would clean them up correctly though.
If there were multiple TSM files and a delete/drop was run,
we would write the delete series to the tombstone file N
times for each file. This occurred because FileStore.WalkKeys walks
every key in every TSM file which can return duplicate keys.
This issue caused TSM files to be much larger than they should be
and also cause large memory usage during the delete.
This keeps some memory bounds when reloading a TSM files tombstones
so that the heap does not grow exceedintly fast and stay there
after the deletes are applied.
Tombstone were read fully into memory at startup which could consume
a lot of RAM and OOM the process if there were a lot of deleted
series and many TSM files.
This now walks the tombstone file and iteratively applies the tombstone
which uses significantly less RAM. This may be slightly slower in the
generate cause, but should scale better.
Normally, compactions do not conflict on the files they are compacting.
If the full cold threshold is set very low, it can cause conflicts where
two compactions compact the same files. The full compaction was the
only place this could happen as it's planning is greedy.
To make this safer for concurrent execution, the compaction tracks which
files are current being compacted and prevents any new compactions from
starting if the file set overlaps.
Fixes#6595
If a query is interrupted via kill query, the tsm files managed
by the file store purger would never get removeed because
KeyCursor.Close was never called.
KeyCursor.Close should always be called now.
If a query was running against a file being compacted, we close the file
and the query would end wherever it had read up to. This could result
in queries that randomly lost data, but running them again showed the
full results.
We now use a reference counting approach and move the in-use files out
of the way in the filestore and allow the queries to complete against
the old tsm files. The new files are installed and new queries will
use them.
Fixes#5501
benchmark old ns/op new ns/op delta
BenchmarkBooleanDecoder_2048-4 9954 7846 -21.18%
benchmark old allocs new allocs delta
BenchmarkBooleanDecoder_2048-4 0 0 +0.00%
benchmark old bytes new bytes delta
BenchmarkBooleanDecoder_2048-4 0 0 +0.00%
A slower disk can can cause excessive allocations to occur when
writing to the WAL because the slower encoding and compression occurs
before taking the write lock. The encoding/compression grabs a large
byte slice from a pool and ultimately waits until it can acquire the
write lock.
This adds a throttle to limit how many inflight WAL writes can be queued
up to prevent OOMing the processess with slower disks and heavy writes.
If a delete is issued while a compaction is running, the a newly
deleted series could re-appear after the compaction completed. This
could occur the compaction had already written the blocks for series
that were just deleted. When the compaction completes, the newly
written tombstone files would be deleted, essentially undeleting the
series.
Due to a bug in compactions, it's possible some blocks may have duplicate
points stored. If those blocks are decoded and re-compacted, an assertion
panic could trigger.
We now dedup those blocks if necessary to remove the duplicate points
and avoid the panic.
For larger datasets, it's possible for shards to get into a state where
many large, dense TSM files exist. While the shard is still hot for
writes, full compactions will skip these files since they are already
fairly optimized and full compactions are expensive. If the write volume
is large enough, the shard can accumulate lots of these files. When
a file is in this state, it's index can contain every series which
causes startup times to increase since each file must parse the full
set of series keys for every file. If the number of series is high,
the index can be quite large causing large amount of disk IO at startup.
To fix this, a optmize compaction is run when a full compaction planning
step decides there is nothing to do. The optimize compaction combines
and spreads the data and series keys across all files resulting in each
file containing the full series data for that shard and a subset of the
total set of keys in the shard.
This allows a shard to only store a series key once in the shard reducing
storage size as well allows a shard to only load each key once at startup.
Large files created early in the leveled compactions could cause
a shard to get into a bad state. This reworks the level planner
to handle those cases as well as splits large compactions up into
multiple groups to leverage more CPUs when possible.
Truncate the time interval output of the monitor service to be on even
time intervals rather than on every minute based on the start time. This
normalizes the output from the monitor service.
If there were blocks in later TSM files that were for overwritten
points or writes into the past, they could be returned more than
once or out of order causing the cursor values to be unsorted.
One effect of this is that graphs in graphana would render with
the line going all over the place in spots.
This might also cause duplicate data to be returned.
Fixes#6738
The tsdb package had a substantial amount of dead code related to the
old query engine still in there. It is no longer used, so it was removed
since it was left unmaintained. There is likely still more code that is
the same, but wasn't found as part of this code cleanup.
influxql has dead code show up because of the code generation so it is
not included in this pruning.
A copy/paste error had nil cursors destined for a condition cursor get
set to the auxiliary cursor instead. When the number of conditions
exceeded the number of auxiliary fields, this would result in a stack
trace in some situations. When the number of conditions was less than or
equal to the number of auxiliary fields, it means that an auxiliary
cursor may have been overwritten with a nil cursor accidentally and a
leak might have happened since it was never closed.
Fixes#6859.
Restore would try to open the shard if there was an error. If there
was an error, the files written are very likely to be partially written
and they can cause the server to panic.
To prevent a shard from trying to open broken files, we now write to
a temp file and rename it to the actual name only after fully writing
and fsyncing the file.
If cache.Deduplicate is called while writes are in-flight on the cache, a data race
could occur.
WARNING: DATA RACE
Write by goroutine 15:
runtime.mapassign1()
/usr/local/go/src/runtime/hashmap.go:429 +0x0
github.com/influxdata/influxdb/tsdb/engine/tsm1.(*Cache).entry()
/Users/jason/go/src/github.com/influxdata/influxdb/tsdb/engine/tsm1/cache.go:482 +0x27e
github.com/influxdata/influxdb/tsdb/engine/tsm1.(*Cache).WriteMulti()
/Users/jason/go/src/github.com/influxdata/influxdb/tsdb/engine/tsm1/cache.go:207 +0x3b2
github.com/influxdata/influxdb/tsdb/engine/tsm1.TestCache_Deduplicate_Concurrent.func1()
/Users/jason/go/src/github.com/influxdata/influxdb/tsdb/engine/tsm1/cache_test.go:421 +0x73
Previous read by goroutine 16:
runtime.mapiterinit()
/usr/local/go/src/runtime/hashmap.go:607 +0x0
github.com/influxdata/influxdb/tsdb/engine/tsm1.(*Cache).Deduplicate()
/Users/jason/go/src/github.com/influxdata/influxdb/tsdb/engine/tsm1/cache.go:272 +0x7c
github.com/influxdata/influxdb/tsdb/engine/tsm1.TestCache_Deduplicate_Concurrent.func2()
/Users/jason/go/src/github.com/influxdata/influxdb/tsdb/engine/tsm1/cache_test.go:429 +0x69
Goroutine 15 (running) created at:
github.com/influxdata/influxdb/tsdb/engine/tsm1.TestCache_Deduplicate_Concurrent()
/Users/jason/go/src/github.com/influxdata/influxdb/tsdb/engine/tsm1/cache_test.go:423 +0x3f2
testing.tRunner()
/usr/local/go/src/testing/testing.go:473 +0xdc
Goroutine 16 (finished) created at:
github.com/influxdata/influxdb/tsdb/engine/tsm1.TestCache_Deduplicate_Concurrent()
/Users/jason/go/src/github.com/influxdata/influxdb/tsdb/engine/tsm1/cache_test.go:431 +0x43b
testing.tRunner()
/usr/local/go/src/testing/testing.go:473 +0xdc
For restoring a shard, we need to be able to have the shard open,
but disabled. It was racy to open it and then disable it separately
since writes/queries could occur in between that time.
This switch the backup shard call to use the shard Snapshot that
internally creates a snapshot by hardlinking all of the TSM and
tombstone files instead. This reduces the time that the FileStore
is locked and will allow for larger shards to be backup more easily.
The level planner would keep including the same TSM files to be
recompacted even if they were already quite compacted and split
across several TSM files.
Fixes#6683
This fixes a pathalogical query condition cause by and problematic
structuring of TSM files based on how points were written. The
condition can occur when there are multiple TSM files and a large
number of points are written into the past. The earlier existing
TSM files must also have points in the past and close to the present
causing their time range to eclipse the later files.
When this condition occurs, some queries can spend an excessive amount
of time merge all the overlapping blocks.
The fix was to constrain the window of overlapping blocks based on
the first one we ran into. There was also a simple case in the Merge
where we could skip the binary search path and just append the two
inputs.
os.Open is documented as:
> Open opens the named file for reading. If successful, methods on
> the returned file can be used for reading;
That suggests the file's methods should only be called if opening
was successful. The original code would defer f.Close() right after
os.Open, before ensuring that err is nil, so f.Close() would run
even if os.Open did not return successfully.
Apply https://github.com/golang/go/wiki/CodeReviewComments#indent-error-flow
suggestion to keep the normal path at minimal indentation, and indent
the error handling code instead. This improves code readability.
The limit optimization was put into the wrong place and caused only part
of the shard to be read when a limit was used. The optimization is
possible, but requires a bit of refactoring to the code here so the call
iterator is created per series before handed to the limit iterator.
Fixes#6661.
Due to an bug in TSM tombstone files, it was possible to create
empty tombstone files. At startup, the TSM file would error out
and not load the TSM file.
Instead, treat it as an empty v1 file so the TSM file can load
correctly.
Fixes#6641
If there were duplicate points in multiple blocks, we would correctly
dedup the points and mark the regions of the blocks we've read.
Unfortunately, we were not excluding the already points as the cursor
moved to points in the later blocks which could cause points to be
return twice incorrectly.
Fixes#6611
The optimization to speed up shard loading had the side effect of
skipping adding series to the index that already exist. The skipping
was in the wrong location and also skipped the shards measurementFields
index which is required in order to query that series in the shard.
Switched the max keys test to write int64 of the same value so RLE
would kick in and the file size will be smaller (84MB vs 3.8MB).
Removed the chunking test which was skipped because the code will
not downsize a block into smaller chunks now.
Skip MaxKeys tests in various environments because it needs to
write too much data to run reliably.
If a large series contains a point that is overwritten, the compactor
would load the whole series into RAM during a full compaction. If
the series was large, it could cause very large RAM spikes and OOMs.
The change reworks the compactor to merge blocks more incrementally
similar to the fix done in #6556.
Fixes#6557
Casting syntax is done with the PostgreSQL syntax `field1::float` to
specify which type should be used when selecting a field. You can also
do `field1::field` or `tag1::tag` to specify that a field or tag should
be selected.
This makes it possible to select a tag when a field key and a tag key
conflict with each other in a measurement. It also means it's possible
to choose a field with a specific type if multiple shards disagree. If
no types are given, the same ordering for how a type is chosen is used
to determine which type to return.
The FieldDimensions method has been updated to return the data type for
the fields that get returned. The SeriesKeys function has also been
removed since it is no longer needed. SeriesKeys was originally used for
the fill iterator, but then expanded to be used by auxiliary iterators
for determining the channel iterator types. The fill iterator doesn't
need it anymore and the auxiliary types are better served by
FieldDimensions implementing that functionality, so SeriesKeys is no
longer needed.
Fixes#6519.
On data sets with many series and potentially large series keys,
the cost of parsing the key and re-indexing can be high.
Loading the TSM keys into the index was being done repeatedly for
series that were already index by an earlier TSM file. This was
wasted worked and slows down shard loading.
Parsing the key was also innefficient and allocated a new string
slice. This was simplified to remove that allocation.
This commit changes the `tsm1.Engine` to create individual series
iterators in batches so that it can be parallelized. Iterators
are combined at the end so they can be redistributed to the
parallelized merge iterator.
If a large series contains a point that is overwritten, the compactor
would load the whole series into RAM during a full compaction. If
the series was large, it could cause very large RAM spikes and OOMs.
The change reworks the compactor to merge blocks more incrementally
similar to the fix done in #6556.
This commit moves the `CallIterator` to wrap the individual series
instead of wrapping a shard. This allows individual points to be
aggregated before being merged.
This will cause a small increase in memory usuage per series but
it shows a 20% decrease in query time when there are a moderate
number of points per series.
In some query scenarios, if there are a lot of points on disk spread
across many blocks in TSM files and a point is overwritten near the
begginning of the shard's timerange, the full series could be loaded
into RAM triggering OOMs and huge allocations.
The issue was that the KeyCursor code that handles overwriting points
had a simple implementation that just deduped the whole series in this
case. This falls over when the series is quite large.
Instead, the KeyCursor has been changed to only decode blocks with
updated points. It then keeps track of what section of the blocks
have been read so they are not re-read when the later points are
decoded.
Since the points in a block are always sorted, the code was also changed
to remove the Deduplicate calls since they end up
reallocating the slice. Instead, we do a sorted merge and re-use
the slice as much as we can.
The cursors were returning the wrong value in the case when points
existed in both the cache and tsm files with the same timestamp. The
cache value should have been returned, but the tsm value was returned
incorrectly.
Fixes#6439
If a shard is empty for a specific field and the field type is something
other than a float, a nil iterator would get returned from one of the
empty shards and cause the combined iterators to be cast to the float
type and all other iterator types to be discarded (or for integers, to
be cast).
This is rare since most aggregates don't accept strings or booleans, but
for queries like:
SELECT distinct(string) FROM mydata
It would result in nothing getting returned if one of the shards didn't
have a value for `string`.
This change modifies the query engine to return nil for the shards
instead of a fake iterator and then to only use the fake iterator if the
final aggregate iterator is nil (meaning that no iterators could be
constructed for the field from any shard).
Fixes#6495.
If multiple tombstone entries happen to exist for the same key in a
tombstone file, it was possible to panic. The first application
would remove all index entries and the second time around the code
still assumed entries would exist and would index into the nil slice.
Also fixes a case where the range of time would fully delete all index
entries, but it did not align with math.MinInt64 and math.MaxInt64. This
would cause the index locations to still exist in the offset slice. This
is inefficient because the BlockIterator would still scan and decode the block
only to discover that all the values are deleted. We now just remove it from
the offsets slice in this case since the range of values are deleted.
When a large tombstone file existed on disk, this code was slow since
it would apply each tombstone to the index one at a time causing the
index to be scanned for each key.
Instead, we group all the tombstones together by timestamp and apply
in bulk so that the index in scan once for each set of tombstones.
If we change to immuntable tombstone files, it might be better to just
write a file where all the keys have the same tombstone so we can re-apply
them efficiently.
This was the wrong fix. The real issue was the tombstones were
being read incorrectly and also applied incorrectly at times. This
code is slower and not necessary so reverting it.
Each iteration of the loop was incrementing the position by 4 incorrectly.
The position should start at four since the header is 4 bytes. This
caused tombstones at the end of the file to not be read because the counter
was out of sync with the actual file position which cause the loop to exit early.
Probably better to refactor this to check for io.EOF instead of using the counter.