influxdb/balancer.go

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package influxdb
import (
"math/rand"
"time"
)
// Balancer represents a load-balancing algorithm for a set of DataNodes
type Balancer interface {
// Next returns the next DataNode according to the balancing method
// or nil if there are no nodes available
Next() *DataNode
}
type dataNodeBalancer struct {
dataNodes []*DataNode // data nodes to balance between
p int // current node index
}
// NewDataNodeBalancer create a shuffled, round-robin balancer so that
// multiple instances will return nodes in randomized order and each
// each returned DataNode will be repeated in a cycle
func NewDataNodeBalancer(dataNodes []*DataNode) Balancer {
// make a copy of the dataNode slice so we can randomize it
// without affecting the original instance as well as ensure
// that each Balancer returns nodes in a different order
nodes := make([]*DataNode, len(dataNodes))
copy(nodes, dataNodes)
b := &dataNodeBalancer{
dataNodes: nodes,
}
b.shuffle()
return b
}
// shuffle randomizes the ordering the balancers available DataNodes
func (b *dataNodeBalancer) shuffle() {
for i := range b.dataNodes {
j := rand.Intn(i + 1)
b.dataNodes[i], b.dataNodes[j] = b.dataNodes[j], b.dataNodes[i]
}
}
// online returns a slice of the DataNodes that are online
func (b *dataNodeBalancer) online() []*DataNode {
now := time.Now().UTC()
up := []*DataNode{}
for _, n := range b.dataNodes {
if n.OfflineUntil.After(now) {
continue
}
up = append(up, n)
}
return up
}
// Next returns the next available DataNode
func (b *dataNodeBalancer) Next() *DataNode {
// only use online nodes
up := b.online()
// no nodes online
if len(up) == 0 {
return nil
}
// rollover back to the beginning
if b.p >= len(up) {
b.p = 0
}
d := up[b.p]
b.p += 1
return d
}