Fix write buffer replays to properly play requests in order and not drop any mid-replay.

pull/290/head
Paul Dix 2014-02-27 12:42:03 -05:00
parent 115d5d16b8
commit 64383b547f
1 changed files with 37 additions and 5 deletions

View File

@ -22,6 +22,7 @@ type Writer interface {
}
func NewWriteBuffer(writer Writer, wal WAL, serverId uint32, bufferSize int) *WriteBuffer {
log.Info("Initializing write buffer with buffer size of %d", bufferSize)
buff := &WriteBuffer{
writer: writer,
wal: wal,
@ -42,6 +43,7 @@ func (self *WriteBuffer) Write(request *protocol.Request) {
case self.writes <- request:
return
default:
log.Info("Write buffer full, pausing that shit")
select {
case self.stoppedWrites <- *request.RequestNumber:
return
@ -66,7 +68,7 @@ func (self *WriteBuffer) write(request *protocol.Request) {
attempts := 0
for {
self.shardIds[*request.ShardId] = true
requestNumber := request.GetRequestNumber()
requestNumber := *request.RequestNumber
err := self.writer.Write(request)
if err == nil {
self.wal.Commit(requestNumber, self.serverId)
@ -83,24 +85,54 @@ func (self *WriteBuffer) write(request *protocol.Request) {
func (self *WriteBuffer) replayAndRecover(missedRequest uint32) {
for {
log.Info("REPLAY: Replaying dropped requests...")
// empty out the buffer before the replay so new writes can buffer while we're replaying
channelLen := len(self.writes)
for i := 0; i < channelLen; i++ {
<-self.writes
var req *protocol.Request
// if req is nil, this is the first run through the replay. Start from the start of the write queue
if req == nil {
for i := 0; i < channelLen; i++ {
r := <-self.writes
if req == nil {
req = r
}
}
}
log.Info("REPLAY: Emptied out channel")
shardIds := make([]uint32, 0)
for shardId, _ := range self.shardIds {
shardIds = append(shardIds, shardId)
}
self.wal.RecoverServerFromRequestNumber(missedRequest, shardIds, func(request *protocol.Request, shardId uint32) error {
log.Info("REPLAY: Shards: ", shardIds)
self.wal.RecoverServerFromRequestNumber(*req.RequestNumber, shardIds, func(request *protocol.Request, shardId uint32) error {
req = request
request.ShardId = &shardId
self.write(request)
return nil
})
log.Info("REPLAY: Emptying out reqeusts from buffer that we've already replayed")
RequestLoop:
for {
select {
case newReq := <-self.writes:
if *newReq.RequestNumber == *req.RequestNumber {
break RequestLoop
}
default:
log.Error("REPLAY: Got to the end of the write buffer without getting to the last written request.")
break RequestLoop
}
}
log.Info("REPLAY: done.")
// now make sure that no new writes were dropped. If so, do the replay again from this place.
select {
case missedRequest = <-self.stoppedWrites:
case <-self.stoppedWrites:
log.Info("REPLAY: Buffer backed up while replaying, going again.")
continue
default:
return