Added mmap implementation for Windows. It uses MapViewOfFile similar to Bolt's implementation. MapViewOfFile returns a pointer and not a byte array. Bolt changed their data structure to support it.
Instead of changing the implementation of tsm data structure, I used a trick shown in https://groups.google.com/forum/#!topic/golang-nuts/g0nLwQI9www to use SliceHeader to convert the pointer into a slice.
Bolt's implementation also closes the file handle in mmap itself. It was resulting in a timeout, so implemented https://github.com/edsrzf/mmap-go/blob/master/mmap_windows.go logic to keep file handle open until munmap
Added mmap implementation for Windows. It uses MapViewOfFile similar to Bolt's implementation. MapViewOfFile returns a pointer and not a byte array. Bolt changed their data structure to support it.
Instead of changing the implementation of tsm data structure, I used a trick shown in https://groups.google.com/forum/#!topic/golang-nuts/g0nLwQI9www to use SliceHeader to convert the pointer into a slice.
Added mmap implementation for Windows based on MapViewOfFile. Used SliceHeader trick to change the pointer returned by MapViewOfFile to a byte slice. This will not call for any change in rest of tsm.
However I am not sure where this mmap function is called, as go build is still complains about
tsdb\engine\tsm1\tsm1.go:1974: undefined: syscall.Mmap
tsdb\engine\tsm1\tsm1.go:1974: undefined: syscall.PROT_READ
tsdb\engine\tsm1\tsm1.go:1974: undefined: syscall.MAP_SHARED
tsdb\engine\tsm1\tsm1.go:2033: undefined: syscall.Munmap