MinTime is not in the index for each block so storing it in the block
header is redundant. The encodings also store it in their header so
we are actually storing it 3 times.
Removing this is an incompatible change with the current tsm1 file format.
There is a lot of allocations performed when decoding blocks. These
types can be re-used to reduce allocations in many cases. This change
allows a type specific slice to be passed in to decode funcs to be re-used
if it is large enough.
The existing decode is is left for backwards compatibility but is not
very efficient right now. It may be removed.
If DecodeSameTypeBlock is called on on an empty Values slice, it would
panic with an index out of bounds error. This func can actually be removed
because DecodeBlock can determine what type of values are encoded already.
This will still panic if the block cannot be decoded due to other reasons.
Fixes#4365
If similar float values were encoded, the number of leading bits would
overflow the 5 available bits to store them (e.g. store 33 in 5 bits). When
decoding, the values after the overflowed value would spike to very large and
small values.
To prevent the overflow, we clamp the value to 31 which is the maximum
number of leading zero bits we can encoded.
Fixes#4357