chronograf/ui/dist.go

145 lines
4.2 KiB
Go

package ui
import (
"crypto/sha1"
"embed"
"encoding/base64"
"io"
"io/fs"
"net/http"
"regexp"
"strings"
"sync"
)
const (
// Default page to load (upon a miss)
DefaultPage = "index.html"
// DefaultPageContentType is the content-type of the DefaultPage
DefaultPageContentType = "text/html; charset=utf-8"
)
//go:embed build/*
var embeddedFS embed.FS
var buildDir fs.FS
var fileETags sync.Map
//go:embed package.json
var packageJson string
var version string
// init initializes version and buildDir file system
func init() {
// parse version
version = ""
re := regexp.MustCompile(`"version"\s*:\s*"(.*)"`)
if matches := re.FindStringSubmatch(packageJson); matches != nil {
version = matches[1]
}
// initialize buildDir and default file
var err error
if buildDir, err = fs.Sub(embeddedFS, "build"); err != nil {
panic("no ui/build directory found!")
}
}
// BindataAssets serves embedded ui assets and also serves its index.html by default
// in order to support single-page react-apps with its own router.
type BindataAssets struct {
}
// fsImpl is a s imple fs.FS implementation that uses the supplied OpenFn function
type fsImpl struct {
openFn func(path string) (fs.File, error)
}
func (fs *fsImpl) Open(path string) (fs.File, error) {
return fs.openFn(path)
}
// Handler returns HTTP handler that serves embedded data
func (b *BindataAssets) Handler() http.Handler {
return b
}
// addCacheHeaders requests an hour of Cache-Control and sets an ETag based on file size and modtime
func addCacheHeaders(name string, headers http.Header) error {
headers.Set("Cache-Control", "public, max-age=3600")
headers.Set("X-Frame-Options", "SAMEORIGIN")
headers.Set("X-XSS-Protection", "1; mode=block")
headers.Set("X-Content-Type-Options", "nosniff")
headers.Set("Content-Security-Policy", "script-src 'self'; object-src 'self'")
// go embed does not include real Stat().ModTime to make ETag computation simple
// see https://github.com/golang/go/issues/43223
// as a workaround, compute ETag from file contents cand cache it
if etag, found := fileETags.Load(name); found {
headers.Set("ETag", etag.(string))
return nil
}
// compute and store SHA1 digest of file contents as an ETag
hash := sha1.New()
if input, err := buildDir.Open(name); err != nil {
return err
} else {
defer input.Close()
if _, err := io.Copy(hash, input); err != nil {
return err
}
etag := base64.StdEncoding.EncodeToString(hash.Sum(nil))
fileETags.Store(name, etag)
headers.Set("ETag", etag)
}
return nil
}
// ServeHTTP wraps http.FileServer by returning a default asset if the asset
// doesn't exist. This supports single-page react-apps with its own
// built-in router. Additionally, we override the content-type if the
// Default file is used.
func (b *BindataAssets) ServeHTTP(w http.ResponseWriter, r *http.Request) {
// openFn wraps buidDir.Open in order to setup default HTTP headers
// it also returns the default file if the file doesn't exist
openFn := func(name string) (fs.File, error) {
// If the named asset exists, then return it directly.
file, err := buildDir.Open(name)
// If this is at / then we we can return a Directory
// that will be be redirected to /index.html by http.fs
if name == "/" || name == "." {
return file, err
}
if err != nil {
// If this is anything other than root, we have to return the default
// asset. This default asset will handle the routing.
// Additionally, because we know we are returning the default asset,
// we need to set the default asset's content-type.
w.Header().Set("Content-Type", DefaultPageContentType)
name = DefaultPage
defaultFile, err := buildDir.Open(name)
if err != nil {
return nil, err
}
file = defaultFile
}
if err := addCacheHeaders(name, w.Header()); err != nil {
return nil, err
}
// https://github.com/influxdata/chronograf/issues/5565
// workaround wrong .js content-type on windows
if strings.HasSuffix(name, ".js") {
w.Header().Set("Content-Type", "text/javascript")
}
return file, nil
}
var fs fs.FS = &fsImpl{
openFn: openFn,
}
http.FileServer(http.FS(fs)).ServeHTTP(w, r)
}
// GetVersion returns version of the packed assets
func GetVersion() string {
return version
}